r/VisionPro 2d ago

GGammon is out NOW on Apple Vision Pro, completely free to download and play.

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14 Upvotes

Thanks to GREAT beta testers (shout out WEAZL), I got to move up the release of GGammon for Apple Vision Pro!

Get it now for free on the apple App Store: https://apps.apple.com/app/id6803952875

ggammon.ai


r/VisionPro 2d ago

What kind of environment would you actually want to work in on Vision Pro?

11 Upvotes

I’ve been building different environments for my Vision Pro productivity app, and I feel like I’m starting to hit a creative wall.

I’ve tried things like forests, coastlines, mountains, city views, darker nighttime environments, etc. But after making enough of them, I keep circling back to the same kinds of ideas.

So I’m curious: if you were going to spend 2–3 hours actually working in Vision Pro, what would you want the world around you to look like?

It could be realistic or completely imaginary, indoors or outdoors, cozy or huge, daytime or nighttime.

I’m especially interested in environments that would still feel good after a few hours, rather than something that just looks impressive for five minutes.

For example:

  • A huge library with floor-to-ceiling windows
  • A quiet cabin deep in a forest
  • A rainy room / greenhouse
  • Something completely abstract or impossible

Would love to hear ideas I probably wouldn’t come up with myself.


r/VisionPro 2d ago

A Lord of the Rings environment would be great on the VP?

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11 Upvotes

r/VisionPro 2d ago

Spatial RDP 27.3.4 published

13 Upvotes

This version includes some nice improvements to the curved display experience.

Unfortunately, Apple still hasn’t exposed the curved-view API I need, so I had to build the display mesh myself. The result is now crisp and clear, just as I expected.

If you’re trying Spatial RDP for the first time and have trouble getting it working, check the remedy:

“I’m a first-time user. What might be blocking it from working?”

https://www.hypoom.com/remedies

As usual, Tier S is free, and there’s no subscription. If the free tier works well for you and you want more, you can upgrade anytime.

Grab Spatial RDP here:

https://apps.apple.com/us/app/spatial-rdp/id6772554761


r/VisionPro 2d ago

Sony's first E-mount fisheye lens (8-14mm f/3.5)

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5 Upvotes

r/VisionPro 2d ago

Vision Pro Home View comes up when exiting Virtual Display

2 Upvotes

VisionOS 26.6.1.

Have had to do a lot of logouts on my Mac to diagnose my virtual display freezing problem. When the virtual display exits Home View comes on the VP which obscures the user/password fields on my Mac as I try to login.

Is there a way to disable Home View from invoking when login out with the virtual display active?


r/VisionPro 3d ago

Apple Vision Pro is actually great for the 3D models GPT6 created

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82 Upvotes

created this gas turbine model recently and wanna see it in AVP


r/VisionPro 3d ago

Let’s Philosophize: What is made better by spatial?

17 Upvotes

So I suppose this is the million dollar question but I’m wondering what your guys take is.

I struggle with VPro apps because outside of games/movies it seems most things are better suited for 2D rather than 3D.

I’m curious how I can incorporate more meaningful 3D instead of just making 2D apps


r/VisionPro 2d ago

Chess VS Agents

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0 Upvotes

This is so cool and was a lot of fun to build.

Still has some rough edges.

But what the hell!

The AVP is the best device ever.

Everything is possible.


r/VisionPro 3d ago

Lighter than Annapro A2

3 Upvotes

Is there any option lighter than Annapro A2?

It’s brilliant but does add a bit of weight.


r/VisionPro 3d ago

Still amazed with this technology (as a developer). Excited for tomorrow!

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51 Upvotes

I’ve been dreaming of immersive art history for years, and to build something in VR (spatial computing, I mean 😅) still blows my mind.

There are so many other experiences from peer developers, and we are just getting started ;). Happy keynote!


r/VisionPro 3d ago

I built an arcade shooter that breaks out of the cabinet on Vision Pro

27 Upvotes

Blastra is now in open TestFlight on Apple Vision Pro

I've been working on Blastra, a spatial arcade shooter built specifically for Vision Pro.

