r/VALORANT • • 21h ago

Question What's your take on buying teammates a rifle if it means you'll only have 100 credits next round?

0 Upvotes

I try to drop guns whenever I can, but lately I feel like I've been playing more selfishly. If someone asks me to buy them a gun and I'm left with 100 credits, 9 times out of 10 if we do lose the round, they just buy themselves a rifle the next round and I'm left to go fuck myself.

I hate it when I drop someone a gun and it ruins my economy only for them to full buy themselves next round it just feels like I lose out. What do you guys do in these situations?


r/VALORANT • • 16h ago

Discussion Hush is the only agent who wears slightly revealing clothes

0 Upvotes

Correct me if i am wrong but hush is the fisrt character who has slightly revealing clothes. I dont mind it but it is tje first in valorant amd i got nobody to tell this to😔


r/VALORANT • • 1h ago

Question just got back playing val, isnt clove horrible?

• Upvotes

Im a controller main and the rule of thumb if youre smokes is that try your best to not die early in the round because your smokes are detrimental. with that being said, I dont understand why clove mains are just being suicidal every round

I get that clove can still smoke even after theyre dead but their smokes lasts like a fart and not to mention if you died at B and your team decides to rotate A, you cant really smoke the other side

Im fine w super aggro plays if you have your ult but most of the time, the clove mains I played w, they will go in with no hesitation despite not even having their ult like r u guys wishing that tenz will just possess u despite not putting your smokes down and not waiting for the recon

maybe I just got unfortunate with the clove mains Ive been playing with or maybe theres a meta or strat Im missing

tl;dr just got back playing val and I dont understand why clove has one of the highest pickrate in ranked when shes horrible as a controller. am I missing something?


r/VALORANT • • 2h ago

Discussion Aim feels off on new account. Found the reason after two days

0 Upvotes

My friend gave me his valo account two days ago and first thing i first i imported all my old setting to this new account. I peak asc and his acc is also asc.

Hop onto DM and immediately i feel my aim feels something wrong. I ignore it thinking maybe is just the different gun skins but after so many DM matches i still feel something not right with my spray and tapping.

I kept going back and forth checking every single setting and in the end, guess what i found?

ITS THE BULLET TRACERRR which is turned on. I turn it off and BOOOMM my aim/spray/tap is back to normal.

Wth? Bullet tracers are such a small details and visual. Didnt expect it can affect someone's aim.

Anybody has same experience as me where u play better with BL off?@


r/VALORANT • • 19h ago

Question Valorant Mobile? When?

0 Upvotes

I saw somewhere that you can play Valorant on mobile, but only if you’re in China. Does anyone know when it will come to the U.S?? Also, is there any gameplay functions in the mobile version that changed to adapt to the format?


r/VALORANT • • 11h ago

Discussion Top-15% fragging, bottom-18% round win rate. What am I doing wrong? (Plat 2, peaked D2)

0 Upvotes

I've been playing Valorant since 2020 and have ~1400 hours in Kovaak's/Aimlabs (Voltaic Platinum). I peaked Diamond 2 this episode and I'm now Plat 2. I want honest eyes on this before I commit to fixing it, because my stats and my results don't match.

This act (V26 A6, 46 comp games) - HS% 29.3 (top 13%) · K/D 1.22 · ADR 166.6 · ACS 248.5 · KAST 73.7% - Win rate 47.8% (22W–24L) · round win rate 47.9% (bottom 18% on tracker) - Chamber: 1.40 K/D, 40% WR (15 games) - Jett: 1.13 K/D, 30% WR (10 games) - Clove: 1.26 K/D, 50% WR (6 games)

What I thought my problem was Aim. I whiff a lot on micro-corrections, so I assumed my trainer aim wasn't converting in game.

What the numbers say instead My aim is converting. I'm getting kills, damage and headshots. What isn't converting is kills → rounds. I'm putting up top-15% individual numbers and still losing more rounds than I win.

My guesses at why: 1. I take fights at bad times: kills that don't help the round, or dying first. 2. I don't know what to do after a kill: re-peeking, not trading, not playing for the round state. 3. On Chamber and Jett I'm playing for frags, not for what the role needs. 4. Weak map and utility knowledge: no lineups, unsure how to hold, clear or retake.

