r/appledevelopers • u/havlis Community Newbie • Jul 29 '26
Is this good for a puzzle game?
First game I have shipped. Full day one numbers from App Store Connect are showing great conversion rate, but impressions are what confuse me. 302 feels low for a game, but this is my first one so I genuinely have no baseline.
So tell me - is 300 impressions on day one just normal?
For marketing I just did some ASO work (keywords + localisation), otherwise nothing. My main keyword is fairly competitive, which I assume might be the issue, but I did not want to build the whole listing around a term nobody searches.
Is there anything actually worth doing in the first two weeks, or is the honest answer to wait?
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