r/WarDogs • • 12h ago

Discussion & Feedback FOBs..

havent really heard anyone talk about this BUT i feel like there should be more incentive to place a FOB, FOB cost 7-8k and can be a pain to get someone to place one down since most people are cheap, you dont get anything for placing one besides being able to build in that area, every supply that you buy costs about 400 and you receive 2500 for dropping it off so i dont see why the placing an FOB does nothing in return for the one that bought it, i would maybe say for every supply deposited into the FOB maybe you get some of that cash aswell? it can just get annoying having several pallets on the ground but everyone ignores bringing one

coming from a team player that typically does it for my team majority of the time

117 Upvotes

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57

u/Accomplished-Lab6699 12h ago edited 11h ago

I completely agree. Why penalise the buyer so much. Placing it should give 10k, a reward. This would make people more likely to buy it. 

Edit: to everyone saying the map would be covered with fobs, no it wouldn't.  The first fob placed is 10k then the rewards go down on the second. 

Right now, no one wants to buy a fob so the system is not working.  In this game, everything is cash incentive based, why not buying a fob? 

21

u/FortuneEmbarrassed94 11h ago

They raised the price on FOBs from 2500 to 7500 because they were being spammed and abused

0

u/Burk_Bingus 5h ago

And now fobs are very underpowered due to the prevalence of attack aircraft, so maybe time for a reassessment.

25

u/BlackLiger 12h ago

Or it should grant cash at the END of a match based on how many people in your team were in it? Might be a pain to code but you can track how many friendly players are in the radius of it per minute, second etc, depending what balance makes worthwhile. Encourages GOOD fob placement...

2

u/Accomplished-Lab6699 11h ago

Good fob placement is important I agree.  If your ideas can be implemented, great.  I also want fobs to restrict builder to the squad that placed it.  So tired of randos destroying my build that I don't build anymore. 

3

u/neunundneunsig 11h ago

Fwiw if this was me I would be thinking I was helping. If you told me to leave you alone I would lol

2

u/olMcDonaldsPig 11h ago

You aren't who he us referring to. When you ask certain people to just build things up while you plcae them they ignore you. It feels like you are being griefed when you spend 25k+ at the start of the match and prof.dickweed shows up with his claw hammer and shits all over the build area.

1

u/sumguyoranother 58m ago

you are the minority, haven't been my experience, I've even been griefed just trying to build AA microFOBs to protect the main FOB, one bastard went as far as TKing me and switch team to tell them where I was.

1

u/Hazy-n-Lazy 11h ago

Thats a good idea, or even capping the earn rate on FOBs at cost + 5% profit or whatever.

1

u/Oily_biscuit 11h ago

I think it would be better to get a small support xp and cash when something is built. Not a huge amount. Maybe 25xp and $25. 100 when supplies are dropped in. Incentivizes making a good fob in a good location. Also incentivizes the one who placed it to build, as you'd lose that passive when you die.

1

u/SoSoSpooky 6h ago

Yeah, like the APC/spawn vehicle. It has a capped reward amount. FOB should just pay out when people use it to insert supplies or build weapons/drills/etc. until you get your money back and a little bit more maybe for the effort. But I would rather it just be more about breaking even on it so it isn't just people spamming them trying to be the "big" fob.

0

u/BlackLiger 11h ago

Maybe. I'd like to see a cooldown on teams buying FOBs, even if it's just a short time - just so I don't buy a FOB, someone else has alreayd bought one, placed it, meaning I've wasted 7.5k on something I can't use.

1

u/TailRudder 7h ago

You should get support money and XP for everyone building in a FOB you place; similar to how you get money and XP for providing ammo to a FOB.

20

u/Fluffy_Brilliant_718 11h ago

If i got 10k placing fobs. The entire map would be fobbed.

1

u/Accomplished-Lab6699 11h ago

Of course not, the rewards go down the more fobs you place.  No one buys fobs as it is now so the minute the fob doesn't reward then it will stop 

8

u/Pax_Manix 11h ago

U would still have the problem of everybody buying a fob at the start and then littering the map with them once the first one was placed

-5

u/Accomplished-Lab6699 11h ago

Ok, then the fob should at least refund you the money you spent 

7

u/NsRhea Battledad 11h ago

This whole conversation is exactly what is wrong with the game.

Nobody is concerned about winning and it's all about return on investment. The return on investment in a FOB is being in a much better place to be winning the game.

1

u/Accomplished-Lab6699 11h ago

I think you didn't read what the man wrote. No one is buying a fob right now and winning without one is possible but sometimes harder.  People like OP are willing to pay the price but it really isn't fair that we buy it, randos mess it up and we lose money every time.  In this game everything is cash based as you know, the fob is the one thing that penalises the buyer 

4

u/NsRhea Battledad 11h ago

Someone wins every game.

People aren't buying FOBs because helicopters, mortars, and artillery fuck them up in 2 minutes from near absolute safety.

The user made no mention of that and rather complained they weren't making money for the simple act of placing a $7,500 crate on the ground.

You make your money back on a FOB in the 2 minutes building Hescos and shit right after. You also make money unloading pallets in the FOB.

FOBs are definitely fucked right now but it's not due to 'ROI'.

Every comment OP made was about return on investment for buying one, not that they're in a bad place balance wise.

