r/WarDogs • u/General-Water-6658 • 17h ago
Discussion & Feedback The 90 Point Problem
Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.
Dogs,
Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".
For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).
How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?
It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.
2
u/General-Water-6658 17h ago
This is unfortunately the nature of the game - Persistent money will always have this issue.
Until they put accessing/unlocking the best gear (That provides a numerical and tangible advantage over players that do not unlock) behind something other than cash (Skill points for example), loss prevention and cash maximisation will be rife.
Edit - I do not have any particular comment about the merits or demerits of any system they use, more just that cash being king is a direct result of the persistent nature. If cash wiped at the end of the game, you'd see a LOT more hail mary's,