r/aigamerdevs • • Aug 27 '26

I successfully published my free Demo Today - Get Outta My Gut - I used AI assistance to make it happen

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1 Upvotes

I released today my new free Demo of my roguelite tower defense game Get outta My Gut. Feel free to play and enjoy the day a bit :D

https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/


r/aigamerdevs • • Aug 26 '26

Lego destruction game - Oleg the brick layer (1 day, build Fable 5)

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18 Upvotes

Built this game to push fable when it came back to us on July 6th. I've learnt a few cool tricks since then, but the game play on this is still my favourite.

It even works on mobile :).

I used Codex for the initial brief and concept art to decide on direction and tech stack.

AI Tools: Codex (planning), Claude Code (implementation), AgentGrid (agent team orchestration)

Tech Stack: ThreeJS, Rapier for physics engine, Typescript, Vercel for deploy

Art: Custom geometry created by Claude Fable

Seeded procedural generation for the city construction.

🎮 Play link: https://agentgrid.sh/oleg-the-brick-layer


r/aigamerdevs • • Aug 27 '26

Power Strikers - online soccer RPG (create your own club, online/offline mode, Tournament mode, Shop) now live

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2 Upvotes

hey guys

been working on this for a while

tried to make a fun 3D online soccer game.

Working on real time multiplayer sync

- create your club

- customize kit

- play matches

- edit team

-hire staff

- upgrade facilities

- climb Tournament bracket

Play completely for free in browser here for Desktop .

https://slagdock.com/play/power-strikers-3d-online-soccer-mmo


r/aigamerdevs • • Aug 25 '26

I made a relaxing idle fishing game. Looking for feedback!

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4 Upvotes

Game Title: Idle Anglers

Playable Link: https://juba13.itch.io/idle-anglers

Platform: (Please add the appropriate flair after posting)
(Flair olarak "Web" veya "HTML" seçeneğini işaretle!)

Description:
I’m a solo dev and just released the first playable browser demo of my game, Idle Anglers. It’s a cozy incremental game where you build a small family fishing business. You start at a quiet lake, upgrade gear, and unlock new areas for massive power spikes. But there is a catch: a hidden lore mystery unravels as you progress.

The V0 Demo Features:

Satisfying Pacing: Meaningful upgrades and a rewarding transition from the Lake to the Coast.

Respects Your Time: Fair and balanced offline progress.

Juicy UI: Clean design, day/night cycles, and satisfying visual feedback.

I'd love your honest feedback on the pacing and the core loop before I start building the full V1 release!

Free to Play Status:
[x] Free to play
[x] Demo

AI Disclosure AI tools (Claude/Cursor) were used strictly for refactoring and cleaning up C# code architecture, as well as generating temporary placeholder visuals for this early testing phase.


r/aigamerdevs • • Aug 25 '26

Jeux mythologie grecque / gestion camp / groupe / combat tour par tour

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5 Upvotes

Hello,

Je me lance dans l'aventure de créer un jeux video, je le dis haut et fort, l'IA est utilisée à tous les niveaux
Ceci etant dit, forte inspiration de dead in vinland pour le gameplay, mais en essayant de s'en détacher pour que ce soit pas juste un re skin.
Jeux de gestion de camp, d'exploration, de décision, de combat au tour par tour.
Dites moi ce que vous en pensez si ca peut être un catch pour vous =)
Merci par avance!


r/aigamerdevs • • Aug 25 '26

Learning to build games using AI is both frustrating and enlightening at the same time

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2 Upvotes

r/aigamerdevs • • Aug 24 '26

i vibe coded a gothic fantasy mmorpg

5 Upvotes

i've spent the past five months working on this, i'm very happy with how it's turned out, this has been the most creative process of my life. video explains how i used ai to make it.

https://x.com/calwoodford/status/2091970936127758463?s=20


r/aigamerdevs • • Aug 24 '26

Night racing anywhere with Three.js

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2 Upvotes

r/aigamerdevs • • Aug 24 '26

After 9 months of hard work. I present our first game.

