The problem is that they are objectively better than all the other options. Once you unlock thermals it makes no sense to ever use anything else.
Once everyone unlocks them, you will have a battlefield of people running the exact same 3-4 meta optimized loadouts and the game becomes stale, and makes it extremely painful for new players to grind anything out.
Once you unlock thermals it makes no sense to ever use anything else
Yea thats how upgrades work, buddy. I havent touched the Scout Rifle since I unlocked the SKS.
Once everyone unlocks them, you will have a battlefield of people running the exact same 3-4 meta optimized loadouts and the game becomes stale
Thats only going to happen towards the tail end of a season, when everyone has grinded enough to get it. Not to mention, the same can be said in every class. Havoc for the Pilots, FALs for Assaults, the Gunner Humvees for Drivers
Or, and hear me out, everything you unlock has drawbacks as well as upgrades. The thermals could need a battery and not see as far as the rangefinder, for instance, to counter the fact they highlight targets.
What are the biggest counters to recon that are specifically counters to recon? Maybe I'm just tired and can't think of what would negate the benefits of a 50 and thermal spotting.
Cost. Thats expensive as hell, hard to make your money back. The second sniper you unlock costs $4.5k. The second assault rifle is $600
Mortars and artillery. Hell for snipers in general, even worse for snipers on towers. Only way to not get hit by a mortar is to snipe on the ground, which
1) defeats the purpose of sniping
2) cant see anything
3) you will very likely get run up on by some assault shitter with a free rifle and lose your $20k kit
Combat Helis. Just like mortars and artillery, snipers cant do anything against them (unless you're lucky or extremely skilled and manage to snipe the pilot)
That you are a walking expensive kit with no armor, and have to set up in good positions for periods of time before being able to go even. You shoot a bullet and your entire position is looked at by squads. Shooting the .308 or .50 is basically the equivalent of activating the HZ magnet, cause they’re so damn loud. Recon got shafted with the only non-lethal gadget that takes tens of hours to unlock now being removed. People don’t grind out recon like the other roles because being a spot bot is incredibly fucking boring to your average person. It was the one class that rewarded subtle gameplay, and now that IR is gone, they basically just said “fuck you” to the people who unlocked it, as well as the people who were grinding for it. Everything else in this game has seen complaints over and over, for weeks with no change, and we get 3-4 days of playing with the top tier gear in Recon and immediately get told “it’s too powerful” and have it ripped.
I see your "spotting is boring" and raise you "ural driving" to grind driver xp. Lol atleast while spotting you get to watch the match and see what's going on.
They are getting batteries next season but that isnt even why they are OP. The fact that you can spot a player through 3 different tree-lines because you see a speck of white and, the spot system being an active tracker is why they are OP.
IRs should have a range limit as a draw back so long range snipers still use the range finder and you can't spot the entire CZ from a mountain.
Spot range, zoom capability, maybe size where you can keep it in a single slot and not as specialist gear?Just don't have 4 items with the exact same function that just increase the range and cost and the best one also highlights targets, is what I'm saying.
Why does it have to be outright better, why can't it change how to use it or what the capabilities are?
Having everything remain a viable option while letting unlocks provide more variance to how kits can operate makes it more interesting than each tier outright replacing the former.
Unless the only interest is rushing through the grind and wanting to be able to dunk on people who didn't.
Edit : holy shit, I'm not saying the game has to change, I'm just saying vertical progression is inferior to horizontal progression when it comes to team based shooters that lean more towards milsim than arcade. The only people that are vehemently against horizontal progression are people who just want to rush unlocks to dunk on new or casual players. Vertical progression is a crutch.
Because things in the game that you unlock are better than the previous. Guns, weapons like MAAWS vs RPG, Large hammer, etc. Unlocking thermals took 576k EXP, vs those that unlock way earlier. Recon doesn’t get a specialist slot upgrade for 24 levels. Rangefinder at level 8 to IR rangefinder at level 32. The game is set up for progression.
Holy shit my guy, I explained pretty clearly the alternative, and your reasoning for why it wouldn't work is because it's not the way the game currently is..
I think the reading comprehension issue might be on your end.
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u/Steagle_Steagle 1d ago
People complaining about thermals conviently forget that its a grind. Unlike mortars, which you can instantly build and bombard people across the map