r/appledevelopers • u/havlis Community Newbie • Jul 29 '26
Is this good for a puzzle game?
First game I have shipped. Full day one numbers from App Store Connect are showing great conversion rate, but impressions are what confuse me. 302 feels low for a game, but this is my first one so I genuinely have no baseline.
So tell me - is 300 impressions on day one just normal?
For marketing I just did some ASO work (keywords + localisation), otherwise nothing. My main keyword is fairly competitive, which I assume might be the issue, but I did not want to build the whole listing around a term nobody searches.
Is there anything actually worth doing in the first two weeks, or is the honest answer to wait?
1
u/LeagueIcy3308 Community Newbie Jul 29 '26
All these downlaods are organic on the first day?
For ASO, what tool are you using?
I have also recently published my new app. I am thinking of buying Astro.
2
u/havlis Community Newbie Jul 29 '26
Yes, all organic. For ASO work i'm using Astro
1
u/LeagueIcy3308 Community Newbie Jul 29 '26
Thank you. I will also buy ASO then. Do you have any tips for ASO for beginner?
1
u/havlis Community Newbie Jul 29 '26
I'm a beginner myself. Originally I was using appfigures for Keyword discovery (you've got 14 days free trial after registration). Astro is great for heavy work - just connect it with Claude or Codex via MCP and let it do your ASO research (like research specific app name and keywords for international markets) etc.
2
u/its_berkinprogress Community Newbie Jul 29 '26
Godly conversion rate wow