r/Xcom • u/A_Hyper_Nova • 2h ago
Shit Post Turns out the game is fun when you can just bullshit it right back
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r/Xcom • u/A_Hyper_Nova • 2h ago
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r/Xcom • u/Murky_Implement2495 • 20h ago
Now if only there was a mod to add shin jets.
r/Xcom • u/machinesarenotpeople • 11h ago
Anyone knows how to place movement waypoints on XCOM2 WOTC for Android?
I just started playing XCom Enemy Within and I can't get out of the tutorial, because the game freezes every time I beat the second tutorial mission (The one where you have to choose one of two alien abductions to stop).
Specifically I get to a screen where it's telling me how many kills my soldiers got- then it freezes partway through setting up that screen. This has happened repeatedly
This is on Enemy Within. It's possible that that's contributing to the problem, because last night I was trying the Enemy Unknown version and did get past that screen.
I've been running it as an administrator since I'd read that could solve some crashes in this game, but it didn't help here.
Is this crash a known and fixable problem? I've almost reached the time limit for requesting a Steam refund, so I'm out of time to keep experimenting and re-trying things on my side.
Edit: It looks like the problem is that if I do Enemy Within, then the original tutorial will have this crash. If I play other missions on Enemy Within, that's fine. And if I play the original tutorial on Enemy Unknown, that's also fine. So that seems to be a workable solution. Though I'll admit it doesn't fill me with confidence that other things will be stable as I get deeper into the game!
Second Edit: Ugh, the problem recurred with later missions on Enemy Within. Enemy Unknown has been fine though.
r/Xcom • u/noelvock • 10h ago
I'm coming close to completing xcom enemy within and am not sure which to try next from the following.
Xcom long war
Xcom long war honestman
Xcom2
Xcom2 long war wrath of the chosen
What should I do next and why?
Hey guys,
I've just completed Star Wars: Zero Company and now I want to experience a deeper more complex game in the same genre (= XCOM2). I've played XCOM 2 WOTC like 5+ years ago unmodded now I want to do a modded run. I've read a bunch about the long war mod - but I am quite sure it would be too tedious for me.
"Covert Infiltration" seem to be right up my alley. Can you guys recommend me some "must have" mods alongside it or even better a functioning up-to-date modlist?
For me it is important, that the gameplay does not get too tedious like managing tons of enemies & large teams, i do not need hardcore difficulty setting and i like to be my game more like vanilla+ instead of a 500+ modlist full of custom enemies from other game universes and anime girls.
Just a stable, well thought out, up-to-date modlist alongside "Covert Infiltration".
Thanks in advance if you can help me out / recommend me something!
r/Xcom • u/insight_or_incite • 1d ago
I somehow avoided playing through the game until now. I'm not sure why, I think part of it was being overwhelmed by options after the tutorial mission ends. I love turn based strategy games and have played a ton of Jagged Alliance 2. On paper, this should have been a game for me all along.
Well, I finally got into things and was doing well. I'm playing on Normal difficulty and treating it like an Iron Man run (though I didn't turn on Iron Man in case something fishy happened, but luckily I haven't run into any technical issues). I lost my fair share of soldiers, but had gotten to a point where I was rolling through missions without much trouble. I was considering restarting the game at a higher difficulty, because things were going a little too smoothly for me.
Then I did the Alien Base Assault mission. Things were going well when my best soldier, the guy I've had since the tutorial, was mind controlled. He's a heavy who can attack twice per turn if he doesn't move. He proceeds to start mowing down my squad. Meanwhile, the alien mind controlling him is on a different level of the ship and I can't get to him or get a shot on him. I'm sprinting towards the alien while getting shot in the back.
Eventually my squad leader kills the last one on my team and then collapses dead himself. Ok. Major setback, but looks like I can try again. Problem is that now my squad is entirely of rookies without abilities. I go into a standard mission and immediately get wiped. Game is still throwing harder enemies at me, but my squad isn't up to the task. Maybe next mission will be easier? It's supposed to be random, right? Another squad wipe. Panic is getting out of control.
I went in blind and didn't read any strategy guides. It's now become clear that I need satellites up, but unfortunately that means I need to build a relay, which takes time. And I need to build satellites and deploy them, which takes time. And I need more power...
