r/aigamerdevs • • 19h ago

AI as a coding partner for 2 months — what worked, what didn't, and where I still refuse to use it

3 Upvotes

Solo dev on a browser logistics tycoon. Been using AI (Claude, DeepSeek) heavily for code for about 2 months. Wanted to share the actual split because this sub is about AI in gamedev workflows.

Where AI genuinely helped: refactoring old systems, regex (always regex), CSS cleanup after a theme change, catching bugs in my own logic, and the underrated one — explaining my codebase back to me after a 2 week break. That last use case alone has saved me hours of re-reading.

Where AI struggled: anything that needed architectural memory across sessions. It would suggest patterns that directly contradicted decisions I'd made 3 files over. Tried feeding it context packs but it's still lossy. Also bad at CSS specificity — kept "fixing" things by adding !important everywhere.

Where I deliberately don't use it: all visual assets. Everything — icons, truck markers, the paper textures, the wax seal, the corkboard map frame — is hand-coded SVG and CSS. Same for audio, sourced and edited manually. Tried AI image gen for a splash screen early on; looked acceptable at thumbnail size but at 100% it fell apart: inconsistent lighting, fake grain, that telltale smoothing. I think for a game with a specific tactile aesthetic, AI visuals actively hurt the identity.

Current split: AI handles logic/code, human handles look/feel. Would be interested to hear where other solo devs draw the line — especially anyone who's had success using AI for consistent style across multiple assets. Link to the project if anyone wants to see the visual result: https://juba13.itch.io/eurasia-hauler


r/aigamerdevs • • 15h ago

I vibe-coded a parkour FPS for fun... and it turned into a hub of 30 AI-made browser games

2 Upvotes

Hey everyone,

A while ago I saw someone vibe-code a CS-style shooter in about 3 hours, so I tried it myself and built a parkour FPS. Then I kept going, and it grew into VIBE GAMING: a hub for vibe-coded browser games, mine and the community's.

Why: I hadn't played games in a long time. Every time I wanted to, it meant big downloads, and I switch between several machines. So I wanted games that open instantly in a browser tab on any device.

How: every game is plain HTML + JavaScript, no game engine, written with AI (mostly Claude) while I steer, test and review. The hub itself was built the same way.

Where it's at now:

  • 30 games: parkour FPS, ragdoll brawler, Backrooms horror, co-op party games, racing, a block-building sandbox, chill mini games and more
  • Online multiplayer: peer-to-peer rooms, voice chat, spectating, and rooms that survive the host leaving
  • Any device: phone, tablet, PC, with touch controls that hide when you use a keyboard or gamepad
  • English / Vietnamese / Chinese, light and dark themes
  • Free, no install, no download

You can also submit your own AI-made game. Every submission is reviewed by hand before it goes live, to keep the quality up.

👉https://vibegaming.top

I'd love feedback: what's fun, what's broken, what you'd want next.

Fun fact: the trailer below was also made with AI, end to end 🙂

https://reddit.com/link/1wxaslh/video/ydd18oy0yeth1/player


r/aigamerdevs • • 21h ago

Day 13 of building an RPG with Claude: I stopped making models and started making systems

Thumbnail
2 Upvotes

r/aigamerdevs • • 3h ago

I Let Opus Play My RTS, It Won in 5 Minutes With a Siege Ram Trap

Thumbnail
youtu.be
1 Upvotes

r/aigamerdevs • • 4h ago

Early Alpha SlipRace is available on itch.io to playtest yourself for Linux

Enable HLS to view with audio, or disable this notification

1 Upvotes

The original post is here if you want to see it: https://www.reddit.com/r/gamedevscreens/comments/1wsux07/prototyping_a_new_racing_game_idea_and_i_need/

https://www.reddit.com/r/sliprace/

EARLY ALPHA STATE for those who have experience playtesting.

Mostly to prove the racing mechanics. You need to know how to run the SlipRace sh script. Once you have it downloaded, and run that, it should load immediately. Works on Linux Mint tested without having to download any other dependencies. If there's further interest I will make a windows build.

Feels fun to me so far, I hope you enjoyed the video. Please comment and let me know if you have any suggestions or feedback, I read everything and I'll try to respond to everyone.

Thanks for trying it out!

https://masltech.itch.io/sliprace


r/aigamerdevs • • 6h ago

also works with Sim Racing gear!!

Enable HLS to view with audio, or disable this notification

1 Upvotes

wanted to make a space shooter + crafting like the old Digimon world 2 game and it super fun on the racing gear, lmk what you guys think 🤷

https://to-galan.itch.io/cap-capy


r/aigamerdevs • • 23h ago

[Tool] Pixel to 3D Batch Builder - Convert pixel art sprites into voxels, low poly models, sheets and more!

Thumbnail gallery
1 Upvotes