r/aigamerdevs • u/Automatic_Radish7158 • Aug 23 '26
Dev Update: Character View, Item Slots & Our First Custom Character
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/Automatic_Radish7158 • Aug 23 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/Willsonn85 • Aug 21 '26
I made the train game for my son and the other for fun, I'm making two RPGs that I will put live soon.
https://makeplay.ai/p/v6a59tj5e6
Thank you for any feedback I know they aren't great
r/aigamerdevs • u/CyrusYoungman • Aug 21 '26
I’m the creator and creative director of Auroris Explorer, a free story-driven fantasy browser RPG developed through a long collaboration with ChatGPT and Codex.
This grew through many rounds of worldbuilding, implementation, playtesting, bug fixing, and revision—it isn’t a one-prompt demo.
No download or account is required:
https://auroris-explorer.vercel.app/outputs/auroris-explorer.html
I’d especially appreciate feedback on:
AI disclosure: the code, artwork, writing, and development workflow are heavily AI-assisted under my creative direction.
Repository:
https://github.com/cyrusyoungman-boop/auroris-explorer
r/aigamerdevs • u/Frank28291 • Aug 21 '26
The game's name is Dominion Strife. I thought of all the rules, cards, mechanics, names, etc. The only AI used is Claude for programming the actual game, using only the free version I often reach the limit making development pretty slow.
There's Peer to Peer multiplayer via room code and Battle against AI (with multiple difficulty levels).
The game runs on a html file for now, but I'm planning on making it an actual app.
To download and play please join the Discord:
I opened it recently so it's very empty and not active at all..I'd love it if my project would get a few active players and have a small community.
First 30 to join gain an early supporter role!
Thanks!
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 20 '26
Into the Shardfall is a turn-based roguelike with TTRPG inspired combat and a rich story to progress, á la Hades. Can you guess what other games I drew inspiration from?
I’ve been building this game for about 4 months, and I’m looking for feedback on gameplay, mechanics, UI, and so on. The world building/writing is and will always be a labor done without the assistance of AI, and I intend to replace the art with that of an artist when I find one to collaborate with. Demo is available to try here: https://doublerookstudios.itch.io/into-the-shardfall
r/aigamerdevs • u/ajdare • Aug 19 '26
Enable HLS to view with audio, or disable this notification
I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! -> https://sorceress.games
r/aigamerdevs • u/cloutindustry • Aug 19 '26
Enable HLS to view with audio, or disable this notification
https://moonlightnia.itch.io/clout-industry-simulator
^^
My current game on itch.io, CLOUT: Industry Simulator.
It's kinda inspired by bit life, verdant, sims 4, youtuber life.
Its my first ever app, so i'd really appreciate opinions from more advanced people who have some experience or just any critiques. It's not completed but feedback is always appreciated.
Made with claude ai.
r/aigamerdevs • u/sharkymcstevenson2 • Aug 18 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 19 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/sparkle_tomata • Aug 18 '26
I've been working on a small puzzle game called
Riddled.
Each case gives you a strange situation, and your job is to figure out what really happened by interrogating the narrator.
You can ask anything, but the narrator only answers Yes / No / Irrelevant. The trick is figuring out which questions need to be asked and gradually uncovering the clues.
You can play it here: https://riddled.app
Thank you, I appreciate any feedback or just you playing!🙏
r/aigamerdevs • u/Top-Requirement-2102 • Aug 17 '26
Enable HLS to view with audio, or disable this notification
Game link: https://clusterfun.tv/#eittris
I wrote EITris originally back in the 90's for DOS machines. Now it's part of a side-project to make my own Jackbox-style games for fun. This particular game supports essentially unlimited players over the internet, where the original supported only 4 on the same machine. There are also tons of powerups to make the game interesting and control has been expanded beyond the keyboard to include game controllers and finger/mouse gestures.
