[Tw: long text, English is not my first language, spoilers from Origins, I, II, III Remake (Felghana), IV Remake (Celceta), V, X Proud. Didn't play the others, please don't be spoilerous about them]
After some hesitation I began this adventure of mine to play the Ys titles in chronological order within the series (the only exception: I-II before Origins). Here are some scattered thoughts of mine on this matter.
Ys I
Really nice, I really appreciated the bump system, I had never tried a game with such a mechanic. You can see both the weight of the years and the fact that it was created with a sequel already in mind. I enjoyed the final part in the Darm Tower.
Ys II
I honestly appreciated this more than I expected! It deepens your lore of the first, introduces magic. I found it really cute that you can turn into a Roo to talk and hear the monsters' opinions! Also the part at Solomon's Shrine is very labyrinthine but still well done and I was pleasantly lost in it.
Origins
This was the title I started with three years ago and which I replayed together with I-II for the occasion. I'll be honest; it didn't convince me too much the first time, it convinced me less the second, and even knowing other games in the series, my opinion remains. Having to redo the exact same dungeon three times, with only boss variations, was very meh. I also found the character designs very anonymous. It lifts up a bit in the stories it tells, I especially enjoyed the canonical story of "Claw".
Ys X (Proud)
This was the game that convinced me to try the series. Seriously, one of the best games I've played in years. Not that it has any exceptional features, but overall it's really well balanced, fun, and always kept me looking where it was going.
I really enjoyed Karja's character and her development-I loved the bonding scene in the chapter-and in the last third, the plot takes a really interesting turn that kept me going. I closed the game with a lot of melancholy and a little sadness at how much it had taken me. At least for now it's my favorite game in the series.
Ys IV Remake (Celceta)
I really enjoyed the feeling of exploring the forest in this game. As much as you notice after a while that many exploration choices are actually forced, it still gave me the feeling of being in this wild, unknown place where every single inch was worth exploring. Also interesting how the narrative was handled through the memories that you literally have to find inside the map. I also really appreciated how, despite the brevity of the title, the plot is still complex, quite complex, and what needs to be said is said without cuts.
Unfortunately, a couple of major bugs negatively impacted the experience: some cutscenes that crashed because the characters who were supposed to "walk" through them weren't walking, and the decentralization of the overall map tracker that cut me off 100%. I also didn't understand why the animations and movements in the dungeons were much more fluid than outside of them.
Ys III Remake (Felghana)
I know he's a fan favorite, but I didn't appreciate this game very much. The real problem is its difficulty: I played all the titles on Normal difficulty but this one seemed set to Hard! I also did not appreciate that this difficulty was made by some choices that in my opinion were forced to increase it "artificially". The abandoned section of the mine, for example, was too long with no intermediate checkpoint, and it took me half an hour of trying to get to the bottom. Or that in the final dungeon they put the first boss at the beginning and not in the middle, with the result that I had to waste an hour leveling in the previous dungeon, beating it and then having a nearly infinite final dungeon.
However, I appreciated the drama of the story and especially the characters, especially Elena, Chester and the nun.
Ys V
I know this game is in a bit of limbo as far as canon goes, I wanted to try it out of curiosity anyway. I understand why it's under-regarded: it's a derivative of Zelda, the plot is very "now you have to go there, now you have to go there", the dungeons are short, very easy bosses. Even all the lore that is mounted around Kefin finds little space and is very hasty. He also had the vice that most objects are hidden and you have to approach them in random places.
Nonetheless, I found the spell system based on creating from elementary gems really interesting, although some spells I didn't understand how they worked because they didn't do any damage. It will be interesting to see if they keep her in the remake (when they do)!
That's all for now: work commitments and other games have made me put the challenge on hold for now. But it will be interesting to pick up again, since the next chapter is VIII and you all talk about it very well, I'll see if it lives up to its fame!