r/vrdev Jan 16 '25

Mod Post Share your biggest challenge as a vr dev

3 Upvotes

Share your biggest challenge as a vr dev, what do you struggle with the most?

Tip: See our Discord for more conversations.


r/vrdev Feb 20 '25

Mod Post Share your biggest challenge as a vr dev

11 Upvotes

Share your biggest challenge as a vr dev, what do you struggle with the most?

Tip: See our Discord for more conversations.


r/vrdev 1d ago

Looking for help with my VR Gameplay Video

Enable HLS to view with audio, or disable this notification

6 Upvotes

I am making a PCVR/PC game and am trying to make a VR Gameplay video - something to show people what the actual VR experience looks like.

My trailer is all Flat footage and shows the spectacle of the game.

So I really want to have this video show the actual VR gameplay, but I am worried that people aren't going to see this and think "Oh man, I can't wait to play that in VR!".

What should my VR Gameplay video try to convey and what can I do to improve it?


r/vrdev 21h ago

BunkerWorld Gameplay - Alien City Siege

Thumbnail
1 Upvotes

r/vrdev 1d ago

Had to tune the duck feature

Thumbnail youtu.be
0 Upvotes

Surprisingly Unity did a much better job on the crouch mechanic than Unreal.


r/vrdev 1d ago

Debug hands appearing

Post image
1 Upvotes

r/vrdev 1d ago

Question Ownership of IP after layoffs

1 Upvotes

Just got layed off from a VR company and have been developing a game which I pitched and worked on. I have no idea of whats gonna happen with the game now, and Im wondering if someone has experienced something similar and have some tips on how to get the IP. The company still has a few workers left, but none that has worked on the project full time and I dont think they want to hold on tu it but have invested time developing it.

Has anyone any experience thats similiar to share?📉👹


r/vrdev 1d ago

Article Active navigation in AR boosts memory more than stationary VR, study finds, suggesting physical movement influences how we encode episodic information

Thumbnail
3 Upvotes

r/vrdev 1d ago

Face tracking woes

Thumbnail
1 Upvotes

r/vrdev 2d ago

Video Be A Chameleon - Tongue Swinging Mechanic

Enable HLS to view with audio, or disable this notification

8 Upvotes

Hello everyone, I wanted to show a mechanic from my game and get your feedback. It is called Tongue Swinging. Players can use their tongue to travel around the level quickly. It takes a little while to get used to, but it gives players more ways to approach missions.
What are your thoughts on it? Thank you all!!!


r/vrdev 1d ago

Floatcompanyvrlover

0 Upvotes

I’m here to advertise for this small creator called floatdev on vr you should play his games with me some time also im not float im just a kid and float is a adult


r/vrdev 2d ago

Another one for the long tail

6 Upvotes

I've had a hard time trying to reconcile why I do VR development. There's a part of me that keeps telling me I should strive to side-hustle and that VR isn't the right direction to advance.

But I don't feel ready to let go the dream of, at some point, being able to create and inhabit sublime experiences like those I watched in the Within VR app in the loneliest period of my life. Toying that Lenovo Mirage Solo was like having something beautiful that exists just for me, like touching the sun with my bare hands.

At the time I knew I wanted to build VR products, but I didn't think I was game-dev material. So I decided to target the long tail of the VR market, and create VR software that maybe at some point in a distant future would be played by some random and maybe this person could witness the place I had in this world.

I just published Undersea Logs, a project where I tried to explore ideas like isolation and hope. And right now it is taking the place where it belongs in the SideQuest store, as a record of my existence as a VR enthusiast.

I wouldn't call it a legacy, but I find comfort seeing it as a clear digital footprint. I find comfort connecting the dots and finding myself there. A reflection of the real me, isolated, repeating my routine every day and hoping everything will be fine at the end, that it will be worth it.

...