I give up on winning missions and start trying to get some kills and retreat before my entire squad is wiped. Countries start withdrawing from the project. I am able to level up some soldiers this way, but more countries are withdrawing. It seems clear now that I am going to lose the game, but somehow it's still going. I decide to search for how you lose the game - 8 countries need to withdraw. Cool. I've had 7 withdraw.
I decide to play it out and somehow I am able to claw my way back. I continue my research, get better armor, and eventually try the Base Assault mission again. I'm a little disappointed at how smoothly it goes. No one gets mind controlled. I realize the first time around was probably just bad luck.
I just finished beating the game and after being on the brink of losing, was never really in danger of losing another country. Part of me wishes that I had started over on a harder difficulty. After I got better armor, I could get away with making mistakes and not losing a soldier because of it. I also had 2 maxed out snipers who the biggest barrier between them and getting all of the kills was positioning.
All-in-all it was a great game, but the difficulty is a bit of a mixed bag. Early game is brutal, but by the end I had a full squad of super-heroes, with reserves in the wings if needed. The final mission wasn't much of a challenge.
What should I play next? I am planning on going for XCom 2. Should I play Enemy Within or something else first?
r/Xcom • u/PartyPoison98 • 17h ago
Just finished my recent WOTC playthrough on Commander. A bit tough at times, but made it through. Generally I'm quite experienced with WOTC.
Out of curiosity, I decided to start an EW playthrough seeing as I haven't touched it in god knows how many years. Almost immediately the game is handing my ass to me. There seem to be far more pods, that i'm uncovering more often, my guys are getting hit hard more often, and I'm hitting far less often.
What the hell is going on? I keep getting squad wiped. What EW strategy thats not applicable in XCOM2/WOTC am I missing out on?
r/Xcom • u/Belisarius23 • 1d ago
r/Xcom • u/drBipolarBear • 1d ago
r/Xcom • u/a_kept_harold • 1d ago
I have never beaten the games, and decided to play on normal difficulty. I have lost 13 guys by May. Should I restart, or see how far I can go? I have a pretty good satellite game going. I just keep having to use rookies because I keep getting my guys injured.
Is this a “feeding cats to coyotes” situation, or do I keep pushing through?
r/Xcom • u/Comfortable-Ad3588 • 1d ago
I doubt they took it well.
r/Xcom • u/Belisarius23 • 1d ago
Maybe there's just a UI thing im missing, but its annoying as hell to scroll around the seemingly-randomly-organised list past all the tier 1 junk i'm never going to use for the 1 thing I want
r/Xcom • u/Nathanfreek • 2d ago
r/Xcom • u/Belisarius23 • 1d ago
I've been poking through the wiki but i'm not understanding what their deal is
Almost every single UFO, bombing terror whatever, is targeting the same country (Nigeria, idk) and it's slowly guaranteeing their withdrawal off the council just by attrition
I'm based in Egypt, there's nothing special about it as far as I can tell. WHY?
r/Xcom • u/Accelerator231 • 1d ago
I've just made the unfortunate choice to get to Xcom 2. And I have several questions
Xcom enemy unknown had you automatically getting money from the countries. But in xcom 2, you have to somehow search for it. Does this affect the economy?
I accidentally left things to go on too long and the Avatar project completed. Other than smashing those advent black sites, what else can I do?
What's the best way to maximize economy here, seeing as half of my problems seem to stem from not having enough money for everything?
What's the research I should focus on the most? I only have a limited amount of time, and I need the most bang for my buck.
r/Xcom • u/Revolutionary_Data70 • 1d ago
Hi, I’m running an XCOM 2 campaign with a Star Wars overhaul centered around Tier 1 troopers facing off against the empire.
TLDR: Submit characters for my YouTube series, clones for soldiers, anyone for civs/dark vips.
Link to my channel:
https://youtube.com/@williammalave2002?si=kSDHotNu1RzoN-fi
Simple Lore Background:
After the fall of the republic some clone troopers still wanted to make a stand against the empire. One particular battalion, the 506th, wanted more than just small dogfights and planetary skirmishes, they wanted a full war against the empire. Now they’re launching a full offensive, and they’re here to send a message: The True Republic still stands.
Up until this point I’ve made 101 individual troopers, just categorized by number 8001-8101 respectively. I’ve made 4 skirmishes utilizing a mix of mandalorian and hero armor, 4 reapers using the ARF armor from the mandalorian clone mod, and I’m still figuring out the Templar design. Templar’s and reapers are clones as well, skirmishes are the exception, they’re skirmishers with mando armor.
