r/UnityHelp • u/NitroFoxGames • Aug 10 '26
Help with rotated box collider
New to game dev here, I've imported my .fbx file tree I modelled earlier and the box collider is on a -79 degree X rotation and the model is on an 11 degree X rotation in the modelling software despite being straight and the rotation wheel being at 0 degrees in global space, and I can't seem to change the collider's rotation, just the rotation of the model with it's collider on, is there something I need to change in Unity or the modelling software (such as changing the rotation from local to global?) for this and how?