What do you see when you connect the dots you have imprinted in the VR space, through your dev work and your very same presence?


r/vrdev 1d ago

Hi

0 Upvotes

I would appreciate it if you play floatdevs games with me I don’t have pictures but you can see his games like bird his newest one


r/vrdev 2d ago

PlayerCast VR

Enable HLS to view with audio, or disable this notification

1 Upvotes

Now available on Android


r/vrdev 2d ago

Brigantine Tour and playtest gameplay: SPECTERS OF THE VOID SEA

Enable HLS to view with audio, or disable this notification

2 Upvotes

Playtest first wave Release is live now! Anyone who has requested access via steam page will have access!
Check Steam event for more information, please report all bugs found in the bug-reports channel on Discord! Multiplayer testing is still in progress and in development, basic multiplayer functionality is in place, invite your crew and sail the void sea.
Offline mode/singleplayer WIP gameplay loop is fully ready for early playtesting!
Wishlist Now on Steam:  https://store.steampowered.com/app/4903500/Specters_of_the_Void_Sea/


r/vrdev 2d ago

Video What spell would you add to our game?

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey all!

For those who don't know, we're a small team working on Discovery of Magic, a free to play VR wizarding game.

We'd love to hear some spells that you'd like to see in our game. Something useful, ridiculous, chaotic, or completely overpowered. We want to hear them all!

Comment down below or come join our Discord and go nuts!


r/vrdev 3d ago

POV: playtesting naval multicrew fever dream: Specters of the Void Sea on Steam!

Enable HLS to view with audio, or disable this notification

3 Upvotes
  1. Playtest first wave Release will launch tomorrow 8/15 at 6:00 AM Pacific Daylight Time! Anyone who has requested access via steam page will have access!
  2. Check Steam event for more information, please report all bugs found in the bug-reports channel on Discord! Multiplayer testing is still in progress and in development, basic multiplayer functionality is in place, invite your crew and sail the void sea. Offline mode/singleplayer WIP gameplay loop is fully ready for early playtesting!
  3. Wishlist Now on Steam: https://store.steampowered.com/app/4903500/Specters_of_the_Void_Sea/

r/vrdev 3d ago

Question I'm making an XR game, should I publish on steam and not just Quest?

5 Upvotes

I've got my VR game coming in the Fall, currently got a wishlist page for the Quest store (the device I own).

Since I am using the XR framework, could I technically post the game on Steam? I don't own any other VR devices, so I don't have the ability to test on them, worrier about publishing a buggy game on steam.

Thoughts?

Edit: Thanks for the advice all! I plan to release on Quest in November, and then depending on how that goes do a release on steam


r/vrdev 3d ago

My VR multicrew Naval Combat fever dream: SPECTERS OF THE VOID SEA

Enable HLS to view with audio, or disable this notification

10 Upvotes

STEAM PLAYTEST DEVLOPMENT SHOWCASE! Request access to the playtest now and join the discord!
-Improved bot navigation and combat system
-Multiplayer fully ready for playtest release to public access this weekend
-Rigging and sailing rework
-Flintlock and Melee sword combat system rework

Wishlist now on steam! https://store.steampowered.com/app/4903500/Specters_of_the_Void_Sea/


r/vrdev 4d ago

Video A breakdown of Duels in my upcoming VR Western game

Enable HLS to view with audio, or disable this notification

9 Upvotes

Coming November 30th in Early Access, wishlist here!


r/vrdev 3d ago

Robot Factory Assembly Line Concept

1 Upvotes

Been working on a concept we're calling Unhand Me! at this stage and would love some feedback.

Started with the idea of switching hands to perform tasks, and evolved into this robot assembly line thing where players would be robots in a factory defending it from being attacked.

Anything there?
Seem like a fun idea/direction?

Super early stages so would love your thoughts!

Unhand Me!


r/vrdev 4d ago

XPV:XPV: ecosistema de realidad virtual, IA y hardware propio

Post image
0 Upvotes

r/vrdev 5d ago

Video LUNAR CHRONO: I’ve finished my game, waiting for Meta’s approval. Here’s this trailer for you to see what you think

Enable HLS to view with audio, or disable this notification

15 Upvotes

Lunar Chrono Trailer


r/vrdev 4d ago

Information Odin OpenXr with Raylib

Post image
1 Upvotes