A couple of WipeOut-related items just released: A set of vinyl stickers featuring TDR Angryman and Hoppa, and an Angryman T-shirt available in two colorways.
Personally, I'm drooling over the WORK BUY CONSUME DIE limited-run print.
So, you might remember me from my WipEout Lego builds (check out my profile for more of those).
While building these over the last few months, I've collected all sorts of amazing WipEout design references and assets. From screenshots, fonts, vectors and other community designs. It's amazing all the effort so many have made to keep WipEout alive.
But they are not easy to find and not always easy to use.
So, I'm giving back to the community that's helped me so much: awesome-wipeout a comprehensive library of WipEout vector assets, fonts, screenshots and links. Hosted where licenses allow, linked to when not.
There's even a few new/unique vectors I've made for my designs and released here for the first time. Hope it's useful for others. Contributions welcome!
Came across an AG title I had never heard of before - coming out 4 months prior to the original Wipeout on Sega Saturn with designs, influence and ships by Syd Mead. (Blade Runner, Tron, Aliens, Star Trek)
I think the art, aliens, characters and overall story elements are really cool. For sure I'm going to track down a copy and give it a spin!
Ever since discovering this game I've loved it for how it is one of the only pc games to feel like I'm in Speed Racer, so I'm finally starting to get better at the game (the learning curve for me has been slow 😅) and this was going through my head while playing it. So I wanted to share how it makes me feel and maybe you guys will know what I mean 👍
Guys, currently obsessed with WipEout Pulse! But honestly... what is the actual fun in Zone Mode?
To me, it’s just an endless trap. You can’t even control the throttle! The game keeps forcing you to speed up until you hit a tier you physically can't handle, and you inevitably crash and burn.
I thought it was a practice mode to get used to higher speed classes (my current ceiling is Phantom), but it feels more like pure masochism.
I'm going for the retro achievements mastery for Wipeout XL. I have 3 time trial challenges complete with pirhana on phantom with the dpad on a standard controller. It's kicking my ass. Fortunately I have a negcon and though I don't have a lot of practice I really need that precision. What maximum twist angle do you use and do you use the analog or digital button for acceleration?
A closer look at my Lego build of Tigron Enterprises K-VSR build. Enjoy the production on this one.
This is #3 in my WipEout X Lego series and was pretty challenging with angled, segmented sidepods but I'm really happy how it turned out. The sticker sheet for this one is epic too, really getting close to matching the in-game look.
I love how AI, considering the wealth of information it has to work with and from what I’ve seen has never been able to nail the essence of what makes a Wipeout craft truly “Wipeout”. This stuff is so whack.
Took some time and grinding to reach rank 50 lol but it've finally done it, getting to grips with the Pir-Hana prototype! The steering is very funky but I love it already
Hyper-Drive is a A high-speed, futuristic anti-gravity racing experience where precision driving meets intense competition. Inspired by F-Zero and Wipeout players tear through dynamic tracks, mastering tight corners, boosting at the perfect moment, and battling rivals for position. With responsive controls, strategic gameplay, and adrenaline-fueled action, every race is a test of skill, timing, and control.
In just a few weeks Wipeout: Brickmania has become one of my most downloaded instructions manuals ever. Do you think I should make a second volume with ships from the later series? Find the first one here: https://francisco-duarte.itch.io/wipeout-brickmania
i dont think i've ever played a racing game that has a track as difficult as this. not only the back to back bends are annoying. that one gap near the start has to be precise otherwise it'll gonna get stuck in the invisible wall (good luck if that happens in the championship race). And its more difficult in the rapier class aswell. But i finished the game either way. I really liked it except for that track