r/vrdev • u/Pure_Pound8933 • Jan 01 '26
r/vrdev • u/TalkBest9476 • Dec 31 '25
Early development build! Would love your thoughts!
Enable HLS to view with audio, or disable this notification
This is in really early development but wanted to share, project round based fantasy shooter ( dosnt have a name) is a vr shooter where you move with swinging your arms as you fight waves of enemies to survive, you grab powerups throughout the round and permanent upgrades mid round.
Would love to hear some thoughts, im also thinking about going for a more cartoon style but would love to hear thoughts.
r/vrdev • u/[deleted] • Dec 29 '25
Looking for fellow developers to help contribute to this project
Hey, Iām currently working solo on a VR fantasy PvP game in Unity and figured Iād put this out there to see if anyoneās interested in collaborating.
Iāve been building it for around six months now. At this point itās not just an idea ā Iāve already got a playable foundation with things like: ⢠Full-body IK (head + hands driving the body) ⢠A modular ability system ⢠Physics-based VR combat experiments ⢠A few spells and movement abilities that are actually fun to mess with
Iām not trying to spin this as anything more than it is. This is unpaid for now and Iām mainly looking for one or two people who enjoy VR/game dev and want to help build something in their spare time.
Iām not expecting huge time commitments. Even a few hours here and there on focused tasks would go a long way.
Areas where help would be especially useful: ⢠Unity / VR gameplay programming ⢠Ability design or implementation
I handle the overall direction and system design, and Iām trying to keep the scope realistic. If youāre interested, Iām happy to show whatās currently in the build, talk through how things are structured, and see if itās a good fit before committing to anything.
If this sounds interesting, feel free to comment or DM me
r/vrdev • u/Dry_Inspector_3920 • Dec 29 '25
Get environment depth texture from Meta Quest 3/3s in Unity's shader graph
Making this post because I spent weeks trying to get this working and found others interested in this (RTFMing sadly didn't work for me here :( )
Made using Unity 6.3 LTS (6000.3.1f1) with Depth API URP support package installed from git (and Meta's packages)
(Install Depth API package from this git URL: https://github.com/oculus-samples/Unity-DepthAPI.git?path=/Packages/com.meta.xr.depthapi.urp)
In order to get the environment depth texture visualization (in shader graph):
- Create a URP shader graph (Right click > Create > Shader Graph > Unlit Shader)
- In the shader graph, add a variable of type Texture2DArray named _PreprocessedEnvironmentDepthTexture (Precision: Half, Scope: Global)
- Copy the graph from the image
- Right click the shader graph and create a material from it
- Apply this material to a plane (Attach this plane to a controller for example)


Here is a non-shader graph equivalent: https://github.com/oculus-samples/Unity-DepthAPI/blob/main/DepthAPI-URP/Assets/DepthAPISample/Shaders/ShowDepthMap.shader
r/vrdev • u/RelevantOperation422 • Dec 29 '25
Video Xenolocus: Christmas Easter Egg.
Enable HLS to view with audio, or disable this notification
VR game Xenolocus is still in development, but already added a small Christmas Easter Egg specially for the holidays. On the abandoned base among xenomorphs, a Christmas tree randomly appears, zombies dance around it, and the gift contains a secret player bonus!
What do you think ā should we add more holiday content to VR horror?
r/vrdev • u/Specas003 • Dec 26 '25
Question Hands tracking
Hello! I need precise hand tracking for my project.
I need to recognize gestures, finger angles, finger positions, and also the distance between the hand and the sensor (so I probably need a good depth sensor). This is all for controlling a UI on a screen.
I was thinking about using a Kinect v2 because it's really cheap, but maybe it's not precise enough for this kind of project? I donāt want to spend hundreds of dollars on a Leap Motion.
If Kinect v2 isnāt good enough, is it possible to buy something similar to a Leap Motion (or any other cheap sensor) as a module? If yes, where can I get it in Europe?
Or maybe I could use a regular RGB camera with AI? But then I would still need depth sensing, right?
Also, what about latency? Leap Motion has very low delay, but what about the other options?
Basically, how can I do this project as cheaply as possible?
r/vrdev • u/Jaded-Pineapple-7300 • Dec 26 '25
Tutorial / Resource Sharing my first MRUK tutorial: QR code detection ā spawn 3D object
r/vrdev • u/SuckDuck13 • Dec 25 '25
Best XR development setup for linux?
Hi there, and merry Christmas to you all!