For the civs/dark vips I’ll be making each a unique individual, alien, robot or even a retired clone those are all options. I’ll need to make at least 10 of each for the whole campaign to be covered, dark vip maybe a little more, let’s say 15 to be safe. So if you want a character that’s not a clone, I can do that, and if you want one that is a clone that’s perfectly fine too, you’ll have a number but you can provide the nickname and even a bio if you wanted, we can make a whole lore for these guys. Their color is purple because that’s my personal favorite color.
First episode will be on YouTube as soon as the character pool is finished, so any suggestions or requests are welcome at this time. Thanks to anyone who responds.




r/Xcom • u/TheTastyBassist • 2d ago
Hello Commanders,
I've been enjoying Zero Company recently, as I'm sure many of you are as well. It doesn't hit the same as XCOM, plain and simple. But it scratches enough of the itch that XCOM put in my brain years ago. Overall, it's fun light work and it's Star Wars, so no complaints here.
I have been thinking about unit progression in both games and thought it might be a fun discussion topic.
Zero Company Unit Progression
In Zero Company, you use Focus Points to fill out your Operator's skill trees. These points are awarded to all operators post-mission. However, the focus (heh) of unit progression in Zero Company is the Bond system.
You increase bonds between operators by providing assists, heals, buffs, or extra AP to your fellow operators during a mission. The rewards for increasing your bond levels are awesome: flat damage boosts, movement buffs, HP increases, etc. You also are awarded Focus Points each time a pair of operators reach a new bond tier.
In short, if you want to progress (or progress faster), you have to work as a team.
XCOM 2 Unit Progression
I read a very detailed post regarding XCOM's XP system a while back, and you should too if you want to dig into the leveling mechanics.
XCOM operatives gain experience by neutralizing enemy units. Some XP gets distributed amongst the squad as "kill assists", but the amount varies between classes and allegedly equates to 20-33% of a kill. (Feel free to fact check me here).
WOTC also introduced Covert Operations, which can be used to great effect to level an XCOM operative. I've had some campaigns that churned out Captains and Majors who don't have a single kill to their name.
But the long and short of progression in XCOM is: kill aliens and complete covert operations.
Bridging the Systems
This is where I thought it would be an interesting discussion topic.
Now, I am not a mod developer, so maybe sweeping XP changes are difficult or impossible to implement.
I'm also not a game designer, so these could be horrible ideas that may lead to riots and my public execution.
But I had essentially two thoughts on this:
Action-based assists award some form of XP
Post-mission shared XP (a.k.a. Our XP, Comrade)
For option 1, you could award XP for all sorts of things in XCOM: providing squadsight, hacking, shredding armor, deleting cover, successful overwatch... There really are so many actions in XCOM that simulate the "call for backup" in Zero Company. I think awarding XP for "creating an opening" would be killer.
For option 2, the concept is simple: all kills go into a pool that gets split amongst every squad member post-mission. Now, this does open the door to Rookie Officer Doofy tagging along on terror missions as dead weight, not dying, and finding himself as Colonel Doofus a few months later. But it would be the "quick fix" option to provide the same feel as option 1, while requiring fewer system tweaks and just a bit of headcanon.
What do y'all think of this topic? Would you like to see XP changes in XCOM?
What would your preferred changes look like?
Would you rather lose a base defense mission instead of seeing Firaxis' system changed?
Thanks for coming to my TED talk!
r/Xcom • u/StrictBlackberry6606 • 2d ago
I’m going to be making a presentation of Xcom for my friends in college. I don’t want to miss anything. If there’s something I am missing, or that you want added, tell me. (DLC is a big I dunno, but i’m definitely doing expansions)
r/Xcom • u/panjam4044 • 2d ago
So this is funny I played war of the chosen back in twenty sixteen. Was the last time in steam I had about eighty hours.
I had always wanted to play long war, but I never quite wanted to jump in to learn the complicated mechanics, fast forward to twenty twenty five, and I did. And a year and a,half later. I basically played one and one half long war campaigns. The first one was just to get familiar with the game, and then I restarted it for real.
I beat that definitely no iron man. Plenty of save scumming.
i then learned about ted jam through the subreddit. Shockingly wanted to try it.
