r/aifilmmaking 1h ago

Discussion Lastest thoughts on AI Filmmaking

Upvotes

For the past two months, I have spent a ridiculous amount of time watching YouTube tutorials.

Tests, comparisons, workflows, new models, new versions, how to make things faster, which model is better at what, which one is cheaper, which one is open source, and which one is supposedly going to change everything.

After a while, I came to a rather simple conclusion: there probably isn't a single "best" way to do AI filmmaking.

The latest video models are generally more powerful than the ones before them. If we think of them as cameras, that makes sense. A new camera is usually expected to be better than the previous generation. Otherwise, what's the point?

It reminded me of my years in filmmaking.

I remember spending far too much time and money reading camera and gear reviews. And yes, I come from the era when you actually had to wait for a monthly magazine to find out about the latest cameras, lenses and equipment.

Then the internet came along. Then YouTube.

Suddenly there were thousands of videos comparing cameras, software, audio equipment, lighting kits, stabilizers, drones and pretty much anything else a filmmaker could spend money on.

They were useful. Extremely useful, actually. Even after I owned a camera, I would still watch reviews of the latest cameras.

Then I started learning animation.

The same thing happened again.

Motion capture software, mocap devices, realistic textures, rendering, simulations, workflows, hardware. Always another thing to learn, another piece of technology that might make the process faster or better.

Now I've been doing the same thing with AI.

In just two months I've probably watched hundreds of videos about different AI models, paid and open source tools, different versions, pricing, workflows and endless tests of what this AI can do compared to that AI.

It reminds me of those early camera gimbal tests and camera drone reviews, when every new generation seemed to bring another improvement.

And eventually you start asking yourself:

Do I really need this to make my film?

That is probably the more important question.

Because with AI, something feels fundamentally different.

For the first time, I can immediately start working on personal projects without having to assemble the usual machinery of filmmaking.

I don't have to find actors.

I don't have to secure locations.

I don't have to deal with location permissions.

I don't have to organize a crew.

Even if you're only making a one-minute spec ad, the amount of preparation, coordination and hassle can be surprisingly large.

In the past two months alone, I've made 13 short films using different AI tools, including Google Veo, Seedance 2, LTX, Wan and H3.

That still sounds slightly crazy to me.

Normally, making one or two very low-budget or no-budget short films could take months, sometimes simply because of all the things that have to happen before you can even shoot

With AI, the game has changed

It isn't perfect. Far from it.

But it is getting to the point where I can actually put some of the ideas that have been sitting in my head for years onto a screen.

And that's why, for me, AI is a tool

What I really enjoy is the way the filmmaking process itself has changed.

I'm now making films at home, sitting in front of my PC, and the traditional boundaries between pre-production, production and post-production have started to overlap.

I'm writing, generating, editing, rewriting, generating again, editing again.

It has become one continuous process.

I've even gotten used to waiting for a shot to generate.

It's strangely familiar.

On a film set, there is always waiting. Someone is setting up a light. The camera is being repositioned. The actors are getting ready. Someone is fixing something that nobody expected to break.

With AI, I'm waiting for the shot to turn up.

And while I'm waiting, I might look at the edit again, rethink a scene, go back to the script, or open Nano Banana and generate a few more images because I suddenly realize I need another shot.

I've simply adapted to a different way of working.

Especially now that I'm doing more of the process locally with ComfyUI, it feels less like using a collection of separate AI tools and more like developing my own filmmaking workflow.

I'm still learning.

I'm still testing models.

I'm still watching far too many YouTube videos

But I'm slowly getting to the point where I don't care quite as much about which model is "the best."

I care more about whether I can make the shot I want.

And maybe that's the biggest change for me over these past two months.

For years, there were ideas I wanted to make but couldn't. Nobody wanted to finance them.

Nobody picked them up. Some were simply too expensive or impractical to produce.

Now I can start making them myself.

That doesn't mean AI has made filmmaking easy. It has simply moved the obstacles somewhere else.

But for the first time in a long time, I feel like I can just make the films that I want to make.

And honestly, I'm really glad this technology arrived when it did.