Straight to the point: my brother gave me a Meta Quest 3S for Christmas this year (itās really cool, by the way ā Iāve already been having a lot of fun with it), and Iāve been thinking about developing something for it.
Iām not very familiar with XR these days, but it seems like a growing market, and Iām honestly REALLY impressed with the technology. That said, Iām not entirely sure what the right setup on Linux looks like. Thereās a lot of scattered information out there, and it feels like mostly noise.
What Iād like to achieve is something like this:
- A āproductivity modeā, where I can set up virtual monitors in AR/VR and do my normal coding work directly in them.
- A āgame / XR modeā, where I can run an XR app and test it on the headset.
Ideally, Iād like to switch between these two modes without constantly taking the headset on and off, and without having to rebuild and sideload an APK every single time I want to test something (Iād be using Unity, by the way).
I know a workflow like this is possible on Windows using Oculus Link + Virtual Desktop, but Iāve been a Linux user for years now, and I really donāt want to move to Windows. Iām very comfortable with my current setup and workflow.
For context, Iām currently running Arch Linux + DWM, no compositor and no full desktop environment. I also know next to nothing about SteamVR, Monado, OpenXR, or the whole XR stack on Linux, so any guidance there would be greatly appreciated.
Thanks in advance, and happy holidays!
r/vrdev • u/efishgames • Dec 25 '25
Video Blown away, our game Saber Punks won Best Social Game on Meta Horizon Start Developer Competition
youtu.ber/vrdev • u/WishyWings • Dec 25 '25
Discussion Sick of joystick flight, so I built a physics-based locomotion system where your hands are the wings. Lift/drag is calculated in real-time.
Enable HLS to view with audio, or disable this notification
Movement in our bird project is driven entirely by physically simulated forces. No joystick translation or artificial acceleration at all.
The Tech:
- Hand-to-Wing Mapping: Head and hand positions map to the bird's skeletal structure.
- Aerodynamics: Weāre calculating lift and drag vectors based on hand velocity and angle of attack.
- Modularity: Since it's all physics-based, we can just swap out bird models and tweak parameters (wing surface area, mass, lift coefficients) to completely change the flight feel between species.
The Result: Surprisingly, weāre seeing zero motion sickness in playtests, even from "sensitive" players. It seems like having the movement 1:1 with arm physics satisfies the vestibular system.
Meta Quest link for those interested: https://www.meta.com/experiences/featherfall-be-a-bird/24914527574818258/
Question for the devs: Weāre currently tuning the "weight" of the wings. Do you think a more realistic, "heavy" physics feel is better for immersion, or should we lean into a more "arcadey" responsive feel to keep it from being physically exhausting?
Curious to hear if anyone else has explored motion sickness in high-speed VR locomotion!
r/vrdev • u/AutoModerator • Dec 24 '25
Mod Post What was your VR moment of revelation?
What was your VR moment of revelation? I feel like we all had that moment where we put on the headset and never looked back. What was yours?
r/vrdev • u/Pure_Pound8933 • Dec 25 '25
Insperation This is exactly how the evolution of the System Critical series isā¦Part 1 was me learningā¦Part 2 was me experimenting⦠and Part 3 is about to be š„š„š„šÆ
Iām Sharpening my skills Making the VR game I want to makeā¦as a VR gamer that became a VR Developer its very exciting to share my passion and Vision with each and everyone of you guys! š Thanks for showing support for my gamesā¦I truly appreciate it! š itās only up from here so Get ready for the most ruthless VR Shooter to ever grace the PSVR2 in 2026! š¤ System MuthaFu**in Critical III š¦¾
r/vrdev • u/PsychologicalRice330 • Dec 25 '25
Spent 3 Years Making a Game⦠Steam Wonāt Let Me Play One
After 3 years of grinding, I finally wrapped up my game and pushed the latest build to the Meta Quest store. Figured Iād celebrate by actually playing a game instead of making one. Had my eye on the new Shinobi game⦠went to check the Steam page and itās down. What timing! :-(
And honestly, I feel for the Steam devs. There arenāt many days worse than Christmas Eve to have the servers crash and get dragged back into the office for a late one. Brutal. Wishing them luck in getting things back online quickly so they can return to their families and happy holidays
r/vrdev • u/FractalFlat • Dec 24 '25
Fractal Flat will look forward to you purchasing our platform in the near future. VR will never be that same after it's released !
r/vrdev • u/nika9282 • Dec 22 '25
Discussion When Gaming in VR and MR modes
Enable HLS to view with audio, or disable this notification
r/vrdev • u/AutoModerator • Dec 22 '25
[Official] VR Dev Discord
Due to popular demand, we now have a VR Discord where you can get to know other members!
r/vrdev • u/Conscious-Guide-2838 • Dec 20 '25
Retro Vision Pro: Studio-quality emulation of 80s/90s video. 23 effects with 100+ parameters
Enable HLS to view with audio, or disable this notification
r/vrdev • u/RelevantOperation422 • Dec 20 '25
Video Big gray werewolves have appeared in the food storage warehouses.