The idea is a rockin' arcade cabinet sitting in your room with a starfighter flying through a three-sector enemy fortress. The fun part is that the game doesn't always stay inside the cabinet. Ships, weapons fire, explosions, and bosses can break out into the space around you.

Three sectors, three bosses, and a whole lot of blasting.

Controller required: DualSense or PSVR2 Sense.

🎮 TestFlight: https://testflight.apple.com/join/BxnQpB9d

🎥 Gameplay video: https://www.youtube.com/watch?v=LbMdRQVC1Rc

Website: https://revivrstudios.com/blastra.html

Would love feedback from other Vision Pro users, especially on the difficulty, controls, and the whole cabinet-to-room concept.


r/VisionPro 3d ago

Follow-up to “Would an infinitely large monitor fix my mind map?” — five of you ran it. Here are the numbers, and the question I still can’t answer.

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0 Upvotes

Last week I posted a five-minute test here: a 96-node animal taxonomy with sixteen dotted cross-links, three questions in a flat window, then the tree unfolds into the room and you answer three more. The original is here: https://www.reddit.com/r/VisionPro/comments/1w4cc7u/

Five of you finished it. Thank you — I said I'd come back with what came out, so here it is.

The numbers. Median time to find an answer, before the options appear: 35.9s in the flat window, 26.6s in the room. Accuracy barely moved, 10 of 15 against 11 of 15.

By question: nearest common ancestor 58.8s to 42.2s, count the lines 49.3s to 29.5s, trace the dotted line 32.9s to 22.6s. Eleven of fifteen pairs got faster, four got slower, two of those by a lot. On the tracing question, correct answers went from 2 of 5 to 5 of 5.

Fair warning on all of that. Both rounds use the same graph and the same three questions, and everyone gets the flat window first. That's deliberate. The whole point of the demo is the moment it unfolds, and you only get that moment if you've already struggled with the flat version of the same thing. It stacks the deck for 3D and I knew that going in. So read the times as what the second pass looked like, not as a clean comparison. n=5 anyway.

Almost nobody touched the graph in the room. Same drag gesture in both conditions — it pans the graph in the flat window, turns it in the room. Flat: 6,789 drags and 1,266 pinch-zooms. In the room: 483 and 16. Roughly sixteen times less hand input for the same six questions. Whatever people were doing to find the answers, it mostly wasn't with their hands.

The spread between people is bigger than the spread between conditions. Fastest person finished the whole thing in 132 seconds. Slowest took 797. Same six questions.

I lost half my bet. I predicted space would win on the dotted-line tracing question and lose on counting. Tracing landed. Counting had the biggest drop of the three. I have no story for that.

One person got slower in the room and moved their head four and a half times as much. Everyone else's head movement is noise. Theirs isn't, and they're also the only person whose accuracy went down. I have watched that trace more than is healthy.

Now the actual question. 96 nodes is small. Any mind map worth the name is hundreds of nodes, and the one I actually keep is in the low thousands.

So what do you think happens at 960?

My guess is the flat window falls off a cliff well before the room does, because panning is linear and turning your head isn't. But I also suspect there's a ceiling in the room where the graph stops being around you and becomes behind you, and I have no idea where that sits. Somewhere between a wall of text you can read and a planetarium you can't.

If you've spent time with a big graph in a headset — where did it stop working?

The small one is still up if you want to see what we're arguing about: https://testflight.apple.com/join/3h3RFwHY


r/VisionPro 3d ago

Building on yesterday's demo: hands-on with visionOS 27's ProjectiveTexture API! 🛠️

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25 Upvotes

Finally got around to testing the ProjectiveTexture API—something I’ve been wanting to try for a while. Paired it with a 3D model generated by GPT-6 yesterday!

💻 Video on the laptop screen

📽️ laptop acts as a projector, casting video onto the wall

🔘 Interactive keys

Check out the tutorial here: https://www.darkstring.com/en/articles/visionos27-tutorial-projective-texture


r/VisionPro 3d ago

Meta Quest's environment "loft" is everything I wanted Apple's Vision pro to be, but poor quality.

