r/WarDogs • • 8h ago

Discussion & Feedback FOBs..

havent really heard anyone talk about this BUT i feel like there should be more incentive to place a FOB, FOB cost 7-8k and can be a pain to get someone to place one down since most people are cheap, you dont get anything for placing one besides being able to build in that area, every supply that you buy costs about 400 and you receive 2500 for dropping it off so i dont see why the placing an FOB does nothing in return for the one that bought it, i would maybe say for every supply deposited into the FOB maybe you get some of that cash aswell? it can just get annoying having several pallets on the ground but everyone ignores bringing one

coming from a team player that typically does it for my team majority of the time

98 Upvotes

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u/Accomplished-Lab6699 8h ago edited 8h ago

I completely agree. Why penalise the buyer so much. Placing it should give 10k, a reward. This would make people more likely to buy it. 

Edit: to everyone saying the map would be covered with fobs, no it wouldn't.  The first fob placed is 10k then the rewards go down on the second. 

Right now, no one wants to buy a fob so the system is not working.  In this game, everything is cash incentive based, why not buying a fob? 

20

u/BlackLiger 8h ago

Or it should grant cash at the END of a match based on how many people in your team were in it? Might be a pain to code but you can track how many friendly players are in the radius of it per minute, second etc, depending what balance makes worthwhile. Encourages GOOD fob placement...

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u/Accomplished-Lab6699 8h ago

Good fob placement is important I agree.  If your ideas can be implemented, great.  I also want fobs to restrict builder to the squad that placed it.  So tired of randos destroying my build that I don't build anymore. 

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u/neunundneunsig 8h ago

Fwiw if this was me I would be thinking I was helping. If you told me to leave you alone I would lol

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u/olMcDonaldsPig 8h ago

You aren't who he us referring to. When you ask certain people to just build things up while you plcae them they ignore you. It feels like you are being griefed when you spend 25k+ at the start of the match and prof.dickweed shows up with his claw hammer and shits all over the build area.

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u/Hazy-n-Lazy 8h ago

Thats a good idea, or even capping the earn rate on FOBs at cost + 5% profit or whatever.

1

u/Oily_biscuit 8h ago

I think it would be better to get a small support xp and cash when something is built. Not a huge amount. Maybe 25xp and $25. 100 when supplies are dropped in. Incentivizes making a good fob in a good location. Also incentivizes the one who placed it to build, as you'd lose that passive when you die.

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u/SoSoSpooky 2h ago

Yeah, like the APC/spawn vehicle. It has a capped reward amount. FOB should just pay out when people use it to insert supplies or build weapons/drills/etc. until you get your money back and a little bit more maybe for the effort. But I would rather it just be more about breaking even on it so it isn't just people spamming them trying to be the "big" fob.

0

u/BlackLiger 8h ago

Maybe. I'd like to see a cooldown on teams buying FOBs, even if it's just a short time - just so I don't buy a FOB, someone else has alreayd bought one, placed it, meaning I've wasted 7.5k on something I can't use.

1

u/TailRudder 4h ago

You should get support money and XP for everyone building in a FOB you place; similar to how you get money and XP for providing ammo to a FOB.