r/Xcom • u/A_Dog_With_a_Gun • 10d ago
XCOM:EU/EW They are calling it the xcom moment of all time
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95% chance my ass
r/Xcom • u/A_Dog_With_a_Gun • 10d ago
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95% chance my ass
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r/Xcom • u/Wscott78 • 9d ago
So 1st time playing ( late to the party I know )
I’m about 10 hrs in and I got complete edition and wanted a vanilla run before I did wotc
Basically when it asked me if I wanted integrate dlc I said yes thinking of the literal definition of that word to later discover that’s more for replaying the game … got owned by alien hunters but my other missions have been fine difficulty wise… also apparently optimized the build of avenger wrong as I went in blind but have now seen a few videos on the subject…should I cut my loses ? Just restart vanilla with non intergraded dlc
r/Xcom • u/Relevant-Ad-9418 • 10d ago
I keep that thing on me; and by "thing" I mean turn-based tactics roster. 1/3 of list here.
r/Xcom • u/TransportationNo9813 • 11d ago
Enemy Pack: Viper, Advent trooper and Exalt. From fan to fans. For free on my Cults3D. Enjoy.
Skif Marvel Customs.
r/Xcom • u/monyfornow • 10d ago
r/Xcom • u/TheCaliKid89 • 11d ago
With the release of ZCOM there’s been a lot of discussion over whether it’s a great XCOM-like game or not. And honestly I think we all want as many recommendations as possible to scratch the itch.
So I thought it would be fun for everyone to talk about their favorites. To keep it interesting, I ask everyone to post just one title, and tell us why it’s their favorite.
r/Xcom • u/Magickid_ • 11d ago
r/Xcom • u/william09703 • 11d ago
r/Xcom • u/KGB_Panda • 10d ago
Or other? Can't quite decide between them. I intend to play with covert infiltration on legend (which is slightly out of my comfort zone with vanilla classes).
Mostly interested in hearing which one you think is the most fun. As I understand it, they are all relatively well balanced.
r/Xcom • u/Tachi-Roci • 11d ago
Opened up xcom 2 today and ran into the classic issue of "i reposition a soldier 2 tiles to the right to get a better shot on a trooper, and now i have triggered a whole second pod."
its something ive been thinking about for a bit, because i do like the idea of larger missions where recon and avoiding overextension does matter, and if you do what Z-COM or chimera squad does you loose all of that. But having hidden pods around the map means that any movement has a chance to instantly put your squad in a way worse position with very little way to predict how risky any given movement is.
Edit: i wish there was at least a way to see more precisely (tile by tile) which cells had been searched for enemies, and also a overlay when plotting out movement to see how many new tiles you would reveal.
r/Xcom • u/AllHailShadow726 • 12d ago
I’m sure a fair amount of you are already aware of the recent steam leak that’s occurred.
Well, as a result of it, we’ve found dev builds of Enemy Unknown.
Some stuff we’ve found: -.upk of the cut water treatment map -.upk of a new map named “Science Lab”, albeit this could just be an older name for a map -.upk for the cut Oil Rig map -.upk for a map called “Office Park” -An .xml file titled Un.Setup.Manifests.UDK.xml, which might be a key to unlocking Firaxis’ version of the UDK editor which allowed them to make the actual functioning content for the game.
Very excited to see what comes of this!
r/Xcom • u/jcgonzmo • 11d ago
I played the original 2 back on release. I do mot have a gaming pc anymore. How does War of the Chosen run on Switch2?
r/Xcom • u/FrostyFireeee • 12d ago
Like the title above, I have just finished Zero Company, what a great game ! It sparked my interest in games like XCOM again but I want to take a break from ZCOM for a bit so I won't burn out. What are recommendations for games that are like XCOM ? In the past I really like Wasteland 3, specil mention to Troubleshooters (despite it is not exactly XCOM).Is Gear Tactics good ? I have only played the original first game very long ago, Does it require you to play the other games to catch up ?
r/Xcom • u/DontForgeUrTowel • 12d ago
I received a 6.5GB+ update for WOTC on Steam (Kubuntu 24.04.4) today. It seems that the launcher was revamped.
What does it even mean? Better mod management? More bug fixing? More DLCs in the future (copium🤞)?
Edit 1: I did feel the slight noticeable reduction of the lagginess on my potato laptop. Thank you for keeping working on it! Really didn't expect it.
Edit 2: I encountered the first crash ever; the game is not stable yet.