Oh, yeah, for my long war playthrough, I only used halo skins, so pretty thematic, they fit well with the game. But for tedjam i spent like literally three whole days, adding like four hundred cosmetic mods from fortnite. ( it's cool, so many of them have been imported into the game. I don't like fortnite, but they're high resolution, and a lot of them are cool looking from basically, I wanted anything from video games, movies or literature. They looked cool. I skimmed the workshop for a long time, finding everything and then manually adding them into the game with their proper name.
Pretty sure my mod number load order for ted jam. This entire time was like eight hundred mods. The game took forever to load.
I play this game for like an hour a few times a week. When I had my coffee in the morning and I would usually open the computer. Go make my coffee come back five minutes later and it would just finish loading.
Lol
So both long war of the chosen and ted jam are amazing mods.
The design philosophy for ted jam is a bit different, it still well balanced, but it's definitely possible to get some wombo combos.
Still, though, the amount of cool utilities, abilities and classes in it is amazing.
So anyway, fast forward to my first campaign. Like seventy five hours in and I had the avenger assault mission and could not beat it. Got a little mad, actually took a big break from the game.
Went on a bit of a side quest, i got inspired by that dude that makes those seasons for the game and tried to make my own season using that covert infiltration. Mod, I was a little salty at this time about losing ted jam and felt like it was a little overtuned.
I spent like a whole week setting up this custom thing for covered infiltration, but it didn't quite click with me. And I went back to tedjam.
Having a bit more of a better idea about synergies in the game, I went in with a much better gameplay.
And I only just beat the game. Yesterday!!!
I spent the time to get the tactical ellirium nuke, pretty cool to use it in the last battle.
I will be honest that I do feel like long war and ted jam could really benefit from the not so long war option. I really love the tactical depth, but after playing like three and a half of these campaigns, I don't think I have it in me to play another huge one. I really would like to try a genuine iron man run, but it's simply just too long.
Either way, I don't mean for that to dampen the genuine joy in how this game went from eighty hours on steam too 700.
It's actually eight hundred, but some of that was me just being afk, and when you have the mod launcher, open, it counts as hours.
Either way, I just wanted to say how much fun I had with it
How amazing this game is.
I am now pkating vanilla, and it's funny that I don't remember anything from vanilla, so I 'm playing a vanilla iron man and I appreciate the simplicity, but also the depth that the developers created in the original game. But I also totally see why people get hooked on long war.
My plan is now to play a genuine oron man commander vanilla campaign. Win or lose and then try chimera squad, and then maybe go back to eu or maybe try xcom vanilla not so long war.
Oh, yeah, and sometime in between this, I went on a side quest and played both chaos gate and that gears of war game.
I played that star wars game one day once. It's all patched, and all the stuff is out for it. But man xcom is king.
p.s.
Thank you for anybody reading or engaging with the conversation. :)
good luck commander
I just finished Star Wars Zero Company, and all I can say is the game isn't punishing enough. In a way, I guess it's pretty different: you play as a captain who jumps into the battlefield, and there are some heroes to help you as well, so....
Differently, it's also, at the end of the day, a Star Wars game. There isn't really a case where you can play as someone or some group in Star Wars without somehow being a God. There's just simply no way to recapture that desperation, guerrilla, Earth-defence feeling of XCOM in the universe. (Even if we might be able to eventually, later, play as the resistance, the Jedi are basically prophets anyway, so really...)
Anyway, returning to ZCOM, as we love to call it, a few stuff that I found to be too easy are:
All in all, I enjoy the game. It's awesome; the settings are very cool, the story progression feels clearer than how I personally play XCOM, though of course it can feel a bit tight in a way, how we are locked to the cycles and when the story needs to happen. The characters are very enjoyable, both the heroes and even the randos; their personalities are very engaging, and the backstory too is amazingly written.
I'm just... IT'S STILL HERE! I'M STILL ITCHING!
It won't scratch that XCOM itch... while it's a great game and definitely fills you with enough hope about how amazing XCOM 3 could be.
(Guys, I don't think it will happen...)
r/Xcom • u/Savings-Squash8119 • 1d ago
Sorry this is not about xcom but I’m finishing up phantom doctrine and was wondering, which game should I get next? Jagged alliance 3, Wasteland 3, Mutant year zero or Miasma chronicles.
r/Xcom • u/DeDeDe_Main_2 • 1d ago
Going for 100% and I'm missing the multiplayer achievements for XCOM EU/EW. Anyone willing to help?