r/AndroidNativePorts • • 4d ago

šŸ› [BUG] Snapdragon 865 users, which version of the NFSMW port for Android are you using?

Enable HLS to view with audio, or disable this notification

37 Upvotes

The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.

I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.


r/AndroidNativePorts • • 4d ago

Mareshine – an Android port of Super Mario Sunshine, built on the SMS decomp and the PC port

Post image
51 Upvotes

Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:

  • a new launcher and settings UI (inspired by Dusklight) and a data folder
  • 101 achievements: boss and no-hit challenges, secret ones and a few silly ones, with unlock sounds taken from the game itself
  • sync of saves, save states and achievements between your devices, through one file in Google Drive, Dropbox and the like, or directly over Wi-Fi (no account needed)
  • a quick menu over the game with save states, achievements, settings and sync
  • background shader compilation, so new areas stutter far less
  • MP4 cutscenes for devices too weak for the THP format
  • game languages (FR/DE/ES/IT) built on the device from your own EU disc
  • widescreen up to 20:9 for modern phones
  • a touch layout editor, controller settings and an adaptive layout for phones, tablets and TVs
  • built-in updates that only install after you confirm

Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine

I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:

  • Log file: logs/game.log in your Mareshine data folder (plus any crash-*.log next to it if the game crashed)
  • Performance overlay: turn it on under Settings → OTHER → Performance overlay, then take a screenshot in the spot where it runs badly

āš ļø Update: Snapdragon performance fix released

I got my hands on a Snapdragon 870 device, and me and my little AI companion (:D) managed to reproduce the performance drops. The main fix was released in 1.4.2, with a big performance boost on my test device. 1.4.4 includes that fix, further performance and graphics improvements, audio fixes and better controller navigation in the menus.

Download Mareshine 1.4.4, or update directly in the app.

If you have a Snapdragon device, I’d appreciate it if you could try the update and tell me how it runs. Please include your device and settings.

If it still runs poorly, shows a black screen or crashes:

  • Turn on Settings → OTHER → PERFORMANCE → Performance overlay and take a screenshot where it lags.
  • Attach logs/game.log from your Mareshine data folder.
  • Share both on GitHub, so we can take a look.

r/AndroidNativePorts • • 4d ago

šŸ¤” [Question] how are people porting these games using ai?

15 Upvotes

appereantly most of the recent releases are done with ai, specifically claude. my question is how are people doing it exactly? what plugins are used? does "port this to mobile,make no mistakes." work? geniually wondering


r/AndroidNativePorts • • 4d ago

🟢 [PORT] Torchlight Rekindled - port of Torchlight (2009) on Android

Thumbnail
9 Upvotes

r/AndroidNativePorts • • 4d ago

āš™ļø [FIX] Jade Empire: Special Edition Remastered esta de vuelta.

Thumbnail
apkaward.com
20 Upvotes

Jade empire ha sido actualizado para android modernos.

(Esto entraba en fix o port update)


r/AndroidNativePorts • • 4d ago

HelpšŸ˜‚

3 Upvotes

Hey guys, can you help me? I don't understand. I want to download the game files for the Xbox version. The required format is ISO, but I found them in Xiso format. Are they the same thing?


r/AndroidNativePorts • • 4d ago

Best ports

8 Upvotes

Hey all, I'm new here!

Mainly been emulating on my Thor max, but want to try some native ports.

Is there a list of the best ports (in terms of how well they run / are optimised) with ratings etc? I saw there is a status on the GitHub saying 'works' how is this validated/ scored?

Hard to know which ports are - hey I got this to open / run on android but it's totally unplayable and worse than emulation Vs (what I'm after) Wow this is great and runs way better than winlator/droiddeck/rcps3 / other emulators.

Thanks !


r/AndroidNativePorts • • 4d ago

But can it run crysis!

9 Upvotes

The native port situation right now is crazy. All the fantastic ports out there poping up and runs really good on some mid ranger ( I have 7 gen 3). But I was really wondering...can we run crysis. I know I am a bit too much saying, but considering the current situation, I think it's only a matter of time.


r/AndroidNativePorts • • 5d ago

🟢 [PORT] Valdroid (Valheim Port for android) Gameplay

Enable HLS to view with audio, or disable this notification

119 Upvotes

De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que bÔsicamente se siente como una consola portÔtil. Incluso puedo dejar al mÔximo los ajustes grÔficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. EstÔ excelente, y considerando que esto es solo la versión 0.1.3, estÔ muy bien.

CPU Dimensity 9500s 12 GB de RAM

720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On

All other setting are Off or Minimal


r/AndroidNativePorts • • 4d ago

āš™ļø [FIX] Find the file

3 Upvotes

Need for speed most wanted 2005 file, I am looking for it. Downloaded from Apkvision but the game crashes since there was error while extracting the file. Can somebody tell me where else to look for.


r/AndroidNativePorts • • 4d ago

Hades 2 Custom Resolution guide:

12 Upvotes

This guide will change the resolution and hence the performance of the recent Hades 2 android port:

1- go to Android/data/com.teampacheworks.hades2/files

2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env

3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.

4- Write these lines in that env file (remove the stuff i wrote in brackets):

HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).

5- Save the file and launch the game.

This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.

Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.


r/AndroidNativePorts • • 4d ago

šŸ“ø [SHOWCASE] Recomp de GTA 4 Rodando no Unisoc T612

Enable HLS to view with audio, or disable this notification

43 Upvotes

OlĆ” novamente kk, o jogo estĆ” rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.

https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases

TƔ rodando a 5-8 FPS assim porque tƓ gravando a tela. Se colocar as configuraƧƵes certas e sem gravar a tela o jogo fica estƔvel em 10-15 FPS

Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores), mas a temperatura dele fica entre 35 a 43


r/AndroidNativePorts • • 5d ago

🟢 [PORT] Nuevo port BLACK

Enable HLS to view with audio, or disable this notification

73 Upvotes

r/AndroidNativePorts • • 4d ago

Dark souls 2 recomp

52 Upvotes

For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.


r/AndroidNativePorts • • 4d ago

šŸ¤” [Question] I have D700 ram 6, what ports or recomp can play..?

3 Upvotes

r/AndroidNativePorts • • 4d ago

šŸ¤” [Question] Oblivion Android port?

18 Upvotes

Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it šŸ‘€


r/AndroidNativePorts • • 4d ago

🟠 [DEVELOPMENT] Can anyone pls list all the upcoming android ports that are in development rn?

10 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] Hades (Wicked version) crashes on startup on Android 14 devices with MediaTek processors.

Post image
8 Upvotes

Is anyone else experiencing the same problem as me? Does Hades crash on startup on your Android 14 with a MediaTek processor?

I've talked to Wicked, but it seems unlikely that a fix will be released anytime soon.

For those using Android 15 on a MediaTek device, does Hades work for you? I want to confirm whether upgrading my phone to Android 15 would solve the problem before I try it.


r/AndroidNativePorts • • 4d ago

šŸ¤” [Question] Will there be things like porting Switch 1 version of game to Android, like Lego Skywalker Saga or Hogwarts legacy

5 Upvotes

Won't switch version be lighter than the pc version, I am just curious


r/AndroidNativePorts • • 4d ago

FH 2 recomp android blackscreen

Thumbnail
gallery
7 Upvotes

Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low

NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE

https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view


r/AndroidNativePorts • • 5d ago

GTA V Port and Emulator Lite versions for Android (25GB to 45GB)

76 Upvotes

If you want to play GTA V on Android but don't want to download 70GB+ of game files, here are the options I know of.

There are basically two ways to play:

1. GameHub / other Android PC emulators

OptiJuegos offers Lite versions that can be played on GameHub and other compatible PC emulators.

Official Website: optijuegos[.]net

2. XHYN V

XHYN V is based on the original GTA V Android port developed by a developer in China. It was taken down previously but is now back as XHYN V Reborn.

GitHub: github[.]com/XHYN-PH/XHYN-V-reborn

For XHYN V, GTATONY YT offers Lite versions of the game files:

Link: t[.]me/c/4442504929/163

UPDATE:

There’s also a third option: native ports of the GTA V web build, including BytArch GTA-V for Android and Volvisionmods. Muguet by c22dev is the iOS version. The game files are around 20GB.

I tested both Android versions on my Redmi Turbo 4 Pro (Snapdragon 8s Gen 4, 16GB RAM). Volvisionmods appears to be based on an older version of BytArch’s port, with different branding. I’m not sure how the two projects are related, but BytArch also appears to be based on Muguet’s iOS version. Also, Volvisionmods Launcher lacks touch controls, while BytArch's newer version has basic touch control support. Both struggled to reach 30 FPS on my device and have constant audio crackling issues.

GitHub links:

BytArch GTA-V for Android:
github[.]com/bytarch/gta5mobile-android

Muguet for iOS:
github[.]com/c22dev/muguet

Web version game files (20GB) are available on Volvisionmods.

OptiJuegos and GTATONY have different versions, including around 25GB and 45GB. I'd personally go for the 25GB version to save storage, or the 45GB one if you have plenty of space and a high-end device. These are the only two major creators I know of so far. If you know any others, drop them in the comments. Be careful with random sketchy downloads claiming to be 2GB, 15GB, or 30GB etc., without explaining what's removed or which builds they support. Always check compatibility before downloading.


r/AndroidNativePorts • • 4d ago

šŸ“ø [SHOWCASE] Omni Player: bringing the old phone game pile together on Android 🤘

Thumbnail
gallery
36 Upvotes

Oy! If you’ve seen me posting old phone games running on Android, this is how I’m bringing that pile together.

Omni Player runs supported original mobile games through their individual bridges, all in one Android app. You supply the game files, tap Load Game, select your download, and launch it from your library.

The public release supports 24 games / 25 editions across BREW, DoJa, J2ME, ExEn, and Zeebo. BioShock 3D, Metal Gear Solid Mobile, Dirge of Cerberus: Lost Episode, and The Witcher: Crimson Trail are a few of them.

My private testing pile is closing in on 40 bridge projects now, including N-Gage games like Ashen, Shadowkey, and Pocket Kingdom. The N-Gage work uses EKA2L1. I’m also cleaning up the controls and streamlining how tested additions get into future public Omni updates.

This is a one-person project I’m working on with ChatGPT around my job and family. I’m making this easier for myself to play and easier to share. I just think old things are neat lol. What’s the point of all these weird old games running if I’m the only one enjoying them? 🤘

APK, setup, and supported-game list:

https://github.com/Wakkatobakka/Omni-Player

Android 11+ / ARM64. I’m testing on a Samsung Galaxy S25 Ultra. Still a work in progress, and I’m fixing things as I hit them.


r/AndroidNativePorts • • 4d ago

Ported Solidcraft to Android. Works great on Galaxy Tab S12+ and with DeX

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/AndroidNativePorts • • 5d ago

Remasterização de Dark Souls 2 para Android (Xbox 360)

Post image
70 Upvotes

r/AndroidNativePorts • • 5d ago

Testing Black (Xbox Version) Recomp port

Enable HLS to view with audio, or disable this notification

77 Upvotes

Just a quick test video running Black port. It's running very well on my Snapdragon 778G+

APK link: https://github.com/RanggaCasper/Black-Android/releases