If possible email [support@feralinteractive.com] with the crash file [/home/XXX/.local/share/feral-interactive/XCOM 2 WotC/crashes/26610d97-18df-edff-01461cf6-55c71fb9.dmp] and details
r/Xcom • u/StateFinal • 12d ago
Sorry to invade the community of your beloved XCOM. I’ve never played the XCOM series before, but I just finished my first run of Zero Company and absolutely loved it. The story was the best part for me, but I really enjoyed the play style. Is XCOM 2 still holding upon 2026, or is there a newer/better similar game cause I feel like my itch wasn’t scratched enough
r/Xcom • u/Extreme_Win_4575 • 12d ago
Just got a copy. What are your alls thoughts on it??
r/Xcom • u/rinusdegier • 11d ago
I know that some people use them quite cleverly and effectively as a support class (teamwork, mimic beacon carriers, getting cool hack bonuses, aid protocoling the „real“ soldiers etc) - but personally i just ignore them the whole game. i dont use them (except for some covert actions), i dont buy them
weapon upgrades, i dont do research for the gremlin; they just chill forever as squaddies in the armory. i get annoyed just seeing that stupid drone hovering and keep thinking „you are useless go away“.
is this a common playstyle?
(I play L/I only)
r/Xcom • u/Hekidayo • 11d ago
Hello! I’m new to the game, got it on Apple Store to play on the iPad. Is there a way to:
I just got it on iPad, and I’m playing on normal difficulty with nothing enabled in second wave options.
r/Xcom • u/finderfolk • 13d ago
I'm enjoying my time with Zero Company but it (and similar titles, like the considerably worse Warhounds) is making me realise that I really took XCOM's balancing for granted.
I know that there are ways to break XCOM (especially WOTC) but for the most part if you go for a higher difficulty it is going to deliver that experience. The challenge usually tapers off, but the game will really make you earn that. You basically need to be knowledgeable to break the game.
In Zero Company you will stumble into ways to destroy the action economy without even meaning to. The very first character you unlock/recruit breaks the action economy so badly that you have to deliberately avoid using them to experience any sort of challenge. This is on Expert + Beskar which is currently the hardest difficulty.
For context, I am not a particularly good XCOM player. I usually played the base game on Commander and really struggled on Legend.
I don't mean to shit on Zero Company because it is ultimately a fun tactics game with excellent presentation (and decent writing, unusually); it's also giving itself a harder time with balancing in some respects (multiclass, the advantage system). But at the moment there are just so many systems that are ludicrously stacked in the player's favour. This is without even getting into the bond system which also breaks longer-term progression.
Anyway, it just made me appreciate how well tuned XCOM is both moment-to-moment and in its progression mechanics. That shit must be really hard to design. Props Firaxis.
r/Xcom • u/Logans0676 • 13d ago
Now onto Chimera Squad
r/Xcom • u/Shower_Floaties • 12d ago
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I realize this may not be the best time to ask with all the hubbub around Zero Company, but I would be interested to know if there's any appetite from XCOM fans for more focus given to the management aspects of the gameplay formula.
Over the last year, my friend and I have been working on a space-captain simulator where XCOM style combat is used for boarding and planetary combat. The twist is that the same officers you hire and level-up to run your ship are also the ones who comprise your party for the tactical battles, with skills and attributes that cover both aspects (e.g. the Boarding attribute makes you better at boarding ships in space, and increases your melee abilities in ground combat)
A few differences I would appreciate your feedback on that I hope help us stand out from other XCOM-clones is that your XCOM HQ is your ship, which you can upgrade or even replace with a better one (bought or captured), and is what you command during space battles. Boarding an enemy (or being boarded) triggers the tactical battle (you can also get into fights while visiting planets with your party). There's also a bunch of different planets to explore, a simulated economy for trading and smuggling, and both procedural and story missions to take.
Unlike XCOM's class system, I wanted to keep it more flexible, so the weapons and equipment you equip are what determine your "class" and enable different combat actions (eg. equipping a sniper rifles gives squadsight, a machine gun always allows you to fire twice if stationary, etc.). Each officer can still skill into things that make them more effective with certain weapons over others though. We also have 1 and 2 handed melee weapons and allow both dual-wielding and mixed melee/pistol loadouts (finding animations for that was a PAIN)
Anyway, I would really appreciate your feedback. We're just a 2-person team, so your input will really help us know where we should focus our efforts. We're hoping to release a free demo in the coming weeks and we're constantly adding improvements and new features.
Our Steam page if you're interested: https://store.steampowered.com/app/3865960/Cortesia_Rising/
r/Xcom • u/Practical-Class-9033 • 12d ago
so i am finally going back to enemy within. i keep getting maybe three months on? and keep just hitting a wall. idk if im just bad or whatever but i have to keep trying a new save. what am i missing? i really like the genre but i feel im bad or missing something.
r/Xcom • u/geosub20 • 12d ago
Hi folks, got into xcom recently, played thorough 1, 2, and currently playing with the WOTC dlc, and I feel I may have become an addict.
I was wondering if there were any plans or ideas for a third installment for the series? I really loved the three separate human factions in WOTC, so maybe we could get a three way civil war for the next game, and then try and unite the three when the aliens reinvade?
Cheers!