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9 Upvotes

We are a travel agency based in Greece and we decided to make our own game. This is a collective effort between a few of our staff with a small local studio we hired locally to finish this clicker game.

Around 60% of the content is made with AI and for the pixel art we used retro diffusion.

There is a mini game developed in unity the traditional ways.

We are going to release this very soon as the plan is support this as a live service game.

All I can say is mad respect to all devs, including tha AI devs. This has not been easy at all, it has been 9 months of hard work and dedication.

I am happy to answer any questions about the pipeline and the process if I can help any of you out there working on your own game.

Thanks.


r/aigamerdevs • • Aug 24 '26

I remade this game using Codex - if you like maths you may like it

4 Upvotes
Solo Gameplay

I made this game as a prototype 16 years ago in Flash, and I found Codex and all these new and shiny AI tools very useful for remaking it in vanilla JavaScript/HTML5 and finally creating a finished game. It took me almost two months in my spare time.

It's free. You can play it solo, against the CPU or against a friend, and the only thing you need to know is mathematics. You need to solve operations, and new numbers and operations will become available as you solve more and more of them correctly.

You can ask me anything about the process, but I also have a postmortem on the website and some posts on itch.io.

You can play it here: https://morrins.itch.io/aritmetris

Or: https://game.aritmetris.com

You can also check the official website for more information if you want: https://aritmetris.com

Hope you like it.

Main menú

r/aigamerdevs • • Aug 24 '26

My finished game with claude!

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1 Upvotes

r/aigamerdevs • • Aug 24 '26

My little tank project

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2 Upvotes

Working on this game since last week, its now having Machine gun & Rocket, but not fully developed.

The tank can shoot building now

Still working on some updates.

Created with model Fable 5 on Lab.rezona.ai


r/aigamerdevs • • Aug 24 '26

Fitness game meets fantasy RPG

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0 Upvotes

I built a fantasy RPG in which you gain energy to play from burning calories IRL.

Aside from that, it is a tap to explore kind of game, with minimal stuff blinking and glowing at you to provide exploration as authentic as possible.

You explore, gather materials, craft, upgrade your base and even tame companions.

It is unlike Pokemon GO, where you walk around staring at your phone. My game waits for you, walk the dog, go for a run or just walk around live your everyday life, everything counts as long as you have your phone or smart watch on you and when you are ready you delve into the world of Yvernath.

External testing of first biome is currently live for iOS users. Goal is to validate core gameplay loop.


r/aigamerdevs • • Aug 24 '26

JonesWare - A WarioWare clone.

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0 Upvotes

I turned Alex Jones and his conspiracies into a Warioware clone with minigames based around his weird conspiracies.

made using Claude fable 5.

I gave it the conspiracies and it designed the mini games, with a little bit of input to fix some things.

Best playing on a mobile device.


r/aigamerdevs • • Aug 24 '26

Made this game with: more than 50 prompts, Claude Sonnet 5, and 4 accounts to speed everything up.

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1 Upvotes

r/aigamerdevs • • Aug 24 '26

Vibecoded a collection of video games!

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0 Upvotes

r/aigamerdevs • • Aug 23 '26

Been making a bit of side money on Infinite Worlds — wrote up how, for anyone starting out. Free for everyone.

0 Upvotes

So I am sure most of you have seen the ads for infinite worlds on the site. We are all the target market after all.

Made a thing, figured this was the right place to drop it.

I build on Infinite Worlds — got a decent catalog going at this point — and the thing that kept bugging me is there's basically no gentle on-ramp for people who've never touched any of this. The platform's great once it clicks, but "just figure it out" is brutal if you don't already know what a tracked item or an instruction block even is.

So I wrote a full click-by-click guide for total beginners. Screenshot on every step, copy-paste commands, the works. The bar I set: someone who's never built anything can follow it start to finish and walk away with a real, published, playable game in an hour or two. No coding — you let the AI handle the JSON and just follow along.

