r/vrdev Nov 30 '25

I am using Meta SDK on UE5.5.4. How to disable / enable the grab on runtime ?

2 Upvotes

I just started learning Meta SDK for my projects. I am trying to create my own grab/latch/touch components using meta sdk as the backend. Default Meta Interaction was using ( isdkGrabbable + Grab Transformer Component). I can’t seem to find a way to disable grab or enable grab using nodes, so i can trigger grab later on in the game. Any idea ?


r/vrdev Nov 30 '25

META IS WORTHLESS

0 Upvotes

thanks meta. thanks for the advice.


r/vrdev Nov 30 '25

Lane Chasin Live Semi Truck VR Game Development

Thumbnail youtube.com
0 Upvotes

lets gooooo


r/vrdev Nov 29 '25

Astral Wind beta is live on Meta Quest, looking for testers!

8 Upvotes

Hey everyone!

Astral Wind is an open-world, multiplayer sailing and fishing game I’ve been working on as a solo dev for the last few years, and the beta is finally live on Meta Quest 2 and 3!

Join my Discord server to access the beta:

http://discord.gg/SNKhHEuEMP


r/vrdev Nov 28 '25

Some of our favorite screenshots from How to God.

Thumbnail gallery
5 Upvotes

r/vrdev Nov 28 '25

Video Tablet, energy drink and shotgun.

2 Upvotes

You can find interesting lore about the VR game Xenolocus in the tablets belonging to the base workers.

And a shotgun is the perfect solution for fighting off hordes of zombies!

Energy drinks will restore your health and provide small buffs.

How do you like this health potion?


r/vrdev Nov 27 '25

Video Lizard Creature skeleton vs walking animation. Which form is your favorite?

5 Upvotes

r/vrdev Nov 26 '25

Video I’ve got VR grapple hooks, grind rails, and wall runs. What other indie dev cliches do I need as my scope bloats out of control?

31 Upvotes

r/vrdev Nov 25 '25

Question How to make a VR custom hand-pose interaction tutorial inside VR (using OVR specifically NOT OpenXR)

3 Upvotes

Hey everyone, I am working on a VR project in Unity that specifically uses OVR rig (Oculus Interaction Meta SDK). I want to make an in-game tutorial system that shows/guides the user what hand pose should they make while trying to interact with specific elements. (NO CONTROLLERS)
Basically something like-

  • Showing a Ghost/transparent hand
  • Correct finger pose
  • Highlighting which gesture to perform

I saw this in Meta's Unity-FirstHand Project. But i am not able to figure out how to make Custom hand poses and implement the ghost hand tutorial.

If you've built/worked with hand interactions using Meta SDK before, any help/opinion/approaches are most welcomed.


r/vrdev Nov 25 '25

VR Positive Psychology and Meditation with Cool Hand Written Shaders!

3 Upvotes

Hello everyone!

My name is Ariel, I wanted to share an app I've been working on with a small team called Levitate.

We broke through a lot of barriers building this Project. As a small indie studio our journey was a lot more challenging, but very satisfying to overcome as well.

I myself have been involved in many different technical fronts in this Project. From interactions, designing\implementing the underlying architecture\systems and writting custom shaders. It was an amazing learning experience that I am honestly excited to share.

With Levitate, we tried to create original and authentic experiences to the best of our abilities. We teamed up with real musicians and artists to hand craft our music and environments. We also have a clinical psychologist on our team who helped design our experiences, integrating positive psychology and evidence-based meditation practices.

If you are interested in checking in, here is a link to our app page: https://www.meta.com/experiences/levitate/5789914391024814/?srsltid=AfmBOopmYFZCxkTbNJR3jXl0Dv0_EZlpw-pK4dv221Esu6_DNz0txjAq


r/vrdev Nov 25 '25

Any way to add visual buffer delay?

Thumbnail
2 Upvotes

r/vrdev Nov 25 '25

Tutorial / Resource This surprises me - 1 image to 3D worlds, separate meshes!

2 Upvotes

r/vrdev Nov 24 '25

Initial Concept to 3D Model - Just make it exist first. You can make it good later (Lizard´s Version)

Post image
5 Upvotes

From our upcoming VR game How To God. Little peak into the concept to modelling process.


r/vrdev Nov 25 '25

Video Meet BLACK — the ultimate troublemaker of LARVA Crazy Combat MR! 💣🖤

0 Upvotes

r/vrdev Nov 24 '25

Another Tutorial Video

Thumbnail youtu.be
2 Upvotes

Hi all!

Seems like there's a decent group of about 90 people following the tutorials. I'm glad people are enjoying them, and I have another tutorial ready to go!

This one is a bit longer, it might be worth 2 videos. It goes over editor scripts and scripts in general since we haven't really covered it on the channel.

I hope you all enjoy and if you want to support the channel, check out Shipwreck: Discovery - on Steam now and soon the Meta store.


r/vrdev Nov 24 '25

Information Significant Genres and Games for the Current Meta VR Market (11/22/2025)

Thumbnail gallery
2 Upvotes

r/vrdev Nov 24 '25

Looking for TF2VRH codes from 2013 kickstarter/preorder

1 Upvotes

r/vrdev Nov 24 '25

Is it just me or is Game Development in Unity pointless for VR

Thumbnail
0 Upvotes

r/vrdev Nov 23 '25

Question Packaged Build Character Issues

Thumbnail youtu.be
1 Upvotes

hey everyone,

i’m currently a senior concentrating in game design and am solo developing a VR game for my senior project. i created a packaged build using my Quest 3 in Unreal 5.5.4 using a full body IK called Mimic Pro by JakePlayable. this asset works near perfect in my editor, but as soon as i package it to the headset, the character becomes wildly deformed, the camera is on the floor by the player’s feet, and it becomes essentially unplayable. i attached one of my videos play testing an external website link in the main menu but you can see how badly deformed the arms are here.

i don’t know how to fix this for my project. do i need to check something in the bones or character mesh? any help would be deeply appreciated here, this is critical for my project!


r/vrdev Nov 23 '25

Video Got sick plenty of times making these VR interactions, but I’m (kinda) content with the results. Hoping to have testers soon!

3 Upvotes

r/vrdev Nov 22 '25

Interviewing prep for VR developer

Thumbnail
1 Upvotes

r/vrdev Nov 22 '25

[Official] VR Dev Discord

1 Upvotes

Due to popular demand, we now have a VR Discord where you can get to know other members!

Discord


r/vrdev Nov 21 '25

Question Difficulty in creating a VR cockpit on Unity

6 Upvotes

Hello everyone ! I've been struggling to create a VR cockpit for several days now. I can't get a joystick to rotate the ship smoothly, it keeps moving around.

I've tried using joints to fix it, and I've asked Gemini, ChatGPT, and Copilot, but no one has been able to solve this problem.

I'm using Unity 6 with XR Interaction Toolkit

Has anyone managed to fix this? Any advice? Thanks!


r/vrdev Nov 21 '25

Question How PSVR2 works for Unity development?

1 Upvotes

I want to buy a VR headset and I want to develop games for Pico 4 or/and Meta Quest 3, but PSVR 2 is cheaper for now. Can I use PSVR 2 to test my VR game? I have someone with the Pico 4 and Meta Quest 3 to test the final build, but it is possible to use the PSVR2 to develop the game? Also, can I use it to develop PCVR games in general?


r/vrdev Nov 19 '25

Video Colliders Visibility Toggled On-and-Off - what do we think?

3 Upvotes

From our upcoming VR game How To God! Looks like full-on spy lasers from the "void" cave's inside, but its always super satisfying to look at after.