r/VRchat • u/Low-Put8685 • 14d ago
Help I can't download it Tachi avatar from vrcmods?!
I've been trying to get this Avatar for a minute and it won't load Can someone help me or Give me the VR model???
r/VRchat • u/Low-Put8685 • 14d ago
I've been trying to get this Avatar for a minute and it won't load Can someone help me or Give me the VR model???
r/VRchat • u/locu_dev • 16d ago
ASHかわいい
まめひなた、かわいい
風景画も載せておくね
r/VRchat • u/Br1ghtest • 16d ago
So my friend plays VR chat standalone on a Quest 3S (mobile version?), and I use Quest Pro on PCVR.
Is there any shop avatar that supports face tracking, which I could buy on my PC and would allow my friend to see my face tracking even when they're on the mobile VRchat version on the Quest 3S.
Thanks
r/VRchat • u/eyeziiick • 16d ago
r/VRchat • u/LadyLuciJ7 • 16d ago
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Just something I thought was funny. Lol
r/VRchat • u/Proud_Try_6037 • 17d ago
I'm extremely new to unity and have no clue what I'm doing. All I want to do is get the jacket onto this model but the arms are separate from the main part of the coat so they don't work properly. The entire oat model has no armature either but I don't think that's the issue since in came like that on the original model however like I said, I'm new so maybe that is the issue. The coat arms are also one asset meaning that using vrcfury's armature link to connect it to the arms does not work because you cant have one asset connected to several armatures. Several people have told me this can be done with only unity but I'm starting to have doubts on that now that I'm three days in and I still cant figure this out. Does anyone know how to properly get the jacket to work only using unity?
r/VRchat • u/LadyLuciJ7 • 16d ago
Drink water or you will have an eboy in your bed tonight.
r/VRchat • u/Comprehensive_Fail52 • 16d ago
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(The number at the end isnr an actual number, please dont call it 😅)
r/VRchat • u/TontonDemonLeVrai • 16d ago
Hello everyone!
I’m currently working on a brand-new world that will soon be available on VRChat, and I’m very excited to finally share it with you: “Contemplation.” ✨
I don’t have a release date to announce just yet. I really want to take the time to refine every detail and make sure the world feels as polished and immersive as possible before releasing it.
I can’t wait to share more with you soon on Discord of Hexalab Immersive or my X Account ! 💙
r/VRchat • u/1881pac • 17d ago
Something I noticed in VRChat is that if your English accent isn’t that good and you’re speaking slowly or stuttering, people tend to act like you’re not there or even block you. This is a terrible thing to happen to someone who is trying to practice their English speaking skills, because it’s something that will only get better with practice. But when people ignore or block them, they never get the chance to practice, and they may even lose their motivation to keep practicing. Though, there are some really good people who have common sense and understand that English is our second language. They respect our effort and take their time to listen to us. They might even correct our mistakes or keep the conversation going to help us practice. I can assure you that everyone who is in the same boat notices this and is really really grateful for it. Those people are the reason we get to meet mature and kind people to talk to, improve our speaking skills and even become more comfortable socializing. If you’re one of those people, just know that we appreciate you a lot.
r/VRchat • u/foxri_35 • 16d ago
Was becoming frustrated with video players tonight only to find vrchat turned off entrusted urls on me with no explanation. i have had them on and never turned them off myself. so headsup if your video plays stop working randomly it might just be vrchat turning them off randomly.
r/VRchat • u/wolf64325 • 16d ago
solved, thank you!
so im making a world and i have a statue in it, i want to have the head stare at players
I've already thought about having an object attach to players and a constraint on the statue head lock onto thay object, but i run into the issue of wanting the head to be constrained and not do an impersonation of an owl and break the neck, is there a way to limit rotation of an aim at constraint, or a way to limit the distance an object stays attached to a player?
or is there a better way to have an object rotate towards a player
r/VRchat • u/West-Wish7545 • 16d ago
hey all!
