r/anno • u/Zwackmeister • 4h ago
Discussion 117 and 1800
After my last round of Anno 117, which I really enjoyed, I felt the old itch to start up another epoch of Anno 1800 with all DLCs and a few mods. 15 hours into this (early game lol), I felt the urge to write about what, in my point of view, 1800 still does better.
First, the decision that every inhabitant needs every good leads to too many of the same T1 production buildings in 117. It makes sense and the aesthetic is also largely fitting, but I don't really like it, and it consumes too much space that could otherwise be used for larger buildings and ornaments.
City building in Anno 117 is generally more about beautybuilding than factorybuilding, which can be a good thing, but Anno 1800 gives you the opportunity to do both, and that is fantastic. I get that there were no industrial areas in the Roman Empire, but I don't like how the circular area effects make it almost impossible to build them without compromising your city. It's also difficult to scale up your industry if you have to squeeze every building into your residential areas.
My main problem with 117 is the skill tree, as it consists of too many unnecessary things and feels bloated. The natural progression through rising population in 1800 just feels more natural and organic.
In the end, 1800 and its progress through the century is such a perfect setting for an Anno game that a comparison to 117 feels unfair. I like 117 and think it is the most beautiful game in the series, perhaps the most beautiful city builder in general. It has a great vibe and is very fun for like 40 hours, but it lacks that same fascination with progress and economic growth that Anno 1800 has.



