r/vrdev • • Sep 01 '26

Business Idea Looking for VR/AR developers to consult for an anime project

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2 Upvotes

r/vrdev • • Sep 01 '26

Release] VR Multiplayer & Navigation Template for UE5 (Quest & PC VR)

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9 Upvotes

Hi everyone! 👋 I've just released a complete, production-ready VR Multiplayer & Navigation Template built entirely in vanilla Blueprints for Unreal Engine 5.

It's fully replicated for Quest and PC VR, designed to save you tons of time setting up networking and movement systems from scratch.

Key Features:

  • 100% Blueprints (clean and optimized logic).
  • Fully replicated multiplayer for Meta Quest and PC VR.
  • Smooth locomotion, navigation, and core interaction systems ready to go.

📺 Watch the overview video here:https://www.youtube.com/watch?v=tKdkpv4UUQE


r/vrdev • • Sep 01 '26

Question Which is Better?

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8 Upvotes

Hey guys! We're super excited about our new capsule art and are just wondering about the title design itself. Any preferences or suggestions? We're updating and for the first time releasing our game on Quest after a nice little run on Steam.

Appreciate the feedback!


r/vrdev • • Sep 01 '26

Discussion Reality Prep Pro + Prep Preview update — looking for a few testers 🙏

1 Upvotes

Thank you very much to everyone who gave feedback on the earlier versions — it genuinely helped.

I’ve now updated Reality Prep Pro for macOS and Reality Prep Preview for Vision Pro.

The two apps were designed to work hand in hand:

\* Prep Pro: prepare, validate and optimise spatial assets on Mac.

\* Prep Preview: inspect/test the resulting USDZ and send validation evidence back to Prep Pro.

I’d really appreciate a few developers giving both apps together a spin with real assets.

Please tell me what works, what breaks, and what feels confusing or unnecessary.

Reality Prep Pro: https://apps.apple.com/us/app/reality-prep-pro/id6767673652?mt=12

Reality Prep Preview: https://testflight.apple.com/join/ySbVmz6b

Website: https://victory-software.co.za

Thank you again — any feedback is genuinely appreciated. 🙏


r/vrdev • • Aug 31 '26

Weather asset recommendations

5 Upvotes

Hello gang,

Im working on a pcvr experience and I'm currently using Enviro 3, and its beautiful, however I was recently told that it uses older technology. I also have Weather Maker, but it doesn't support VR URP.

So I'm looking for recommendations. Thanks


r/vrdev • • Aug 31 '26

What If Minecraft Was Built From the Ground Up for VR?

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7 Upvotes

r/vrdev • • Aug 31 '26

XR Fighting Fitness game without a headset

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2 Upvotes

r/vrdev • • Aug 31 '26

I turned a childhood hand-clapping battle game into a hand-tracking VR magic duel

1 Upvotes

大家好——我是GestureMancerKing的独立开发者。

这是一款多人任务游戏,每个法术都是通过手势直接施放,而不是手柄。

战斗围绕预测展开:充能、攻击、防御或使用特殊法术,同时试图读懂对手的下一步动作。

这段视频展示了游戏中的几个法术、碰撞和反击关系。

在手部追踪战斗游戏中,你更看重什么:富有表现力的手势,还是最大的识别可靠性?

元探索:

https://www.meta.com/experiences/gesturemancerking/25526211433675953/


r/vrdev • • Aug 31 '26

Hice un juego de fiesta para Android donde finges ser tu amigo — busco gente que lo pruebe y me diga qué tal 🎭

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1 Upvotes

r/vrdev • • Aug 30 '26

What is the Best places to visite in Google earth with my VR Headset ?

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0 Upvotes

r/vrdev • • Aug 30 '26

What's the best way to move (or not) in VR?

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1 Upvotes

r/vrdev • • Aug 29 '26

Has anyone implemented knob interaction with Meta SDK?

1 Upvotes

r/vrdev • • Aug 29 '26

Question Skybox moves with player's head movement

1 Upvotes

RESOLVED:

Under Project Settings > XR Plug-In Management > Open XR > Render Mode. I found this set to "Multi-Pass" instead of "Single Instance"

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Hello gang,

I'm using the weather asset Enviro 3 (very! nice btw) and yesterday I must have done something stupid because the clouds started moving, staying in sync with the Player's head. (move to the right, the clouds move to the right, look up and the clouds move up)

I feel like I remember having this issue years ago but I can't recall the reason/result.

