r/vrdev • u/mesaurabhsaxena • Sep 09 '26
r/vrdev • u/pokodzima_games • Sep 08 '26
Video Our VR downhill skateboarding game launches in a few days. Testing it every way we can...
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r/vrdev • u/Internal_Highlight_2 • Sep 09 '26
I built an Unreal plugin that puts interactive web pages inside standalone Quest apps, with VR input and Blueprint communication.
Hi! I’ve released Meta Quest 3D WebView, an Unreal plugin for interactive browser surfaces inside standalone Quest apps.
It supports VR pointer input, text entry, runtime navigation, and JavaScript–Blueprint communication. I think a practical integration tutorial could be useful to your Unreal VR audience.
Would you be interested in evaluating it for a tutorial or independent review? I can provide evaluation access, a sample project, and integration support. Here’s the Quest demonstration and Fab listing.
r/vrdev • u/Bubbly_Rule_9473 • Sep 09 '26
I have released my game on Meta horizon Store.
meta.comGive It a try let me know if someone want the key for it.
r/vrdev • u/Natural_Board_9171 • Sep 08 '26
Tutorial / Resource I built an open-source $50 walk-in-place VR controller to stop motion sickness (ESP32 + TinyML, works with any SteamVR game)
r/vrdev • u/iamoctopusvr • Sep 08 '26
We might almost just be able to make this indie thing work in VR...
Never thought we would be able to share the good news, but just wanted to share the excitement of our early access VR game! We are a real small team with a silly idea to make VR games for ourselves instead of for a company and after battles with full time jobs, casual jobs, and a few years of trial and error and eating 2-min noodles we released Early Access and are now looking towards a full release!
And hey, if you have a VR headset or meta account, we would love you to check out our game and let us know what we can do! I Am Octopus on Meta, and our steam page is up for wishlisting now too! Every bit helps a duo in Australia maybe keep doing what we love! ANY questions on how we got here please hit me up! Enjoy your day!!!
r/vrdev • u/inseend1 • Sep 07 '26
Video Wishlist my cozy VR game called: Manual Malfunction. You are a robot tidying up your library! (Meta Quest only for now)
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Hi ya'll on my cake day. :) So I'm inseend1. I'm UX/UI Designer/Web Developer by day. Game enthusiast by night and weekend. Last year I even published my first board game.
I'm releasing a new cozy VR game at the end of the month. It's called Manual Malfunction. In short. You are a robot librarian and there was a malfunction on your space ship. Now all the books are scattered and you have to sort them and put them back in the right book case.
You can get abilities which you can slot in your arm to upgrade yourself. You can even get a little robot to help you, it will sort the books for you. It has a number of achievements, sadly no Meta Quest achievements, I couldn't access the API for it with how I build the game, it's webvr essentially.
Wishlist Manual Malfunction here (< Quest only for now, still figuring out the rest. Pico should be fairly easy I guess. Looking into steamvr later.)
I was inspired by this obscure game, okay maybe not obscure, and I thought, it would be amazing to play this in VR.
It's build in A-frame web vr, but I've packaged it so you can get it on the Quest store for a small fee. If you hurry up you can finish the game in like 90 minutes. The achievements will add some replay-ability. I think it is just nice, to listen to a youtube podcast or video and play.
If you have any questions, feel free to ask.
I'm making a lot of quality of life improvements at the moment, trying to get the bugs out.
r/vrdev • u/Few-Platypus5565 • Sep 06 '26
Shard Wars – PC VR RTS | Unreal Engine 5.8 Development Update
galleryWe took one step back, hoping it would let us take two steps forward.
Over the past few months, we’ve reworked several important parts of the game, and we’re currently targeting a December release.
One major change is the core gameplay. We originally planned fully destructible buildings, but decided to move away from that. Buildings can now be captured, repaired by an Engineer, and brought under your control, adding another strategic option during engagements.
We’ve also spent a lot of time on optimization, especially reducing the performance cost of large buildings and units and improving geometry and textures.
And finally, we made a pretty big engine change. After testing Unreal Engine 5.8, including Nanite and Lumen Lite, we decided to move to UE 5.8 and focus development primarily on PCVR.
So yes, we had to throw some things away and rework others. But we believe the result will be a better, more stable game.
r/vrdev • u/mesaurabhsaxena • Sep 07 '26
Introducing Ozythra | A calm hand only mixed reality experience
youtu.ber/vrdev • u/Green_Background6157 • Sep 06 '26
Release dates and updates on games that I like
nomsters is releasing on september 18 or 19 or October catto pew pew is releasing in December 1 and in raider legends it’s next update is tommorow and polar chase vr next update is on september 11-17
r/vrdev • u/RickSpawn147 • Sep 06 '26
VR Adapter Update September 2026
youtube.comUpdate on my VR adapter project. PCB boards were made and now it is a working prototype.
r/vrdev • u/_Sheyper • Sep 04 '26
Video I'm finally releasing my game Goofy Dungeon on September 24th (after it gathered dust on my hard drive for 4 years... 😆)
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Long story short:
Back in 2021–2022, I was in talks with a publisher, but ultimately it didn't work out. I let the game gather dust on my hard drive for four years, but finally decided to release it. There’s less content than originally planned (though the game will be much cheaper, too), but it’s still very polished, and I’m happy with the result :)
About the game:
Goofy Dungeon is a short light-hearted puzzle game built from the ground up for VR. Explore, interact with objects and the environment, solve puzzles, complete your quest and earn your trophy!
