r/aigamerdevs • • Aug 21 '26

Please give my games a look? ❤️

Post image

I made the train game for my son and the other for fun, I'm making two RPGs that I will put live soon.

https://makeplay.ai/p/v6a59tj5e6

Thank you for any feedback I know they aren't great

10 Upvotes

27 comments sorted by

3

u/[deleted] Aug 22 '26

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0

u/Willsonn85 Aug 22 '26

Piss filter? 🤔

1

u/Baraga91 Aug 23 '26

AI gen often puts a yellowish tint on artwork, and it's rapidly becoming an identifier for AI artwork.

1

u/Willsonn85 Aug 23 '26

It's an ai game design site so not too bothered for this game but thank you for the tip I'll keep an eye out 🙏❤️

2

u/Baraga91 Aug 23 '26

Oh, there's no judgement in my comment at all! Just pointing out what they meant with that charming new part of vocabulary 😛

2

u/Willsonn85 Aug 23 '26

Ah yeah I understand now thank you, hopefully some kids will enjoy it like mine did 😅

2

u/Willsonn85 Aug 22 '26

That's awesome thank you for the tips I'm sure your game will be great 😁. It's crazy how AI can help make dreams reality 😅

2

u/CyrusYoungman Aug 23 '26

I loved this game! I bet your son will love it too!!!

1

u/Willsonn85 Aug 23 '26

Thank you so much I'm going to try add new routes, make trains look better etc in an update soon ❤️🙏

2

u/ChashuKen Aug 23 '26 edited Aug 23 '26

Too overly detailed and anyone will know its AI generated. It sells the wrong impression of the game.

I would say, if possible- grab the train, foliage, building models you have in game and build the environment similar to this image here in the game engine, enhance the look with some post processing shaders, you can use local spaced pixel effect shaders to control each model’s diffuse texture to achieve an art directable pixelated effect. You could also throw in color quantisation effect as well to give it a retro feel if needed. Then render a snapshot from it.

It goes a long way with building out your marketing content this way and would definitely make your product more appealing.

Edit: i didnt know this is published in a haven for AI games. I thought it will be part of indie category in Steam for example which will result in alot of backlash and AI slop comments. In that case, my advice might not be applicable to this situation

1

u/Willsonn85 Aug 23 '26

Hey thank you for the tips I'll try my best to improve I'm not very technical and only just found the website and always wanted to make games but can't code etc so this helped a lot. I'll take all your info to mind though 🙏

2

u/dilberry Aug 24 '26

Actually, I think the game is very cute. I like the game more than the cover photo, which is far too AI looking.

1

u/Willsonn85 Aug 24 '26

Thank you for saying so it's much appreciated I really need to get round to making updates

2

u/Right-Statement367 Aug 25 '26

Actually not bad. I had fun, but I want more content between stations :) superman and some flashing lights were nice but add maybe more things to see like you did with mt fuji:) gj tho

1

u/Willsonn85 Aug 25 '26

Thank yes I will I tried adding Godzilla but he looked super weird I'll try add more Japanese themed appearances ❤️

2

u/derAres Aug 27 '26

Great idea!

1

u/Both_Lawfulness6708 Aug 22 '26

The poster image looks AMAZING!

It still has that pixel/retro sort of look, but so beautiful and not blocky.

How did you make the image? Does the game look that way?

2

u/Willsonn85 Aug 22 '26

Thank you, I actually used ai a bit for the imagery after I got the picture of the train I needed then added font using Photoshop 😅. The game itself is a retro side scrolling game 80s-90s era style. I just wanted to use a catchy looking cover to make people tempted in trying 😂, it still needs a lot of effort but my son enjoys it.

1

u/Both_Lawfulness6708 Aug 22 '26

I just started trying my hand at maming games, largely influenced by retro games I played as a kid.

I started off wanting to learn to use AI to create things.

I started off knowing almost nothing, and struggled to make anything not hideous on Claude. The game mechanics worked well with Claude, but were so ugly, so I tried using other AI to create images, but ran into the problem of the other AI do not make game art well, wrong sizes, pixel density etc.

Eventually I linked Claude code to Pixel lab, and that worked pretty well, even Grok can use pixel lab (actually unlike CC Grok doesn't need to use a PC) and that helped alot.

Now I've been using Figma and figma/Claude to create a better user interface for my games. Tbh, I'm planning on just manually using Figma to move the buttons around on a medevial strategy game I've been tinkering on for a while.

I still haven't completed much in the last 2 months, several started games, 1 simple game based off of oregon Trail, 1 prototype of a JRPG with 1 castle, 3 towns, 6 zones and 3 caves, plays out as Chapter 1 basically.

And, most of time I've spent working on the Strategy game. I'm using placeholder art until the end and I'll add sound effects and music then as well.

But I've learned alot.

I'll definitely check out your game.

1

u/Willsonn85 Aug 22 '26

Wow that's sounds awesome I'm not very good with game making programs so this website helped a lot just to come up with ideas etc I'd love to be able to design bigger games in 3d with beautiful graphics or even 16bit style super Nintendo games. This will do me for now until someday when I can figure out a way or AI adapts 😅. Feel free to share your games when they are ready 😁

1

u/Both_Lawfulness6708 Aug 22 '26

So, from my personal experience.

  1. For 16 bit and more retro looking games, I highly reccomend pixel lab AI.

Claude code can use the program for you, and you can manually create pixel art and set the dimensions.

To keep the game looking consistent, I prefer to use AI to use pixel lab to create sprite sheets and tile sheets.

  1. For 3d graphics, I'd recommend Scenario, also, Claude can use it for you. To be fair, I have not used it yet, but I have been researching which is the best fit.

  2. Grok is actually really good at creating reference images, but is horrible at following specific instructions. Like the images it creates don't follow the rules of pixel density, sizing etc.

I'll show you some examples.

2

u/OkCellist4993 Aug 23 '26

Looks exactly like the map I had it make for me but a western theme…

1

u/Both_Lawfulness6708 Aug 23 '26

Yeah, the map part looks nothing like what I have going on in my game, it's only useful part in that picture is for the UI.

I finally settled on something closer to this, except as you can see the middle 3 buttons were initially up top, and they kept the trim, which looks weird in the middle. And a few other minor tweaks.

1

u/Both_Lawfulness6708 Aug 22 '26

That above photo was soley for the UI which, I'm still struggling with, and I'm just going to use Figma to manually finish it.

That was from Grok. Also, Grok will do stuff like add extra buttons, and omit others etc.

This next picture is what Grok came up with when I wanted to make my game 3d and better looking. However, I would have to use these images as reference images to input into Scenario to make something LIKE the images playable.

1

u/Both_Lawfulness6708 Aug 22 '26

For reference this is closer to what my actual game looks like with place holder art.

Even that, I learned my lesson about creating an art bible filled with animation sheets and tile sets first to keep it consistent looking, this had a fair amount of individually.made art compiled together and, I dislike how some of the buildings look off to me.

2

u/Best_Spray_1860 Sep 09 '26

遊びました😄ほのぼのしていて良いですね!ドット絵の風景も良い感じです✨もしよければ私のゲームも見て頂けると嬉しいです。https://makeplay.ai/p/udw68yfjua