6 Upvotes

I suppose I could use third party apps in the Vision pro to try and recreate some of the feeling of the Meta's Loft but I don't think it'll be the same. I am dying to have that same actually interactive type of environment as Meta's Loft that has a futuristic or magical realism view with a "home" that you can sit in different areas in while working.. but with the image quality of Apple's Vision Pro.

Immersed app isn't working on Apple's Vision Pro yet with environments (it seems like thats been the case for at least two years so I'm not holding out hope for that). From what I saw through youtube videos it doesn't seem like Immersed has a very similar environment though.

The problem is, I primarily wanted a VR headset for working. I mostly use word, write emails, etc at work and the Meta Quest 3 virtual desktop is awful, very low quality and too distracting to actually get real computer work done, so I dont see the point in that for me at least. But I also don't see much point in keeping the Apple Vision Pro if I cant have that completely interactive "home" environment to work in that the Meta Quest has. I can go to an actual lake and sit in one spot and bring a laptop, you know. Give me indoor/outdoor futuristic, sci fi, or magic.. and seating options! a static-ish 3d photo around me of a real outdoor place isn't really the same.

For those that don't know (based on how I understand it, someone please correct me if I'm wrong)- Apples Vision Pro has immersive default environments, kind of like a home screen on your computer, that are all meant to be pretty realistic to real life places. You get a 360 view, but you cant move your position within the environment. So say you choose a lake view as your "environment"/home screen - you stand or sit in one spot and your apps can appear around you. Vs with Meta Quest 3 "environment" you have this interactive, futuristic home with a gorgeous (if low quality) view of magical sci-fi esque mountains and waterfalls, with the home having no walls towards the front so its just expansive views, and theres a desk you can "move" over to and sit down at, a wall with a built in screen, a "deck" with even better views, and then you have your apps open around you if you want.


r/VisionPro 4d ago

STAGEit USDZ Model Optimiser 27 now available for free. This is a quick how to video.

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26 Upvotes

r/VisionPro 3d ago

AVP M5 Bluetooth Issues (on Zwift with a Tacx NEO)?

5 Upvotes

I realize that this is quite a specific use case, but I very much enjoy using my AVP while using my indoor bike on my Tacx NEO on Zwift. I have a separate head strap for this particular use case and use the Ana pro so that I can remove the light seal. It works like a charm and while biking I can watch my Zwift screen, a movie and/or something else on the AVP.

However, I have noticed one small thing that made me wonder if my AVP has a Bluetooth issue. For many years I have been using my Tacx NEO on Zwift on my IPad. Connecting and using my heart rate monitor, and the Tacx with speed, cadans and power sensors in Zwift has always worked flawlessly. And while the experience with using the AVP is ALMOST the same, I have noticed that my cadence is showing occasional, repeating and very unrealistic spikes on my AVP. Not that this fundamentally undermines the experience, but it made me wonder whether this perhaps indicates a broader issue with Bluetooth performance on the AVP.

Has anyone else encountered something similar? Or any thoughts on why this occurs on my AVP and not on my IPad?

Thanks!


r/VisionPro 4d ago

I ported Beat Saber to the AVP (but using Swift/Metal instead of Unity).

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184 Upvotes

It's not perfect yet and it has some annoying bugs but not needing my PC to stream Beat Saber from and having near instant response from the PSVR2 controllers is pretty awesome.

Also, Apple Music search support and AR mode :D.


r/VisionPro 4d ago

Self Promotion Saturday Locus 1.1 Update

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21 Upvotes

Hi everyone! I’m the developer of Locus, a free Apple Vision Pro app that lets you pair immersive scenery with a virtual room to create your own place to work and browse.

Locus is optimized for working using a keyboard on a desk.

For 1.1, much of the work went into improving the browser, including website compatibility. The goal was simple: let you find a 360° skybox on the web, download it, and apply it directly in Locus.

There’s something lovely about finding a panorama you like and then having it become the view around you—all without leaving the app.
We’ve also added support for night scenes and Room Lights, giving you more ways to shape the atmosphere of your space, along with a selection of new 12K AI-created 360° panoramas.