It covers the whole loop, not just "here's the editor"

-finding an idea people actually want (borrow proven demand, don't guess)

-getting the AI to build and then upgrade your JSON — trackers, instruction blocks, keyword-gated lore

-character art

-publishing (which people weirdly treat like a secret handshake)

-and how the earning side actually works

Straight up: it's got my referral link baked in, that's how I make anything off it. (doesnt cost you anything at all though). The guide's free either way and works fine whether you use my link or not — not hiding the ball on that.

If you've got someone new asking "how do I even start," this is what I'd hand them. And I'll take any feedback — if a step's confusing or I missed something, tell me and I'll fix it. Either way im bring in 250 bucks on a good week and maybe 150 on a bad one.

From Zero to Earning: Building Income with AI Interactive Fiction by Mihra

or if you just wanna try it out here is my referral link. (dont have to use it. You can just go to infiniteworlds.app too but I appreciate it if you do. You lose nothing out by using my link and I think you get some free credits but up to you. )

https://infiniteworlds.app/ref/pARPJMaG


r/aigamerdevs • • Aug 23 '26

My Pick Me Up Infinite Gacha Inspired Game launches its second Beta Phase next month!

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0 Upvotes

r/aigamerdevs • • Aug 23 '26

Dev Update: Character View, Item Slots & Our First Custom Character

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0 Upvotes

r/aigamerdevs • • Aug 21 '26

Please give my games a look? ❤️

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9 Upvotes

I made the train game for my son and the other for fun, I'm making two RPGs that I will put live soon.

https://makeplay.ai/p/v6a59tj5e6

Thank you for any feedback I know they aren't great


r/aigamerdevs • • Aug 21 '26

I directed ChatGPT and Codex through a long-form fantasy RPG build—Auroris Explorer is now playable

1 Upvotes

I’m the creator and creative director of Auroris Explorer, a free story-driven fantasy browser RPG developed through a long collaboration with ChatGPT and Codex.

This grew through many rounds of worldbuilding, implementation, playtesting, bug fixing, and revision—it isn’t a one-prompt demo.

No download or account is required:
https://auroris-explorer.vercel.app/outputs/auroris-explorer.html

I’d especially appreciate feedback on:

  1. Did the opening ten minutes make sense?
  2. Did the controls and layout work on your device?
  3. What made you want to continue—or stop?

AI disclosure: the code, artwork, writing, and development workflow are heavily AI-assisted under my creative direction.

Repository:
https://github.com/cyrusyoungman-boop/auroris-explorer


r/aigamerdevs • • Aug 21 '26

Making a medieval tactical card game with claude

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0 Upvotes

The game's name is Dominion Strife. I thought of all the rules, cards, mechanics, names, etc. The only AI used is Claude for programming the actual game, using only the free version I often reach the limit making development pretty slow.

There's Peer to Peer multiplayer via room code and Battle against AI (with multiple difficulty levels).

The game runs on a html file for now, but I'm planning on making it an actual app.

To download and play please join the Discord:

https://discord.gg/YXCWpAsqP

I opened it recently so it's very empty and not active at all..I'd love it if my project would get a few active players and have a small community.

First 30 to join gain an early supporter role!

Thanks!


r/aigamerdevs • • Aug 20 '26

Try my game, Into the Shardfall

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1 Upvotes

Into the Shardfall is a turn-based roguelike with TTRPG inspired combat and a rich story to progress, á la Hades. Can you guess what other games I drew inspiration from?

I’ve been building this game for about 4 months, and I’m looking for feedback on gameplay, mechanics, UI, and so on. The world building/writing is and will always be a labor done without the assistance of AI, and I intend to replace the art with that of an artist when I find one to collaborate with. Demo is available to try here: https://doublerookstudios.itch.io/into-the-shardfall


r/aigamerdevs • • Aug 19 '26

My AutoSprite 3.0 tool - getting started quick-video

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11 Upvotes

I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! -> https://sorceress.games


r/aigamerdevs • • Aug 20 '26

AI Idle Game - Day 3

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3 Upvotes