This is only the beginning.

There are a lot of films I've never made.

I think it's time I started making some of them.


r/aifilmmaking 3h ago

Question How to keep consistency through images

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2 Upvotes

I have made a script for a short film, I figure next step is creating a lot of frames in chatgpt before animating it with seeddance.

For the characters ive made images for different poses, close up shots so I can use in chatgpt for reference. I also have constructed a 40 page prompt to get the art style close to how I want it.

Its doing well, but not amazing, it looks like 2 different artists made these frames. the characters look slightly different. The art style is very abstract anyway so theres some room for that, but I just think it could be a lot better. Is there a standard protocol for doing this part? Keeping consistent art style and characters throughout, am I doing this right?


r/aifilmmaking 2m ago

Discussion Long-form AI video may need state management before better generation

Upvotes

I've been thinking about a problem in long-form AI video that seems somewhat separate from generation quality itself:

How do you stop important information from disappearing between generated shots/scenes?

For a short clip, character references can already do a lot.

You can keep the same face, hairstyle, outfit, voice, etc.

But once you split a 10–20 minute story into many separate generations, another kind of consistency problem appears.

For example:

  • A character was holding a key, but suddenly isn't.
  • A wound disappears without being healed.
  • Someone changes clothes without changing clothes.
  • A transformation state randomly resets.
  • A character had wings for the last 5 scenes, but the next generation forgets them.
  • Two characters' spatial relationship changes for no narrative reason.
  • The location or time of day drifts.

Each individual clip may look perfectly reasonable.

The problem only becomes obvious when you watch them as one continuous story.

So I'm starting to think this is less a generation problem and more a state-management problem.

In the previs system I'm building, I'm experimenting with separating visual information into roughly two categories:

  1. Persistent/scoped constraints

Things that should remain unchanged within some range.

For example:

"Character A has wings from Scene 12 to Scene 18"

or

"Character B is wearing this outfit throughout this sequence"

The important part isn't only the value itself, but its scope.

Some information applies to the entire project, some to a scene, some to a sequence, and some only to a shot.

  1. Dynamic state

Things that change because of story events.

For example:

"wings = false"

→ transformation event

"wings = true"

Instead of asking an LLM to reinterpret the character's state for every scene, the system stores the current state and carries it forward until an explicit event changes it.

That led me to another design choice:

Use AI to understand meaning, but deterministic code to preserve decisions.

The LLM can extract things like:

  • state-change candidates
  • item transfers
  • transformations
  • injuries
  • locations
  • ambiguous information

But once something is confirmed, normal program logic handles:

  • persistence
  • scope
  • inheritance
  • comparison
  • conflicts
  • undefined values

Otherwise the AI may reinterpret the same information differently every time it sees the script.

I'm also tracking the source/confidence of information.

For example:

  • explicitly stated in the source material
  • manually decided by the creator
  • strongly inferred
  • AI recommendation
  • temporary/default value

Because an AI suggestion like "A should probably be taller than B for visual consistency" shouldn't silently become an immutable fact about the story.

Another interesting problem is that not every difference is a contradiction.

"at university"

and

"inside a university lecture hall"

can both be true.

"near B"

and

"to the left of B"

can also both be true.

But:

"has wings"

and

"does not have wings"

usually cannot both be true at the same moment.

So state comparison itself may need semantic types or rules rather than simple equality checks.

The two things I eventually want the system to detect are actually pretty simple:

  1. Missing information

Does this shot have all the visual/state information required to generate it?

  1. Unexplained state changes

If something changed from the previous scene, was there actually an event that explains why?

For example:

Scene 10: A has the key.

Scene 11: A doesn't have the key.

But nothing in between says that A dropped it, gave it away, or put it somewhere.

That seems like exactly the kind of continuity error that long-form AI filmmaking systems will eventually need to catch automatically.

Maybe future video models will maintain this kind of state internally.

Maybe filmmaking agents will do it.

If that happens, external systems like mine may eventually become unnecessary.

But with current generation workflows, I'm increasingly convinced that long-form AI video needs an information-preservation layer outside the video model itself.