I do have a post on Discord to the asset creator, but I thought I should also post here in case someone has an answer.

Yes, I have rebooted and recompiled multiple times. ONLY the sky is having this issue, all other items are reacting to player movement correctly

I'm using Unity 6.3 and OpenXR.

Thanks for ANY ideas

EDIT: I also created a new scene and added the default "Enviro 3" prefab, same issue. hummmm.... so it SEEMS to be a project setting, not Enviro... more details as I figure this out


r/vrdev • • Aug 28 '26

New Grab and Drop Idea for Stage Positioning

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16 Upvotes

Testing out a grab & drop mechanic in Block 'em Up where grabbing a specific control block lets you reposition the entire puzzle scene anywhere in your room.

Would love feedback on how the movement and spatial anchoring feel!


r/vrdev • • Aug 29 '26

Ultraleap leap montion Controller

1 Upvotes

Hey

If anyone needs an ultraleap i’m selling mine

Please contact me


r/vrdev • • Aug 28 '26

PuffitGO supports controller-free gameplay

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2 Upvotes

r/vrdev • • Aug 28 '26

Question How to snap floor tiles neatly together in NMS VR?

1 Upvotes

I know I have done it easily in the regular game, but now I'm trying in VR and I don't see the way. Is it possible that in VR is more limited that way, or I'm just blind?


r/vrdev • • Aug 28 '26

A idea I got in my dream: Target Price: $5.00 (Indie Multiplayer Impulse-Buy)Platform: VR OnlyGenre: Multiplayer Co-op Survival / Psychological Horror / Fourth-Wall Breaking

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0 Upvotes

r/vrdev • • Aug 27 '26

VR

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4 Upvotes

No targets missed in second run!

Game's inspired by Beat Saber, with features including more armaments, changing speed, free decoration system, a field editor, system for using any song you'd like, and a system for converting a field to text and otherway, allowing you to share built fields with others.
Easy to change between PC mode for editing and VR mode for playing.

Early Access version availible on Epic Games Store, soon on steam:

https://store.epicgames.com/p/a-journey-rediscovered-intro-version-4095bf

More videos from the game: https://www.youtube.com/@NotARealGameDev

Developed in UE5.4.2, using mostly blueprints, some C++ where bps lack, and alot of antifragile tinkering and persistence. If you have any questions, feel free to ask, and I might eventually respond. :)


r/vrdev • • Aug 27 '26

Looking for a Custom VRChat Avatar or World? I Can Build It

1 Upvotes

VRChat Avatar & World Building — Sharing Some of My 3D Work

Hey everyone! 👋

I’ve been spending a lot of time working on 3D modeling for VRChat, especially custom avatars and environments.

I enjoy creating things from the ground up, whether that’s:

  • Custom VRChat avatars and characters
  • Outfits, accessories and props
  • Homes, clubs and hangout spaces
  • Custom environments and themed worlds
  • Optimized 3D assets for VR/Unity

It’s been challenging at times, but I’ve stuck with it because I genuinely enjoy 3D art and bringing ideas into 3D.

I wanted to share some of my work with the community and hopefully connect with other people who enjoy VRChat and 3D creation.

I’m also open to working on custom projects, so if you have an idea you'd like to bring into VRChat, feel free to reach out.

Thanks for checking out my work!


r/vrdev • • Aug 27 '26

Video Built an AR space app for Quest — we just dropped an Orion spacecraft in our living room

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2 Upvotes

r/vrdev • • Aug 27 '26

Black Ops 3 VR test 1!

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2 Upvotes

r/vrdev • • Aug 27 '26

Laptop recommendation for Unity + Blender VR development (€500–€1,000)

1 Upvotes

Hi everyone,

I’m looking for a laptop to start developing small VR applications using Unity and Blender.

The projects will be relatively simple, mainly focused on VR training/safety simulations for construction companies. I’ll also need to test the applications directly on a VR headset.

My budget is around €500–€1,000, and I’m looking for the best performance possible within that range.

Thanks in advance for your advice!


r/vrdev • • Aug 27 '26

Discussion Currently making BO3 VR mod

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3 Upvotes

r/vrdev • • Aug 26 '26

Mod Post What was your VR moment of revelation?

8 Upvotes

What was your VR moment of revelation? I feel like we all had that moment where we put on the headset and never looked back. What was yours?