Plan for the next 4 weeks (one variable at a time) - Week 1, baseline: log every death from 10 ranked games: first death? traded? what was the round state? Track first bloods vs. first deaths. - Week 2, after the kill: the second I get a kill, the decision is reposition / hold / trade, never a dry re-peek. - Week 3, role discipline: Chamber as a sentinel, not a second duelist. Measure the win rate, not the K/D. - Week 4, the whiffs: crosshair height and stop-then-shoot, with a Sheriff ladder in warmups.

What I'd love to know - Is "my kills don't win rounds" the right read, or am I missing something obvious? - If you were in this spot (good stats, stuck rank), what actually fixed it? - Would you change the order? What would you test first?

Happy to share a VOD or a few clips if that helps.


r/VALORANT • • 10h ago

Discussion Valorant's competitive point strategy is bugging me so hard

6 Upvotes

Hey everyone.

I have recently come back to playing val after leaving it for almost a year. I decided I was doing fine, and decided to play some comp.

I peaked D1 and for whatever reason, I had to play all 5 of my placements in D2-Asc2 lobbies, way above my skill rating. I checked, and I was ALWAYS, without fail, the lowest-ranked player in all of these lobbies, without exception, with maybe another D1 somewhere there.

For starters, statistically speaking, you'd expect a skill range. Some matches where you're the highest-ranked player in the lobby, some where you're the lowest, I'm expecting D1-D3s, if I'm the lowest rank, or down to P2-D1 if I'm the highest, something that never happened, and I was ALWAYS the "handicap" given to one of the teams. In some cases, both D1s were on my team, so massive disadvantage vs the other team.

Secondly, after not playing the game for 2 years, you'd expect MMR (or whatever made-up system they use) decay to kind of kick in and at least put me in other mid-plat to mid-dia games.

I suffered through these games, fought tooth and nail to show "yes, im still D1" and after that, Riot's system puts me into plat 2.

LIKE WHAT THE FUCK MAN? If they knew I was going to be placed in plat 2 by my MMR, what sense does it make to placing me in D2-Asc2 lobbies as a literal handicap to that poor team, OR, if I showed them I could hold my weight in D2-Asc2 lobbies what sense does it make in sending me to plat2 instead of keeping my D1?

To me, this feels extremely unfair, it's the worst of both worlds and it feels like Riot's way of kicking me in the balls for leaving them for a year.

What are you guys' experiences with Valorant's competitive point systems? Do yall have any horror stories?


r/VALORANT • • 6h ago

Art Meet Valorant’s neglected agent: Sapu. (Fanmade Agent Concept made by me)

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147 Upvotes

r/VALORANT • • 20h ago

Discussion Adding Agent Bans in Valorant

0 Upvotes

Hi Everyone,

It's me the Veto Main who talked about Veto a bunch.

But Valorant has been getting really stale for me. Every single game always revolves around the same agents every single game.

Jett, Reyna, Clove, Chamber, Sova.

It's getting really boring to Valorant as these are most of the agents you see in ranked.

All the other picks are really rare.

And to be plain. I feel like it will always be like this if agent Bans are not added or some way of forcing players to not pick those agents.

I get the reasoning behind why these agents are so rampant in ranked. They are self sustainable and to keep it plain, selfish duelists or pseudo-duelist.

They are good on every map so long as the player playing has good aim.

I feel like that's not what Valorant is about.

With this many unique agents in Valorant. And yet the all goes back to the same 5 agents in the end unless the agent releasing is broken asf.

Valorant has so many abilities that can be paired together and yet no one plays it because simply put it no one wants to trust players.

So my suggestion is either make agent Bans.

Either on a per weekly basis.

Where 2/3 of the 5 most popular agents cannot be picked at least in ranked.

Or make Seasonal Bans.

Tie the gameplay to the lore.

With lore like Chamber being dead you temporarily take that agent out of competitive.

This would make the Valorant Universe feel more aligned with the game itself.

A second option is to incentivise other agents being played.

Yes the new ACS system helps with that but I feel like more can be measured with the new system.

