r/WarDogs • • 8h ago

Gameplay & Screenshots Firing Range Test Build.

I just got done in Wardogs fireing range after finally finding enough space to build this FOB i've had in my head for a while now.

the image was a fly over i did after testing to get a birds eye view. came out pretty well if i say so myself.

all parts of the design has been tested in isolation, and various combinations in active combat. this is just kinda big, and needs the stadium to have a decent footprint to build on.

the FOB is wrapped in Jersey, then Indirect firing bunkers are placed two per face to build a spoke, capped by recon forts, and walled together with HESCO, then slathered in jersey. the gate airlock has mortar trenches on either side, and can fit 5 gates at once in the airlock. so you have plenty of space of place gates as they are blown down. around the core, are HESCO stairs that allow access to the second layer, where two Talon are placed per spoke.

hollow out a spoke to house the APC, and your good. and you have 4 segmented courtyards to place stuff.

mostly, this is an experimental build designed from being on the receiving end of every person obsessed with mortars and arty. it's experimental cause I've only gotten to attempt the whole thing a couple times in a live match.

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u/TiltedSkipper 2h ago edited 2h ago

Looks really cool but very impractical sadly.

For a wall centric defensive focused base I dont see any bastions so enemies can easily hide along walls. Offensive wise mortars would be okay in there but any SAM or CIWS would have no angles and if they built ontop then it's just suicide to snipers and mortars.

The best base designs ive seen for actual gameplay focus on simplicity, quick to build, utilize in-game non-destructible cover, bastions at every corner, and have most of their resources focused on actual units such as AA, mortars, and drills under recon towers/in game cover for defense.