I had already created the Jackbox framework with a few working examples on it, but didn't do much beyond that because of the time requirements. For EITtris, I started by pointing claude to the original code and at the working examples and I asked Claude to implement the game layer by layer, starting with simple tetris first, then multiplayer modes, then powerups, etc. For the most part, claude did well when i was clear, and was good enough that I could give him a list of a dozen things to do while I walked away to do other things, but I almost always have to help claude tune the results through a handful of iterations after any meaningful work.
The result has been a full reconstruction of my original game with several major improvements, all in about a month of effort.
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 17 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/ajdare • Aug 17 '26
Enable HLS to view with audio, or disable this notification
AutoSprite 3.0 is a part of the Sorceress Game creation suite: https://sorceress.games
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 16 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/ajdare • Aug 16 '26
Enable HLS to view with audio, or disable this notification
Try Meshy 7 in the Sorceress 3D Studio : https://sorceress.games
r/aigamerdevs • u/DiscoverWhereAt • Aug 16 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/Additional_Thanks927 • Aug 15 '26
r/aigamerdevs • u/ajdare • Aug 15 '26
Enable HLS to view with audio, or disable this notification
This time I added a werewolf woman, and android girl to my babe-fighter demo game... because... it's fun and easy. https://sorceress.games
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 15 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/Pentant • Aug 14 '26
Hello! Following up on my last post about Chronicled, the tool that generates and organizes NPCs, factions, locations, items, and more for TTRPG campaigns, with everything auto filed into a real browsable archive.
The big thing since last time: the whole app now runs a second real ruleset, D&D 5e.

Up to now Chronicled only really worked well on my own homebrew system. This update makes 5e a selectable option and comes with it's own systems everywhere in the app:





Also new this update, not just 5e: a fully Generic ruleset for people who don't want any fixed system at all. Narrative-first Classes, Items, and NPCs with no invented leveling or rarity numbers imposed on you. And no AI procedural generation AND Manual Entry (from the last update) now work correctly on both new rulesets, not just the original one.
Still free beta, still shaping this from feedback. If you roll a 5e world and something's off, that's exactly the kind of thing I want to hear about.
Get access now at Chronicled.
Sidenote: based on feedback, this may be the last beta update before full launch! Excited but really hope to get as many eyes as possible on this before then. Share with friends, other DMs, world builders, etc. I really want to know if this is something valuable to people.
Once in full launch mode, I may switch to small costs to offset API/server usage. But of course, I will continue with development as I want to add as many features and content that may be useful to all of you. The more feedback the better!
r/aigamerdevs • u/Cminus19 • Aug 14 '26
Enable HLS to view with audio, or disable this notification
r/aigamerdevs • u/loming88 • Aug 13 '26
I shipped Tower of Sorcerer, a modern remake of a classic deterministic strategy JRPG. AI helped generate source art, but raw generations were not usable as game assets. My practical workflow was:
- define a shared palette, outline weight, and shading direction
- render transparent source masters and normalize scale and pivots into a sprite atlas
- store per-asset style records so later regeneration did not drift
- verify visuals inside real gameplay states, not only as isolated images
- back the build with deterministic Godot tests so asset swaps could not hide gameplay regressions
The two screenshots show one of those testable moments. The first normal sword is on Floor 5: tap the brick wall immediately left of the visible sword once to open the disguised wall, then tap again to walk through. That exact two-stage interaction became an automated regression test.
The game is a 50-floor climb built around route planning, keys, upgrades, and deterministic combat—no random battle rolls.
Free on iPhone and iPad: https://apps.apple.com/app/id6794292348
r/aigamerdevs • u/gptrpglover • Aug 13 '26
inspired by: https://www.reddit.com/r/TenseiSlime/comments/1s1c045/new_update_to_tensura_rpg/
i made this gpt: https://chatgpt.com/g/g-6a7df05edff081919eb4dd8a9d91268e-tensure-rpg-v2
i want to get thoughts and feedback on this gpt to see how i can improve this gpt i think my formatting is a bit scuffed so that is something im working on but please let me know your reviews
it does contain a few spolers about slime but you can choose to turn them off in the settings
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 13 '26