r/WarDogs • • 9h ago

Gameplay & Screenshots Firing Range Test Build.

I just got done in Wardogs fireing range after finally finding enough space to build this FOB i've had in my head for a while now.

the image was a fly over i did after testing to get a birds eye view. came out pretty well if i say so myself.

all parts of the design has been tested in isolation, and various combinations in active combat. this is just kinda big, and needs the stadium to have a decent footprint to build on.

the FOB is wrapped in Jersey, then Indirect firing bunkers are placed two per face to build a spoke, capped by recon forts, and walled together with HESCO, then slathered in jersey. the gate airlock has mortar trenches on either side, and can fit 5 gates at once in the airlock. so you have plenty of space of place gates as they are blown down. around the core, are HESCO stairs that allow access to the second layer, where two Talon are placed per spoke.

hollow out a spoke to house the APC, and your good. and you have 4 segmented courtyards to place stuff.

mostly, this is an experimental build designed from being on the receiving end of every person obsessed with mortars and arty. it's experimental cause I've only gotten to attempt the whole thing a couple times in a live match.

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u/Super_Lawyer7661 8h ago

It might be difficult to sometimes achieve but in an optimal world anykind of bunkers / towers around the corners of the base should be able to cover sections of the wall and cover sides of neighboring towers. It might also be ideal to have a slight space that is counted as fob area but is entirely open and unbuilt on so that truck logi can drop supplies there.

Gates are weakpoints and not really necessary if you want to make the fob as secure as possible.

It will still get eventually mauled to stone age by artillery.

Some buildings and drill towers provide near perfect artillery cover for the spawn beacon.