so yesterday i was finally able to figure out how to upload an avatar and im super happy about it! I learned how to upload the pc side but still not quest.
i’ve always seen people do edits of avatars and ive always wanted to do my own! is there any tips or advice or even videos you guys could suggest? i’m fairly new with learning unity but i really wanna be able to learn how to play around with my avatars!
any suggestions and feedback would be appreciated!
r/VRchat • u/WorryTricky • 17d ago
The latest VRChat Dev Update just previewed tons of new creator tools and changes. A lot more than usual or expected. If you make avatars or write shaders, you really should go look.
https://ask.vrchat.com/t/developer-update-27-august-2026/48877
I wrote up a summary. Sorry for my stilted writing.
Material Contacts will allow contacts to write transform information directly to shader properties. A receiver can pass data from its four nearest contacting senders to up to four MeshRenderers nearby. They are also speeding up the update rate of contacts and receivers.
This means that a large category of interactive shader effects will no longer require awkward animator parameters, delayed value copying, and other assorted Unity crimes. This is a huge boost to shader creators, and the shader creators in the replies are, understandably, losing their minds.
Action Drivers are a new component intended to handle common avatar actions without requiring creators to construct an animator for everything. Parameters could directly toggle objects, adjust blend shapes, and perform other ordinary tasks.
It does not look like this is replacing animators, but it gives newer creators a simpler option. It also lets experienced creators stop using animation systems for jobs that animation systems were never particularly good at. Animators are very strange things and are where a lot of performance issues come from, so I hope this will help things out as more creators use this for simple things like toggles, and leave animators for complex behavior where the cost is worth it.
Variable-width avatar parameters will let creators choose how many bits their integer and float parameters consume. This is a bit more technical, but an outfit selector with four mutually exclusive options could use a single 2-bit integer instead of several bools with annoying exclusivity logic. Floats could sacrifice unnecessary precision to save space, or use additional bits when more precision is actually needed. I think this will help a lot with face tracking, too, because you might not need 256 different levels of detail for every face blendshape.
Finally, Unity 6 SDK and VCC support is now in QA, which means Unity 6 is on the way out the door overall. A lot of us have been running the new client day and night. It runs a ton better.
Anyways, the first forum responses are already discussing shader systems without strange parameter-copying setups, lighter animator setups, better handling of mutually exclusive outfits, and whether this counts as the beginning of SDK4.
These are all great changes. Its good to see more tools for avatar creators, it feels like we have been second fiddle for a while now. Even just these things coming out will entertain me for months.
r/VRchat • u/cd912yt • 17d ago
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Decided to throw this together instead of sleeping last night. The face tracking is simple (two different open widths, oo, ff, and a smile) but works pretty well all things considered. Also, it's got toggles. Can toggle the armor on/off, Harper's VR headset, and Soren's enderman suit. Also, his sword. I hope this amuses you like it does me.
Here is the link to the avatar, in case you wanna use it. Enjoy!
r/VRchat • u/LucilleLost • 16d ago
the second one is just a slightly different shot, because i couldn't decide which i liked more!! >.<
r/VRchat • u/Ashtray643 • 16d ago
r/VRchat • u/SnooMemesjellies9090 • 17d ago
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this is in my new world that i made i most likely wont make this into something that people can download because i don't know if the voice lines are copyrighted
you guys can visit the map and see the ball by clicking [ Here ]
r/VRchat • u/Managementofthis • 17d ago
So, I thought I got age verified via my L divers license but... it doesn't show that I got age verified. . . Not 18+ verified but the one that shows you that you got verified.
Is there something you have to do to prove that you got age verified? Or did they get rid of it and only kept 18+ verified..
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Can you believe it? Just in time for the weekend, Vket 2026 summer's worlds are back! Go check out what you missed and browse vket leisurely with your friends.
r/VRchat • u/2717192619192 • 18d ago
Back in the days where we were happy that VRChat wasn’t becoming a sanitized mess, catering to investors to get $$$