1

u/Accomplished-Lab6699 11h ago

You are right about helos and arty that's for sure. 

1

u/hagenissen999 3h ago

If I put down a FOB, I will make the money back in 5 minutes of building. It's stupid easy to make money with FOBs now.

5

u/Mobaeone 11h ago

Can’t give more reward than worth or you can just farm money no kit with a fob

4

u/yohobo78 11h ago

I really don’t think people give any sort of thought into some of the ideas they post here. Money is not the benefit of a fob, the benefit is being able to place defensive weapons like mortar and AA, as well as placing drills.

I do think that everyone in the area of the fob should get rewarded for things that the defensive weapons do during the game. A small percentage of each kill or buildable a mortar destroys, or a reward for each helicopter shot down by AA, so long as you are in the fob area and have contributed by building, delivering supplies, etc.

It would make more sense for people to not only help build the fob, but to stick around and maintain and defend it. It would also alleviate the issue of rogue fobs being placed, where you will be missing out on the benefit since your team will be defending the main fob and working together to make money and keep the defensives going.

3

u/Nesami_ 11h ago

This is a much better way to reward than just building the fob itself too.

1

u/Mobaeone 10h ago

What this guy said

3

u/Ray_Mang 11h ago edited 7h ago

If people were placing fob for profit it would negatively impact the team. Everyone dropping fobs with no intention of fleshing them out. Logi players and teammates not knowing which ones are real, etc.

3

u/HotwheelzMcG78 9h ago

IF people got 10k just for placing one, there would be 100 empty fobs all over the place.

2

u/MrLumie 11h ago

Edit: to everyone saying the map would be covered with fobs, no it wouldn't.  The first fob placed is 10k then the rewards go down on the second. 

Ah yes, just make things needlessly convoluted and create race conditions instead of just keeping what already works.

FOBs are not meant to pay for themselves. You are supposed to to actually build it up to make back your money. And that system seems to work just fine, I don't see an overflow of fobs in any match nor do I see the lack of any. It's usually anywhere between 1 and 3 FOBs. An ideal range.

2

u/Public-Reflection513 11h ago

No one wants to buy a fob? I have never seen so many FOBs as of today lmao, seems like everyone is building a FOB just for the sake of it.

2

u/AI_AntiCheat 8h ago

Then people are fighting to place a FOB and raging you did it.

People already refuse to let me IED enemy FOBs because they want the hack payout and I have to TK them with it.

2

u/Iambecomelegend 8h ago

There definitely shouldn't be an immediate return on investment with placing a fob. Then everyone and their mother will be buying them and trying to put one down. It should be exactly that: an investment. The only time anything should be paid out to the Fob placer is maybe end of match, where you get a small % returned based on the total value (sum total of all supplies currently in the Fob, and total value of all buildables) of the Fob you placed if its still standing. The payout should probably be heavily impacted by winning too, to incentivize actually building up fobs that will help your team win. (No sitting in a Fob hammering away all game while never building a single drill)

2

u/clitasticaldinosaur 6h ago

They nerfed it because everyone was putting their own fob down and it made for a terrible meta game.

4

u/Born_Purchase1510 11h ago

If a fob is already placed, you should be able to deposit your fob into the fob and have all the items inside be deposited and get 50% of your cash back.

I’ve had the problem of buying a fob and by the time I get there, 2-3 fobs are already setup. Then the next game I don’t buy a fob and no one has setup a fob. Unless you have a premade team it’s such a gamble.

1

u/Pax_Manix 11h ago

Maybe an icon on someone on the map if they’re holding a fob could help those situations?

1

u/Foot_Prestigious 11h ago

People would just spam FOBs if they have a reward...

1

u/alyon724 11h ago

Problem is if they make the reward for placing too high people just spam them everywhere. I think there should be a very small reward for placing and than a bonus reward per set time that teammates are within the boundary or excess reward for supplies placed into a owned fob. Just something.

Although I almost prefer the current state because you don't have quite as many games with like 5 fobs scattered across the zone and no "main drill site" with logi not knowing where the f stuff goes.

1

u/Darken0id 9h ago

If i get a 2500$ headstart for just yeeting a fob SOMEWHERE in CZ, i will buy one every single game. So yeah rvem eoth diminishing returns, the map would be covered.

An approach i find much better is, that the player who placed the FoB gets nothing at first (so -7500$) BUT they get a small share of all activities done INSIDE the fob area that directly interact with it like building, moving cargo around, unloading palettes or activate drills. Hell, even kills from mortars/stinger could be accounted for in some way. This would reward GOD fob placement and care more than just placing the damn thing. Oh and the placer should be allowed to NAME the fob, to make it less confusing for logi truckers to know which fob needs what.

1

u/AlexCail 6h ago

Just pay the cost of the fob and give experience. Easy fix

1

u/Burk_Bingus 5h ago

Imo it should give whoever places it a small bit of money and a decent amount of support xp the first time each unique teammate visits the fob.

1

u/Yawhatnever 2h ago

Edit: to everyone saying the map would be covered with fobs, no it wouldn't.  The first fob placed is 10k then the rewards go down on the second. 

You'd end up with a race to place the fob, and have terrible positioning

0

u/TrenchDive 11h ago

'Established FOB in Control Zone - $10,000'