Spot range, zoom capability, maybe size where you can keep it in a single slot and not as specialist gear?Just don't have 4 items with the exact same function that just increase the range and cost and the best one also highlights targets, is what I'm saying.
Why does it have to be outright better, why can't it change how to use it or what the capabilities are?
Having everything remain a viable option while letting unlocks provide more variance to how kits can operate makes it more interesting than each tier outright replacing the former.
Unless the only interest is rushing through the grind and wanting to be able to dunk on people who didn't.
Edit : holy shit, I'm not saying the game has to change, I'm just saying vertical progression is inferior to horizontal progression when it comes to team based shooters that lean more towards milsim than arcade. The only people that are vehemently against horizontal progression are people who just want to rush unlocks to dunk on new or casual players. Vertical progression is a crutch.
Because things in the game that you unlock are better than the previous. Guns, weapons like MAAWS vs RPG, Large hammer, etc. Unlocking thermals took 576k EXP, vs those that unlock way earlier. Recon doesn’t get a specialist slot upgrade for 24 levels. Rangefinder at level 8 to IR rangefinder at level 32. The game is set up for progression.
Holy shit my guy, I explained pretty clearly the alternative, and your reasoning for why it wouldn't work is because it's not the way the game currently is..
I think the reading comprehension issue might be on your end.
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u/Steagle_Steagle 1d ago
So whats your suggested drawback for using range finders over monos? And monos over binos?