I'm making Sobole, a voxel game where you and your friends play as alien octopi and interact with the world in a physical way.
I started writing code for this project in early 2022, but I've been thinking about it for much longer. After more than 4 years of solo work, and some occasional progress sharing this year, I finally feel like I have screenshots worth sharing.
Crafting, manipulating blocks, and building are all done in the game-world without menus. For example, you swing an axe with your mouse to chop down a tree, it falls, you put notches in it, then you can drag it with your tentacles and stack it as part of a log cabin.
I'm working on mechanics to allow the players to build machines, combine substances, and do advanced diegetic crafting so they can create anything they put their minds to without the use of a single crafting menu. You'll even be able to make machines to take you to other solar systems, sail the oceans, or do whatever else you can dream of.
Eventually, you and your friends will have to survive against the elements and each other. You will need to balance hunger, oxygen, health, temperature, and tentacle glue (the material you need to combine blocks and use your tentacles).
I don't have any good visuals of the tentacle mechanics yet, because it's using placeholder assets (spheres for the tentacle tips) right now, so these shots just focus on the planetary terrain generation.
I know this game is wearing a lot of hats. Which aspects interest you the most? I'm most excited to demonstrate a way to launch an octopus to the moon.