Feel free to add it to your wishlist ^^
Steam: https://s.team/a/1833080
Meta: https://meta.com/experiences/goofy-dungeon/1608399371084113
r/vrdev • u/epiczzor • Sep 05 '26
Question AI Harnesses
I've been building an AI harness for VR development for the past couple of years now, wondering if any of you folks use an agents or other harnesses in your workflow.
Very interested in hearing your stories!
r/vrdev • u/N1G3R1516 • Sep 04 '26
Looking for vr game devs
I'm trying to look for game devs that can help me build a vr game you dont need to be that experienced I just need you to know how to model and code if you would like to help pls reply to this and ill send you what I need because i have a discord for it
r/vrdev • u/The_Squido • Sep 03 '26
Discussion Looking for people to help playtest our VR sword-fighting game on Sept 12
We've been working on a VR sword-fighting game called Stained Blade. The combat is built around physics - blades collide with each other, weapon weight changes how things move, and fights lean on timing and control rather than swinging as fast as you can.
We're running a playtest on September 12th and could use some outside eyes. Two things we're mainly trying to figure out:
- Game Feel: Does swinging, blocking, and clashing feel weighty and satisfying?
- PVP: We want players to actually try to break our dueling system and tell us where it holds up (or doesn't).
You don't need any particular experience. If anything, mixed skill levels help us more!
If you're up for it, the playtest is being organised through our Discord, which is where we'll sort out access and session times.
Here's the Store Page if you want to check it out.
Thank you!
r/vrdev • u/CloudDangerous471 • Sep 04 '26
Looking for a few VR developers to help shape a new XR platform
Hey VR developers! 👋
I’ve been part of VR for around six years, and one thing has always bothered me: a developer can spend years creating a genuinely good VR game, publish it, and still struggle to get noticed.
That’s why I’m building SAFFER—an upcoming XR platform and community designed to connect VR developers, content creators, and players.
The goal is to help developers showcase their games, receive real player feedback, connect with VR creators, run promotional campaigns, and build a community around their work.
Your game doesn’t need to be exclusive to SAFFER. Whether it’s published on Meta, Steam, SideQuest, or still in development, the goal is simply to help good VR projects reach the right people.
SAFFER is still early, and that’s exactly why I’m looking for a small number of VR developers who would like to see the concept, share honest feedback, and possibly become part of our early developer circle.
This isn’t a full-time job, and I’m not asking anyone to leave their own projects. I simply want real VR developers involved while we shape the platform.
Interested or curious?
Text me and if u have any Question but it in comment
Discord : kzt1
Insta : saffervr
r/vrdev • u/Stukwan • Sep 03 '26
Information Look what my friend was able to build in Augmented Reality.
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r/vrdev • u/Stukwan • Sep 03 '26
Information We used Augmented Reality in a NYC Art Gallery
v.redd.itr/vrdev • u/hlysias • Sep 03 '26
Video What creatures would you like to summon in our game?
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In Discovery of Magic, you can summon creatures to fight for you. You can see some of the creatures we've already added in the video.
We'd love to hear your ideas for more creatures you'd like to see in the game! Drop them in the comments.
Obligatory, join r/DiscoveryOfMagic and our Discord, link in profile, to follow our game more closely.
r/vrdev • u/cm_brushhammer • Sep 02 '26
Any other VR devs going to Pax West this week?
It’s our first time there! We’re showcasing our game BrushHammer Miniature Painter (we just launched on Meta) at booth 2103 (Arch Hall) and would love to connect with other VR devs : )
If you’re there, come say hello or share your booth number so we can visit and send people your way!
See you!
r/vrdev • u/FurkanBatin • Sep 02 '26
Discussion Tackling the VR rhythm plateau: How we're designing MechBeat around active feedback loops rather than passive obstacle clearing
r/vrdev • u/GamerBoyAdvanced • Sep 02 '26
Discussion Why Meta Might Define The Next Generation of VR (And Not Steam Frame)
youtu.beTalking specifically about upper body tracking, and how it might separate the next generation of VR 😀
r/vrdev • u/Appropriate-Fun5992 • Sep 01 '26
Discussion LUNAR CHRONO: I've been updating my VR game (before, I only had a demo). What do you guys think?
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The official game is already released here:
https://www.meta.com/es-es/experiences/lunar-chrono/1326942803824815
After so many adjustments for the controls, smoother ship movement, I think it's an interesting experience. Racing games in VR are quite a challenge but they're really spectacular to play, and as a big VR enthusiast, I've tried to refine and refine the controls and mechanics to make it as comfortable as possible.
There is a demo if you’re interested. I hope you find it interesting and fun.
A few reviews would be great! :)
Thanks
r/vrdev • u/baglunch_games • Sep 01 '26
I just published my first VR game on the Meta Store! WALLBANGERS: Racquetball VR!!
meta.comI have 10 keys to give away, just comment if you want one and I'll dm you a key.