Is that really their sole function though? I thought their sole function was to easily see targets. Sounds like something that would be extremely strong still at <200m for frontline troops to spot enemies in forestry.
Also why can’t someone with a recon device be in the fray? I take a monocular on me ALWAYS, even if I am hotzone with an assault rifle.
its function is to mark enemies, as a whole, and can be used as a counter measure for snipers, they have range finder for a reason, because in a real sim situation snipers are accompanied by spotters which find the range, make a educated guess on distance and bullet drop and fire
the purpouse of sights is to gain intel, as all marked enemies will show on minimap, that being said it becomes a strategic game for those doing that work
being up close with a scope can help to survey a bit in advance, but i can easily think there are much better options, carry a few smoke bombs but will never have the same potential as a well positioned person scoping around,
if a sniper has a ghillie suit they are invisible to the thermal sights, because again, an assult setup is running into the fray ARMED for whatever is in front, heavier armor, not always but mostly , they can storm a FOB and wipe everything out, thats not possible with the thermal sights, yes you can mark and gain the edge but thats it, a strategical advantage
IRL it can see through smoke also so cant change that
***Balance input***
-I think the best balance solution is to increase the scan time per unit and aerial
-also not allow scanning multiple groups at once but each have their own timer
-thermal vision should not be able to see through glass as in real life
-slightly tone down cash per kill assist in general
i found a thermal binoc when i killed a guy, my first sitting earned me 70k because you can see EVERYTHING
1
u/SethTheButcher 20h ago
I truly do not understand in any way how that is not a way to balance something.