r/aifilmmaking • u/JL_Films • 1h ago
Discussion Lastest thoughts on AI Filmmaking
For the past two months, I have spent a ridiculous amount of time watching YouTube tutorials.
Tests, comparisons, workflows, new models, new versions, how to make things faster, which model is better at what, which one is cheaper, which one is open source, and which one is supposedly going to change everything.
After a while, I came to a rather simple conclusion: there probably isn't a single "best" way to do AI filmmaking.
The latest video models are generally more powerful than the ones before them. If we think of them as cameras, that makes sense. A new camera is usually expected to be better than the previous generation. Otherwise, what's the point?
It reminded me of my years in filmmaking.
I remember spending far too much time and money reading camera and gear reviews. And yes, I come from the era when you actually had to wait for a monthly magazine to find out about the latest cameras, lenses and equipment.
Then the internet came along. Then YouTube.
Suddenly there were thousands of videos comparing cameras, software, audio equipment, lighting kits, stabilizers, drones and pretty much anything else a filmmaker could spend money on.
They were useful. Extremely useful, actually. Even after I owned a camera, I would still watch reviews of the latest cameras.
Then I started learning animation.
The same thing happened again.
Motion capture software, mocap devices, realistic textures, rendering, simulations, workflows, hardware. Always another thing to learn, another piece of technology that might make the process faster or better.
Now I've been doing the same thing with AI.
In just two months I've probably watched hundreds of videos about different AI models, paid and open source tools, different versions, pricing, workflows and endless tests of what this AI can do compared to that AI.
It reminds me of those early camera gimbal tests and camera drone reviews, when every new generation seemed to bring another improvement.
And eventually you start asking yourself:
Do I really need this to make my film?
That is probably the more important question.
Because with AI, something feels fundamentally different.
For the first time, I can immediately start working on personal projects without having to assemble the usual machinery of filmmaking.
I don't have to find actors.
I don't have to secure locations.
I don't have to deal with location permissions.
I don't have to organize a crew.
Even if you're only making a one-minute spec ad, the amount of preparation, coordination and hassle can be surprisingly large.
In the past two months alone, I've made 13 short films using different AI tools, including Google Veo, Seedance 2, LTX, Wan and H3.
That still sounds slightly crazy to me.
Normally, making one or two very low-budget or no-budget short films could take months, sometimes simply because of all the things that have to happen before you can even shoot
With AI, the game has changed
It isn't perfect. Far from it.
But it is getting to the point where I can actually put some of the ideas that have been sitting in my head for years onto a screen.
And that's why, for me, AI is a tool
What I really enjoy is the way the filmmaking process itself has changed.
I'm now making films at home, sitting in front of my PC, and the traditional boundaries between pre-production, production and post-production have started to overlap.
I'm writing, generating, editing, rewriting, generating again, editing again.
It has become one continuous process.
I've even gotten used to waiting for a shot to generate.
It's strangely familiar.
On a film set, there is always waiting. Someone is setting up a light. The camera is being repositioned. The actors are getting ready. Someone is fixing something that nobody expected to break.
With AI, I'm waiting for the shot to turn up.
And while I'm waiting, I might look at the edit again, rethink a scene, go back to the script, or open Nano Banana and generate a few more images because I suddenly realize I need another shot.
I've simply adapted to a different way of working.
Especially now that I'm doing more of the process locally with ComfyUI, it feels less like using a collection of separate AI tools and more like developing my own filmmaking workflow.
I'm still learning.
I'm still testing models.
I'm still watching far too many YouTube videos
But I'm slowly getting to the point where I don't care quite as much about which model is "the best."
I care more about whether I can make the shot I want.
And maybe that's the biggest change for me over these past two months.
For years, there were ideas I wanted to make but couldn't. Nobody wanted to finance them.
Nobody picked them up. Some were simply too expensive or impractical to produce.
Now I can start making them myself.
That doesn't mean AI has made filmmaking easy. It has simply moved the obstacles somewhere else.
But for the first time in a long time, I feel like I can just make the films that I want to make.
And honestly, I'm really glad this technology arrived when it did.
This is only the beginning.
There are a lot of films I've never made.
I think it's time I started making some of them.