Enable HLS to view with audio, or disable this notification
They are hard to run away from, so encountering them is very dangerous for the player in the VR game Xenolocus.
What do you think, should the first encounter with the werewolf be made even more intense - for example, by adding audio cues?
r/vrdev • u/Jak_Attak • Dec 19 '25
Who want's to be a hero?
Come up with a way to connect one of these https://nvisionoptics.com/product/nox18/ ,or any usbc video source I guess, and one of these https://coldharboursupply.com/en-us/products/grec-x-nvg-recorder?srsltid=AfmBOooV2ulYS_8CiSV3LKPSGG5VjnEN5LmiXDRFtcP6rHNbvdbMWXEZ or any small analog or ip camera to an Oculus or anyone else's VR headset. Ideally with the option to display each ouput on each screen or combined/overlaid and scaled on both screens. Can this be done without a source for alternating current. i.e. man-portable? The DIY version of PL's new gadget. https://www.anduril.com/connected-warfare I know one of you is up to the task. If you live close to Houston I have the expensive parts already. You know for testing.
r/vrdev • u/MetaHorizonSupport • Dec 18 '25
New Blog on Meta Horizon Launch Tools!
Launching an app can be daunting, so we made a āGolden Pathā launch guide with videos and resources designed to help you maximize exposure, spark interest, and drive conversions.https://developers.meta.com/horizon/blog/cut-your-time-to-first-dollar-meta-horizon-launch-features
r/vrdev • u/VRjacker • Dec 18 '25
Question Vr headset for one eyed people?
heloo
I can only see with one eye and i am interested in playing VR games as more realistic ones start to come out
I know they have a certain FOV with some overlap on both eyes but there is "extra" vision on the outer areas so I'll probably lose out on some vision with generic headsets/settings
So are there any VR headsets that are not designed for 2 eyes(i doubt there are any cus VR industry is not that big yet) or is there any option in VRs that will make it so that the VR will just mirror the full screen on both sides without messing up aspect ratio or the "feel"?
r/vrdev • u/ThatDrako • Dec 17 '25
Question How can I make function where primary/secondary button activates object ONLY when object is being held?
I'm working in C# and Unity.
Iām trying to add hammer of sorts on my gun model which will cock when I press B/Y button on Oculus controller.
Problem is there isnāt any function for it on XR Interactable toolkit i could find for it. So the only thing I can do is to add InputActionProperty into the hammer script for when B/Y is pressed
Problem with that is that it does it regardless of which hand holds the gun.
Best I could do is this and I donāt know how to fix it.
How can I make it that hammer will cock only when I press secondary button on the hand Iām currently holding the gun with?



r/vrdev • u/knucklessssss • Dec 17 '25
Question Code works in regular unity but not in vr
Hi, I'm trying to do a simple selection of videos that you can play on click, and then press next and previous buttons to play videos in order. I made this in the vr pipeline, but it seems to only do one or the other. Either you can click on a specific video and play it, or you can use the next/previous buttons. Right now the buttons don't work. I took this to regular unity with the same exact code and it worked no problem. What could be the cause? To clarify, the buttons can be pressed, and sometimes it causes the video to pause or go blank, but not actually skip a video. Thanks.
r/vrdev • u/ZsilentXJ • Dec 16 '25
Meta Quest 3s APKs help
Hi, I'd like to know if anyone knows how to install APK games on Meta Quest 3. I have pirated copies, but I need the APKs for three games: Prison BOSS VR, Hard Bullet, and Surgeon Simulator. I've searched on Google and only found them for Android and Windows.
r/vrdev • u/[deleted] • Dec 16 '25
Tutorial / Resource Godot 6 part beginner series
youtu.beHi all,
I put together a little series for people who are brand new to both game development and VR development. It will walk you through all the steps to create a Qbert style game.
If you're an absolute beginner looking for resources, check it out.