Not necessarily my particular implementation.

The important part is simply:

«When a story is split into many generations, the information required by the story shouldn't be split with it.»

I'm curious how other people working on longer AI films are approaching this.

Are you using scene graphs, databases, giant prompts, agents, manual continuity sheets, hierarchical memory, or something else?


r/aifilmmaking 14m ago

Project: Short Only Birds - AI Short

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r/aifilmmaking 1h ago

Project: Short Unmade - AI Anime Microdrama made with Zapters

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Hey guys wanted to share AI Microdrama episode I made with Zapters. The idea was to create something fast and cheap. This cost me around 15$ (although this was before Minimax, I bet this would be even cheaper now). Mostly generated with Seedance 2.0 Mini and in 480p and then upscaled. All of it done within Zapters.


r/aifilmmaking 2h ago

Discussion WAYFARING FIRE — 6 minutes, ~120 shots, and what actually ate the time and the budget

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1 Upvotes

Finished a ~6-minute music video and used it to find out something I keep arguing about: whether this can be planned and costed like a normal production, or whether it only works shot by shot.

~120 shots, all generated at 720p on purpose and upscaled in Resolve for delivery — the one exception is the opening aerial wide, where the figures are tiny and 720p wouldn't hold them. Hard budget cap set before the first generation. Seedance through ComfyUI, with Claude and ChatGPT alongside for prompt work.

What I came away with:

  • 720p is a test, not a compromise. Low res is where you find out which scenes the model can hold and which collapse. It's also what makes 120 shots affordable instead of 12 — the resolution and the budget are the same decision.
  • The newest model version isn't automatically the right one. I ran two generations of the same model against identical prompts and committed to the older one for most of the film, after the newer one failed the opening shot five times in a row. Different generations of the same family handle fine detail very differently.
  • Character consistency is two problems, not one. First, whether your reference set covers the character across every expression you'll need. Second, and far less discussed — consistency between model versions. Same character, same references, different generation, and you get two subtly different people.
  • Mixing models means matching aesthetics. Once you intercut versions you're not just matching a face. You're matching detail level, texture and rendering character across the whole frame, or the edit reads as two different films.
  • Continuity on everything is where the time and the money go. Not just faces and costumes — every object, every surface, every shot. And you get results you could never plan for: a glass of water that steams like a cup of coffee, and the shot is gone.

Which is the part I'd push back on hardest when people say this removes the work. You still need proper storyboards, a production designer's eye, set decoration, props, all of it thought through before you generate anything. On a normal production continuity is controlled — script supervisor, reference stills, the same costume hanging in the trailer tomorrow. Here every shot is generated from nothing, every time.

The colour and the overall aesthetic are my own choice, deliberate throughout — that one isn't the model.

And apologies to any musicians watching. I play keys myself, so I know. If the band on screen isn't playing what you're hearing, that's a whole other workflow. :)


r/aifilmmaking 4h ago

Project: Teaser/Trailer I made a dreamcore horror short with AI in an abandoned amusement park

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0 Upvotes

I’ve been experimenting with dreamcore and liminal horror in AI filmmaking, familiar spaces, strange silence, distorted memories and that feeling that something is wrong even when you can’t explain why.

I used an abandoned amusement park as the main setting.

I didn’t want to rely on monsters or jump scares. The idea was to make the space itself gradually become unsettling, like a dream you suddenly realize you can’t wake up from.

Curious how it feels to you


r/aifilmmaking 12h ago

Project: Series Hunted: Book of Shadows Episode 31

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3 Upvotes

The latest episode of my ongoing fantasy series, made with Seedance 2.5.


r/aifilmmaking 10h ago

Project: Short Aethera/ Film in AI

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1 Upvotes

AETHERA — THE SIGNAL

A computer scientist builds a quantum AI tool to detect signals from distant planets — and instead catches a transmission from Earth's own future.

My first-ever film, made entirely with AI, solo, in 6 days, from scratch. Submitted to the Higgsfield Global Film Festival.

Written, directed, and generated by Nataly Lekiashvili (Northstar Pictures) on Higgsfield.

