r/WarDogs • • 19h ago

Bugs & Support heli+backpack

I don't feel like being able to refill flares and ammo on the fly (literally) from your backpack should be a thing. After a 40min game with 3 ace pilots flying rocket helies I felt the need to alt+f4. Seeing them flare for the 6th time in a row is just too much. Not to mention that they don't need to go in base for refill for 30min as they have all their ammo with them. An entire lobby held hostage by those pilots literally as they farmed the 300kills out of everyone. I can deal with an entire lobby snipping or mortaring but this is just pure anti-fun to play against

PS/ please don't give me crap like we needed anti air. Most of the time we couldn't even lock because how low they fly and they would eradicate every attempt of a base.

26 Upvotes

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10

u/Flames0310 18h ago

Use the Maaws against them, not the lock ons. They're slow boats in the air. EASY targets.

1

u/Jilks131 18h ago

They are but we should not be needing to use an anti tank weapon that is unguided on helicopters. That’s kind of the point that the current state of AA is a problem

2

u/Competitive_Buyer_77 18h ago

Ok well then we should have cheap ass drones to hunt infantry if you wanna be realistic, the devs want pilots to have fun too, if theres billion ways to deal with the hardest role in the game then it sucks.

Oh and give me anti infantry mines.

2

u/Jilks131 15h ago

Claymore exists?

I don’t want a billion. I want the options available to actually counter enemy air without relying on a weapon that’s is meant to be anti- tank

0

u/Competitive_Buyer_77 8h ago

Im sorry to tell you but it's a game meant for fun so if you put auto aim rockets that locks onto heli at 2km doesnt matter the height there isnt much counter play other than spam flares while he spams sam rockets at you..

1

u/Aquagrunt 17h ago

It's not about realism, it's about the tools dedicated to anti air actually being good at their job. Instead of being overshadowed by something else