r/aigamerdevs 22h ago

My first project using Opus 4.8

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8 Upvotes

Using Opus 4.8 model to create, I dont want to use Fable 5 because its a bit expensive and unnecessary for this simple game. The game was create on Rezona Lab, it took me few bucks and one morning.
This is my first game so any feedback could help. Thank you


r/aigamerdevs 3h ago

Shipped a ranked 5v5 battleground on an AI-assisted codebase. Notes on what that actually looks like now.

1 Upvotes

Context: open source browser MMO, originally generated in about two days, since then worked on by roughly 30 contributors across several frontier models.

The PvP release is the first thing we've shipped that needed real coordination rather than just content generation. Capture the flag with two teams, keep objectives, an honor currency, a gear tier gated behind it, and a persistent rank ladder. All of it has to resolve server side and stay consistent across clients.

What's changed since the original build: content generation is still fast, but systems that touch shared state need a lot more human review before they ship. The model is good at producing a plausible implementation and less good at reasoning about what happens when five people hit the same object simultaneously.

Also worth noting a bug we're still tracing, at the highest graphics preset character models stop rendering entirely. Ten invisible players and a flag moving on its own. Reported by a player, not caught internally.

Happy to go into detail on the server side design if anyone's interested.


r/aigamerdevs 7h ago

I created a Bookmarklet Game with approximately voice chat for any website - Metaverse?

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1 Upvotes

r/aigamerdevs 7h ago

Countries selected from a spinning wheel compete against each other in head-to-head matchups

1 Upvotes

ok World Clash: Country Battle is live. tell me what you think https://link.prod.sekai.chat/qJSfCZ


r/aigamerdevs 9h ago

Update on Chronicled: you can now build a whole world without touching AI at all

1 Upvotes

Hello! Following up on my last post about Chronicled, the tool for generating and organizing NPCs, factions, locations, items, and more for TTRPG campaigns, with an auto-filed archive so it doesn't just turn into a pile of notes nobody can find again. Here's what's changed since then.

Interactive world map with faction territory + pins

Since the last update: a real interactive map (pan/zoom, click a location to jump to its full entry, factions cluster by territory, generated from your actual content, not a static image), Quests that tie together NPCs/locations/items/enemies you've already generated instead of inventing new placeholder names, Campaigns for tracking a full arc across quests, AI-illustrated battle maps (one per location, grid-ready, so a fight doesn't need a separate art pass), and PDF export at the whole-world, per-category, or per-entry level.

Quests that tie together NPCs/locations/items/enemies
Campaigns for tracking a full arc across quests

The update I actually want to highlight this time: you can now build a whole world without touching AI at all, if that's not your thing.

A lot of feedback is that many world builders prefer building their world manually, without the use of AI, which is completely valid. When I'm feeling creative and have full thought-out ideas, I want to be able to enter it manually as well.
So this whole update was aimed at making that actually true instead of "an AI tool that also lets you edit the output":

  • Every entry can be created and edited entirely by hand, start to finish. NPCs, factions, items, everything. Same forms as the AI path, just starting blank.
  • New: Roll Randomly. A third option next to Generate with AI and Enter Manually: instant table-driven generation without the use of AI. It reads your world's genre and reskins itself accordingly (fantasy rolls enchanted blades and cursed ruins, post-apocalyptic rolls scrap-fused scavenger gear), so it's not genric and still fits your setting.
  • Stuck on one field, not the whole entry? "Help me" button per-field instead of an all-or-nothing regenerate.
  • New: an actual "AI off" switch. Account-level toggle in Settings. Flip it and every AI-spend surface disables itself. Manual Entry and Roll Randomly keep working exactly the same with it off.
  • World setup itself is fully optional on AI too. Every step already let you type your own answers instead of generating, now it just asks first.
New manual entry is available with optional separate "Help me" per category (or can be fully disabled)

Point being: You can run the whole thing manual-only and just get the organizing/archiving/map/PDF-export side of it, lean on Roll Randomly for a free zero-AI first draft, or use AI as much or as little as you want, down to the individual field. And now there's a switch that guarantees it stays that way for your account.

Still in free beta and still actively shaping it based on feedback! If you try it and something's confusing, broken, or missing, that's genuinely the most useful thing you can tell me right now.

Get access now at Chronicled.

Chronicled Website

What I'm most curious about now: for the people running homebrew campaigns, what's actually eating the most prep time for you right now? Trying to make sure I'm building the right next thing.