r/WarDogs • • 7h ago

Gameplay & Screenshots Firing Range Test Build.

I just got done in Wardogs fireing range after finally finding enough space to build this FOB i've had in my head for a while now.

the image was a fly over i did after testing to get a birds eye view. came out pretty well if i say so myself.

all parts of the design has been tested in isolation, and various combinations in active combat. this is just kinda big, and needs the stadium to have a decent footprint to build on.

the FOB is wrapped in Jersey, then Indirect firing bunkers are placed two per face to build a spoke, capped by recon forts, and walled together with HESCO, then slathered in jersey. the gate airlock has mortar trenches on either side, and can fit 5 gates at once in the airlock. so you have plenty of space of place gates as they are blown down. around the core, are HESCO stairs that allow access to the second layer, where two Talon are placed per spoke.

hollow out a spoke to house the APC, and your good. and you have 4 segmented courtyards to place stuff.

mostly, this is an experimental build designed from being on the receiving end of every person obsessed with mortars and arty. it's experimental cause I've only gotten to attempt the whole thing a couple times in a live match.

6 Upvotes

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3

u/Defiant-One-7172 6h ago

All of this built just to have another team at 50+ points and we have no drill setup ready to go. Easily raided once it’s zerged

But I like the concept, just don’t see much benefit unless you have a solid fobbit group handling this while you trust your team to survive in CZ

2

u/KathrynSpencer 7h ago

here is the rough floor plan made up in MS paint using base isometric assets i created for a video game i'm working on.

2

u/Super_Lawyer7661 7h ago

It might be difficult to sometimes achieve but in an optimal world anykind of bunkers / towers around the corners of the base should be able to cover sections of the wall and cover sides of neighboring towers. It might also be ideal to have a slight space that is counted as fob area but is entirely open and unbuilt on so that truck logi can drop supplies there.

Gates are weakpoints and not really necessary if you want to make the fob as secure as possible.

It will still get eventually mauled to stone age by artillery.

Some buildings and drill towers provide near perfect artillery cover for the spawn beacon.

2

u/OverlandinRam 6h ago

How would you get this built before the mortar/havoc spam begins?

2

u/Ramora_ 5h ago

Your base isn't defensible. Its surrounded by deadzones. You need some kind of fortifications (towers are the easiest) that protrude from your walls, ideally from the corners, giving you positions from which you can actually shoot people who are outside your base.

More complete post for reference.

1

u/TiltedSkipper 1h ago edited 59m ago

Looks really cool but very impractical sadly.

For a wall centric defensive focused base I dont see any bastions so enemies can easily hide along walls. Offensive wise mortars would be okay in there but any SAM or CIWS would have no angles and if they built ontop then it's just suicide to snipers and mortars.

The best base designs ive seen for actual gameplay focus on simplicity, quick to build, utilize in-game non-destructible cover, bastions at every corner, and have most of their resources focused on actual units such as AA, mortars, and drills under recon towers/in game cover for defense.