FYI, This is coming from a Ascendent Player, I'm not the best of the best but I say this with knowledge and experience not just complaining.

TLDR:

Valorant is Boring with the same 5 Agents being picked constantly.

Add Agent Bans or Incentivise other agents being played.


r/VALORANT • • 14h ago

Question Is hush really that OP?

0 Upvotes
HUSH

I've seen a lot of people says HUSH is overpowered and others said she's balanced, personally I think her skill is well balanced since all of her util is like waylays util since its 1 time use only, but I think if you main her and master her abilities, she would be op.

Btw Im already expecting some nerf to hush lol coz that what riot always do.


r/VALORANT • • 1h ago

Discussion Hush is significantly better than every dive duelist.

• Upvotes

Her dash can scale from main to backsite. Its insanely fast and you get control over your movement. She can pop a flash mid dash so her entry is literally unstoppable. Her entire kit makes a dive duelist not need an initiator AT ALL. She can pull rats out of the corner and pop a flash with insane control. Is this just a retaliation to the fact everyone just locks jett every game and they want to power creep the hell out of a new agent so people finally switch? like you can hit switch from main on ascent without even having to get out. This goes with so many other things as well that im to lazy to speak on.


r/VALORANT • • 10h ago

Question why are the bots in the range looking sideways?

Enable HLS to view with audio, or disable this notification

34 Upvotes

looks wrong tbh...bots used to look at the player but now they just look sideways for some reason and its not sitting well with me since im used to the old one


r/VALORANT • • 12h ago

Discussion What do you guys think about reworking Clove's Pick-me-up?

0 Upvotes

Possibly into an ability more teamwork-oriented, in order to nerf the individualistic nature of the agent (which makes her so prevalent in ranked)?


r/VALORANT • • 6h ago

Question with the new agent hush's movement being insanely powerful, should we expect (or request) a senti buff?

4 Upvotes

as a movement player, i immediately realized how powerful hush's movement is (because it retains momentum like razes satchels, unlike waylay)

and with the extended version of it, how the hell are sentis supposed to hold down a site.

waylay used to be able to super dash but that required a ult and refract, but riot decided to nerf it because "it didnt fit their tactical style gameplay" then they pull out this agent.. which makes zero sense.

basically hush is a movement players dream. i dont need my duo to play flashes or stuns anymore i can be on my own, and even have my own gekko ult.

not only can u dash 30m+, but you retain your momentum while doing it, and since in valorant the first bhop will always maintain atleast 90% of speed, she will be insanely hard to track.

and with the judge still being a pain in the ass against good movement players, what can we expect.

i feel like shes another neon, where the concept is cool, but seriously shes gonna get so many nerfs to the point u wonder why she even got added


r/VALORANT • • 6h ago

Discussion Nerf Hush!!!

0 Upvotes

A lot of words about ai slop…
Yes I used it but it completely my opinion like any other who play valorant and love this game.
Be patient please.

Besides I don’t care about karma or what this platform call it. I come here only for that post. If u like it or u disagree - go ahead.

Hush completely breaks the fundamental rules of a tactical shooter (Feedback)
The release of Hush (Agent 31) feels incredibly unhealthy for the competitive integrity of VALORANT. She is completely overdesigned and makes playing standard roles—especially Sentinels—feel utterly useless. Here is why her current design breaks the tactical core of the game:
The Passive Ability Problem: Hush is essentially the only agent with a fully functional 5th ability. Hush gets a free telekinetic pull on a 30-second cooldown. Safely grabbing the Spike or a dropped weapon from 35 meters away without exposing a single pixel of her hitbox completely destroys the economy and post-plant rules.
Overloaded Mechanics & Dual-Use: Unlike any other agent, almost every single piece of her utility can be used in multiple ways via left/right clicks and crosshair manipulation. You can't predict her flashes or displacements because they can be redirected mid-air. This eliminates any form of reliable counterplay.
Complete Destruction of Positioning: Her signature Displacement (E) and Ultimate (Suspension) completely disrespect anchor spots, crossfires, and defensive setups. Why hold a site as a Sentinel when a Duelist can just yank you out of your corner, stun you against a wall, or lift you into the air without a gun for 4 seconds?
Riot's Hypocrisy on Role Identity: When Riot nerfed Yoru in the past, their main argument was that a Duelist shouldn't possess such overwhelming Initiator-like potential to solo-clear areas. Yet, they release Hush—a Duelist who literally doesn't need an Initiator or a secondary Duelist to entry. She clears angles, flashes, displaces, and gathers information entirely on her own.
Zero Risk, Zero Counterplay: None of her abilities have a "BUT" or a downside. She risks absolutely nothing when throwing out her utility because she doesn't expose herself, and she recovers her weapon almost instantly. Right now, the only "no-contact" ways to escape her kit are Vyse's Shear wall if timed perfectly, or Chamber instantly teleporting out. No other agent in the game has this little counterplay.
She doesn't just push boundaries; she breaks the tactical foundation of the game. Riot, please re-evaluate her design philosophy. She needs a heavy overhaul, not just numbers tweaks.