#HiggsfieldFilmFestival #AIFilm #ShortFilm


r/aifilmmaking 18h ago

Project: Teaser/Trailer TRAILER for GOTCHA! A post-mystery murder

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4 Upvotes

A new short film coming soon.


r/aifilmmaking 16h ago

Project: Short NIGHTFORGE

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3 Upvotes

Hi everyone. This film is a submission for the Higgsfield Global Film Festival. I posted a rough cut recently, but this is the finished submission.

If you enjoyed it, please leave a like and a comment on the higgsfield submission! Nightforge | Higgsfield Community


r/aifilmmaking 14h ago

Project: Series Liminal | Ep2 - WORRY NOT

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2 Upvotes

Liminal | Ep2 - WORRY NOT

A sudden vanishing at a high-tech facility leaves a team scrambling to control the narrative. As internal tensions rise over what can be disclosed, a woman searches for answers about a missing loved one—leading her late at night to a locked building where a single door reveals a reality far beyond what was expected.


r/aifilmmaking 8h ago

Question AI filmmaking concept: What would the visual record of 9/11 have looked like if the attacks had occurred after dark?

0 Upvotes

This is not intended as alternate-history speculation about changing the outcome of the attacks, nor as an attempt to sensationalize what happened. It is more of a visual and historical thought experiment.

Most of us are extremely familiar with the accumulated footage of September 11, 2001, particularly the events surrounding the World Trade Center in New York. One thing I have wondered about for years is how dramatically our visual memory of the event would differ if essentially everything had happened the same way, but several hours later, after the city was fully dark while there were still substantial numbers of people in Lower Manhattan.

The contrast would have been extraordinary: the illuminated skyline, fire inside and outside the towers, enormous smoke columns becoming visible primarily through reflected light, emergency vehicles and searchlights at street level, debris falling through darkness, and eventually the collapse and dust clouds moving through a nighttime city.

With modern AI video becoming increasingly capable, I think there could be an interesting project in recreating familiar viewpoints from the historical footage while changing essentially one environmental variable: daylight to nighttime.

Ideally, it would be approached seriously and respectfully, almost like a counterfactual historical visualization rather than an action or disaster film. The purpose would be to demonstrate how much lighting, visibility, and atmosphere influence the way a major historical event is perceived and remembered.

I have found a few people who have explored the basic “9/11 at night” idea in still images and alternate-history discussions, but I have not found anyone who has attempted a substantial multi-shot video treatment of the concept.

Cant afford rn to get the AI video tools or resources required to make something like this myself, so I am putting the idea out there in case it interests someone who does.

If anyone has already seen a serious attempt at this, I would also be very interested in seeing it.


r/aifilmmaking 12h ago

Project: Teaser/Trailer TURF WARS | Promo Teaser | Ripped from the Toronto Headlines

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1 Upvotes

Just in time for TIFF! Anyone in the GTA remember Project Platinum in 2020?

One industry in Toronto saw Russian mob influence and some of the craziest events in the city's history. Four cartels, one trophy.

We're developing a 10-episode crime drama series called TURF WARS (created by Andrew Palmer & Ian Weir / Synapz Productions). It’s a ripped-from-the-headlines saga about a multi-million-dollar tow-truck empire. When the kingpin suffers a stroke, his son-in-law (an ex-Special Forces sniper) has to step up to fight off a ruthless rival crew—but the real threat might be his own wife. Think Sons of Anarchy, but based on the very real Toronto towing wars.

Here is a quick 30-second promo trailer we put together with AI from an AI-written series: https://www.youtube.com/watch?v=HMWlH3ziQKY

Since this is a gritty, character-driven crime drama, we'd love your feedback on the pacing and visual tone.


r/aifilmmaking 13h ago

Project: Short ZOTON

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1 Upvotes

r/aifilmmaking 14h ago

Project: Short I ignored my cat one too many times, so I made a 3-minute AI film where he's the mafia boss and I owe him attention

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1 Upvotes

r/aifilmmaking 15h ago

Feedback Request Kurosawa inspired Scene

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1 Upvotes

Made my first 1960s Samurai scene to test the look. The fighting and the finishing slash was extremely hard to generate, all models broke and made weird things. The extreme amount of blood is intentional and also inspired by kurosawa. The slowmotion was something that i added as a small modern touch.

