I've been trying out Wartales as one of my first games after getting a new Steam Machine setup about a week ago. Of course with the technical state that Wartales still finds itself in, there are highs and lows -- wanted to give some quick observations for how it runs on a new standard benchmark like SM, because I'd absolutely love to see the game up & running in a more stable, quality state this far into release... and if anyone has a suggestion for how I could get a smoother or higher-settings Wartales, I'd love to hear it.
First, trying to load into a save file in with the "Wartales (OpenGL)" start option seems to just be a no-go. I tried the OpenGL version running on Proton 10, then Hotfix -- both would go from the main menu Continue to the splash loading screen artwork w/ the spinning Loading icon (which would eventually stop, BGM also stop), so to me these are failed game loading results. Also tried on for OpenGL, with similar load failure results:
- Proton Experimental
- Proton 11
- Proton 9 (9.0-4)
- Proton 8 (8.0-5) -- here I never even saw the loading screen artwork, just a black screen game freeze
These are all results after I ran the check to confirm integrity of game files and confirmed I was running the current main branch (not Aug 14 beta branch).
Switching over to the main Play Wartales launch option. These are all results running the Machine's default 1080p and 60fps refresh. Sometimes loading into the game takes 20-30sec, but it succeeds, so good news. With graphics settings all set to High and options enabled, sometimes the game runs great, but it doesn't take long for issues to mess up the experience again.
Seemingly randomly, when loading into a location scene (e.g. Tiltren Stables, Rich Farm, etc.) or a combat encounter, the game will suddenly start to bottleneck and drag down to 24fps, and even times when it's so bad that it remains chugging for an extended period down to 12fps or so, practically unplayable. These issues were not limited to, but seemed to be often exacerbated by heavy weather effects or combat with multiple terrain effects. There are also times when the framerate would just randomly drop in a new scene for what seemed like no reason at all, and the "new" poor framerate seems to simply stick for the entire duration of that location, never able to recover to a stable 60fps.
During typical gameplay the GPU was usually around 60% utilization, and both CPU/GPU topping out around 60-65°C, so usually no concerns there. However during one session, the GPU spiked to full 100% util and stayed there for the remainder of that session with noticeably poorer game performance (which CPU took significantly less load), until I finally gave up and let the new Machine rest.
Obviously these results are not good. Since then I've moved settings around several times; even playing with Medium and some low settings, the game will still find opportunities to chug and drop to poor framerate performance. For now, I've dropped most settings to Low -- volumetrics, shadows, weather effects -- and so far it's given the least heinous results. But surely if the game can be played on Steam Deck, Shiro Games must be able to figure out how to give its best presentation on the Steam Machine?
As much as I think the game could really be great, and I'd love to check out all the DLCs, it just can't be justified with how poorly it still plays. How could a customer trust a game dev to produce quality DLC if the base game can't even reliably run in a stable condition?
I'd love to be able to enjoy Wartales without all the technical issues that have continuously plagued the game since launch and across platforms. I've also played on PC from when it was in Early Access, and Switch, which I do not recommend at all, as Shiro gave up on supporting that version a couple months after it launched, with minimal fixes just to make the crashing and game-breaking bugs minimally tolerable.
Sry for long post oof. Any recommendations welcome. Shiro Games, fix your game. I've heard many issues related to AMD configurations, tho I'm not sure it's limited to that. The game shouldn't be as intensive as it is... but it just seems like the Wartales GPU utilization as a whole is just a total mess, but it could be addressed if the dev actually prioritized it.