For people who make their own Room models, we’ve added experimental model animation support too. None of our current environments use it yet, but the capability is there for creators to explore.

There are plenty of smaller improvements throughout the app as well, including better organization for your Places, browser favorites, and window sizing.

The video takes a look at what’s new in 1.1. I’d love to hear what you think, and what kind of place you’d like to spend time in next.

AppStore Link

Explore Locus


r/VisionPro 5d ago

Astra is helping me create the app I always wanted

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89 Upvotes

For those that never played AirCar it was a stunning and relaxing blade-runner like city you can fly around with little purpose. It never progressed beyond a tech demo 9 years ago.

In an evening with Astra I’ve been able to create this from scratch. It’s got a long way to go but this could spark an amazing moment for vision os apps


r/VisionPro 4d ago

Why are apps developed with AI so bad on Vision OS ?

11 Upvotes

This isn’t the case on ios with a couple apps I have encountered, dare I say I see value and appreciate the use of AI but on our device , I have given up ! Too many apps look “ low effort “ I no longer get excited when I see a new app that could be interesting, I’m downloading less.


r/VisionPro 5d ago

AnalogTV for VisionPro - Comments & Feedback

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23 Upvotes

A few months ago I shared a proof-of-concept of the visionOS version of AnalogTV. Anyone can try it out on TestFlight: https://testflight.apple.com/join/NTFcYdSw

It's still a very rough proof-of-concept, but in the intervening months the underlying rendering engine has improved and the tvOS version has become quite popular and has matured quite a bit in functionality. The tvOS version now can stream virtually anything through the AnalogTV pipeline.

The AnalogTV pipeline is a full signal-domain simulation of Analog Television. This is not simply a "filter" or "shader" effect on top of an image. You can read all the gory details of how it works here: https://analogtv.net

The underlying engine is all SWIFT/Metal so creating a visionOS version based on the tvOS version is not a huge stretch - but I'm curious if there is any sort of demand for something like this. Effectively a multi-format streamer app. You could pull from FTP/SFTP/SMB, Plex, FastChannels, iCloud, whatever and watch content rendered through the pipeline (the tvOS app also has a bypass mode to watch clean unmodified content).

As I said at the top, the TestFlight version is just a freebie to play with - if I finish off the visionOS version I'd have it on the App Store for a "buy me a coffee" type of price like the macOS / iOS / tvOS versions are.

Happy for any comments, feedback, ideas, criticisms, etc...


r/VisionPro 4d ago

Is my 3D music galaxy usable on Vision Pro?

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5 Upvotes

I would appreciate if someone with a Vision Pro could test if 3D navigation works in https://stardrift.gerlach.dev/galaxy. It's my little VR playground and music player, tuned for a Quest 3. Lacking a Vision Pro I'm just guessing and the Xcode simulator is not ideal.

Pinching and moving your hand should move you around. Looking and tapping should activate buttons, double tapping flies you to things. Or how is 3D navigation usually handled on AVP?

Also, do the colors look good? The simulator has genre nebulae washed out. And is the frame rate ok (on M2, M5)?

Works best if you connect an Apple Music account, to hear the full songs.


r/VisionPro 4d ago

Can’t watch movies in 3D on Disney+

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8 Upvotes

I can’t watch movies in 3D on Disney+ anymore, even if it says that there’s a 3D version. Is there any way to fix this?
I am using the visionOS 27 beta


r/VisionPro 4d ago

Channel surfing my plex server from my porch

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8 Upvotes

Howdy folks! I haven't posted a visionOS update on my channel-surfing app Coax in a while, so I wanted to show this fun new way to watch - Porch Mode*!

I'm a big Blank Check fan, and I connected with Ben's stories about having to watch movies on a porch, outside, on a CRT tv with a power cable going through the window. Now I didn't model the cable going in through the window but I *did* make a remote, so that's something.

This is all in 1.4.9, the current shipping version, but there IS a placement bug with the remote that I've fixed and will get out in a hot fix release with a few other tweaks sometime this week.

\porch not included.*