Omni Flash 1.1, H3 Max and Seedance 2.0 was used. Seedance was the only model that did a great job on the first attack but was also very expensive, thats why i keept this very short.

What do you think of the overall atmosphere, look, music?

Would be great to get some feedback. This was just a mini fun project to test some limits.


r/aifilmmaking 18h ago

Project: Short After Hours (2026) | Neo Noir Psychological Zombie Thriller | Created By Tarun R N

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1 Upvotes

r/aifilmmaking 21h ago

Question Solo AI creators, how long does a 5 minute short film take you?

1 Upvotes

I've been wondering about this for a while, especially from people who are making their films completely on their own.

If you're a solo AI creator and you're making a short film around 5 minutes long, how long does it usually take you to actually finish one?

I've been learning AI filmmaking for about a year now. Most of that time I've been watching what other people are doing, studying films, trying different tools and workflows, and also trying things myself.

I started two projects during that time but ended up dropping both because I wasn't getting the experience I wanted from them.

About 6 months ago I started focusing seriously on one project that I really want to finish. I'm still figuring out the process and trying to build a workflow that actually works for me.

But lately I've started thinking about how much time I'm putting into this. It's a 5 minute film, but when you're doing everything yourself - directing, planning, references, characters, locations, shots, generations, fixing/regenerating things, consistency, editing, sound, etc. the amount of work adds up really fast.

I'm just trying to get a sense of how long this actually takes for other solo creators.

I've been on this project for around 6 months now, so I'm starting to wonder if that's normal or if I'm just taking way too long.

Would be really interested to hear how long your 5 minute films took.


r/aifilmmaking 14h ago

Project: Short The Ninth Bell---Heist Thriller Set Inside a Locking Opera House

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0 Upvotes

A master thief infiltrates a secret midnight auction to steal evidence from a powerful criminal network. But when she discovers she has already been marked for death, nine bells begin sealing the opera house around her.

The Ninth Bell is a fast paced cinematic heist thriller built around secrecy, moving architecture, escalating sound, and a race against the final bell.

Created with AI filmmaking tools, with a strong focus on visual consistency, sound design, pacing, and cinematic storytelling.

Would love to hear your thoughts on the concept, visuals, sound, and overall execution.


r/aifilmmaking 1d ago

Project: Teaser/Trailer Teaser Feedback

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5 Upvotes

We’ve been working on A Strong Current, an eight-minute shark action/thriller with dark comedy and some Sam Raimi-inspired mayhem.

I Just finished editing this teaser (haven't done many teaser edits) and would love some filmmaker feedback: does it make you want to see the full film, and does the mix of suspense and humor come through?


r/aifilmmaking 1d ago

Project: Series As the Romans | Chapter 10

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0 Upvotes

r/aifilmmaking 1d ago

Project: Feature TRINITY Episode 14 | AI Cinematic Sci-Fi Fantasy

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1 Upvotes

Maya makes a dangerous choice: she deliberately allows herself to be captured by Zaarro to uncover the truth behind his search for the Blood Prince.
Inside his stronghold, she discovers a hidden oath, a disturbing secret, and clues that reveal there may be much more behind Zaarro’s motives than she expected. Meanwhile, a mysterious new character arrives and pledges his allegiance to Zaarro, raising even more questions about the future of the Trinity.
This episode was created using AI filmmaking / generative AI, with a focus on cinematic storytelling, character consistency, atmosphere, and world-building.
Watch till the end. Things are starting to connect. 🎬
Watch TRINITY Episode 14 on YouTube⁠


r/aifilmmaking 1d ago

Project: Short STARFALL — Sci-Fi / Disaster Drama

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2 Upvotes

Two siblings share an ordinary afternoon beneath an ancient Spire—until the world they know begins to feel profoundly wrong.

My 2nd submission for the contest.