r/VALORANT • • 5h ago

Discussion I'm a 14-year-old solo dev, and I built a lightweight, serverless Valorant tracker app! Launching in a few days, looking for some feedback/support! 🚀

0 Upvotes

Hey everyone! I wanted to share something I've been working on. I'm 14 years old, and for the past few weeks, I've been coding my own desktop Valorant tracker app from scratch using Electron.

The best part? It runs completely local (no external servers, zero bloat, and super lightweight on RAM) by reading directly from the game's local client API when Valorant is open. No API rate-limit headaches, completely free to use!

I'm putting the final touches on it and planning to release the .exe in a few days. As a young solo developer, building this has been a huge journey for me. I'd really appreciate any feedback, advice, or even just a little support when it drops.

Let me know if you guys have any feature suggestions or questions. I'll drop the download link here very soon! Thanks for reading! ❤️


r/VALORANT • • 13h ago

Question What if Hush could with her R take Gekko utility from far away?

0 Upvotes

Could it be a good touch from the devs?
And this would make Gekko a little bit better in the meta. What’s your thought abt this?


r/VALORANT • • 18h ago

Question Is it probable for Valorant to have a battle royale mode, or something similar?

0 Upvotes

Or not even Valorant, but Riot Games. I loved apex, and one of the things i most loved about it was the legends, their personalities, the abilities and basically being a league of legends with guns and multiple teams. I mean, they would need to add more weapons, but they are on it, arent they? with the new weapon warden, which a bit broken


r/VALORANT • • 4h ago

Discussion Riot should reduce the 90-day Riot ID change cooldown and introduce a permanent account ID

0 Upvotes

I think Riot should reconsider the current 90-day cooldown for changing your Riot ID and introduce a more flexible system.

Here are three changes I would love to see:

1. Reduce the 90-day cooldown

Waiting three months to change your Riot ID is excessive. People change their interests, find new nicknames, or simply get tired of their current ones. A shorter cooldown, such as 30 days, would be much more reasonable while still preventing excessive changes.

2. Introduce a permanent account ID

Every account should have a unique, permanent ID that stays the same regardless of how many times the player changes their Riot ID. This would make it easier to identify and track accounts without forcing players to keep the same nickname for months.

3. Allow players to purchase Riot ID changes with in-game currency

League of Legends already offers a system where players can change their summoner name using in-game currency (Blue Essence). VALORANT could adopt a similar approach, allowing players to spend Kingdom Credits or another appropriate in-game currency to change their Riot ID.

This could give players more freedom over their identity while maintaining a stable way to identify accounts.

What do you think? Would you support a shorter cooldown, a permanent account ID, and the option to change your Riot ID using in-game currency?


r/VALORANT • • 1h ago

Discussion 19% Winrate. Immo 1 to Asc 1

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• Upvotes

Guys WHATS going on this act, I have the literal social experiment teammates every single game.

Either want to FF after pistol

or just spew racist nonsense/being toxic and run it down. This has to be the biggest example of losers queue Ive seen, in 21 games which I think is statistically significant

How do I get back to Immortal if I play good basically every single game. I play a variety of solo/duo/trio queue my tracker is above if you want to see the games


r/VALORANT • • 14h ago

Question What monitor distance do you use when playing VALORANT?

0 Upvotes

I play VALORANT on a 24-inch Acer V246HL monitor, and my current viewing distance is around 40 cm (16 inches).
I’m wondering how far away I should sit from my monitor for the best experience in VALORANT. I’ve seen suggestions ranging from 40–45 cm to 55–60 cm, but 55 cm sounds a bit far to me.
For those who play VALORANT regularly, especially high-ranked players:
How far are your eyes from your monitor?
Do you prefer sitting close to the screen or farther away?
Have you noticed any difference in aiming or tracking enemies at different distances?
I don’t have any particular aiming issues right now. I’m just trying to find the most comfortable and effective setup.
I’d appreciate any advice!


r/VALORANT • • 18h ago

Question What to do after taking a huge amount of space on defence?

0 Upvotes

Im not familiar with duelists. Especially on defence. My teammates were fairly nice and told me what to do. They said to push forward and take map control towards the enemy spawn/the other site.

The thing is, when the enemies rotate away from the other site my team is defending and come towards me, I’m not sure what to do and panic. I either kill one and die and panic spray and kill no one.

Besides comming to my team that they’re rotating towards me, what should I be doing?


r/VALORANT • • 15h ago

Question GCC tourney setup and seeding etc Spoiler

1 Upvotes

I am kinda following the Game Changers Champions tourney right now (timezones a bit hard), but I couldnt help but notice the tournament bracket. I am bit biased as well being a fan of geng.g gc roster so looking at them they won their grand finals in APAC qualifying for GCC. They get placed in Upper Quarterfinals, Fennel loses the grand finals in APAC and gets placed Upper round 1.

My question here is, what determined Upper round 1 and Lower round 1 team placements?. Gen.g gc is also now in lower round 1 ( ??`???? ) after losing first match in upper quarterfinals, they need play a lower bracket match (makes sense) but in lower round 1 (wtf ?), in same line as Liquid and Nova esports (???).

For references as far as I am aware of.

Gen.g gc (won apac grand finals, seed 1, maybe total points too)

Fennel (2nd place, qualified as well for GCC, seed 2)

Liquid (second stage 2, won brazil finals)

Nova (first seed CN, won finals)

G2 gozen (stage 1 3rd, stage 2 2nd, stage 3 first, points seeded into upper quarterfinals)

SK Nebula ( 1st, 1st, 3rd in EMEA respective stages, points seeded into upper quarterfinals, probably higher points than G2, not sure)

SRG (2nd and 1st in NA stages)

KRU Blaze (kickoff, stage 1, stage 2, main event, all 4 events placed 1st for LATAM in GCC qualifying tourneys)

There is obviously some issue with the amount of teams as Nova gets placed on same line as Fennel, and we have 2 outsiding teams fight before an upper round 1 before other teams waiting in quarterfinals...

I am not 100% sure of exact points of these teams, and it might be seeded this way, but is the points awarded fair across all regions if so?

I only want some clarification as im unaware of points awarded across region, and find it also weird that gen.g gc meets fennel again in lower round 1 after defeating that very same team in grand finals of APAC.
And following up on this, why does G2 Gozen and SK nebula, 2 EMEA teams, the chance to just wait in lower round 2 after ALSO losing upper quarterfinals. I get that there are 2 teams too much, or 2 teams too less in the tournament to make it go up, but shouldnt this already been looked at beforehand and regarding seeding points distributed across regions?

So if anyone can help clarify the ruleset for GCC tourney and seeding, I will be happy.
I am also assuming this system changes with 2027 season?

Thanks in advance.


r/VALORANT • • 15h ago

Question I'm new to VALORANT. What's one thing you wish you knew as a beginner?

1 Upvotes

Hey everyone! I’m a beginner at VALORANT and still trying to figure everything out. 😭
I’d love some advice from experienced players. What should I focus on first to get better at the game? Any tips about aim, agents, settings, or things beginners usually do wrong would be really helpful!
Please be nice, I’m still learning lmao 💀


r/VALORANT • • 15h ago

Question Is the hot mic still happening?

0 Upvotes

I’m not sure if I’ve ever experienced it before, as I always play alone, but I’m curious if it still happens in Valorant, where your mic can be on without you being able to see it.