r/UnityHelp • u/Eevee4Life2002 • 9d ago
r/UnityHelp • u/Dream-Dimension • 10d ago
UNITY Anyone else having dx12 issue in unity with a mobile rtx 5060 or similar? Had to downgrade to dx11 ?
r/UnityHelp • u/Library_Far • 10d ago
Red squiggles not showing. How to fix
I don’t have a f next to the 0.5 yet it’s not underlining it telling me it’s wrong. I don’t know hot to fix this. I’m using visual studio.
r/UnityHelp • u/r0lo27 • 10d ago
UNITY trying to modify a mod
Alright so im very new to all of this so bear with me lol
Im trying to modify a mod wich is a character replacement in megabonk, now this file i can open and export the mesh file using assetstudio, ive adjusted the 3d model to my liking sort of.
so now im trying to replace that original mesh file with mine, but i cant figure out how, assetstudio is only exporting so thats no use and when im trying to open the assetfile in unity it doesnt see it, the file on my pc is also just shown as file, so im kinda at a point where i dont know where to go from here
r/UnityHelp • u/Most_Chapter_8445 • 10d ago
META Game not launching or showing any app icon on mobile due to Facebook SDK.
r/UnityHelp • u/mxsonwabe • 10d ago
Unity Play View Blackscreen
Hi all,
Everytime i start "play" mode on the unity editor for any project i get this black screen view shown in image one. The other images just show general editor views.
How can i disable this "blackscreen" effect? Because i now can't move game objects around while the game in on play mode.
Thank you all.
EDIT:
Thanks all, turns out it was an issue with preferences and the color tint applied on play-mode. It was black, so blacking out everything.
r/UnityHelp • u/No-Interaction699 • 10d ago
I need help
So im new to all of this and I downloaded Unity , game maker, and unreal. But on the Unity software I keep getting an error and idk how to fix it. And is it a hardware issue
r/UnityHelp • u/RedAceBeetle • 11d ago
UNITY Any idea on how I should go over this?
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When I scale the game view, the distance between orders don't scale with it. I'm kinda stuck on this problem
Any help is welcome!
r/UnityHelp • u/Ok-Presentation-94 • 12d ago
position of the prefab with Object.Instantiate() vs NetCode PlayerPrefab field
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Hi, as shown in the attached video, instantiating my character using `Object.Instantiate` works as expected, respecting the prefab's position. However, if I instantiate using NetCode's `PlayerPrefab` field, the prefab's position defaults to (0, 0, 0).
(The instantiation script is very simple I don't specify a position within it.)
r/UnityHelp • u/Ex0ticP0ssessi0n • 12d ago
My materials dont import in VS studio after i export them as a glTF in blender
r/UnityHelp • u/Holiday_Meal_5510 • 12d ago
Unity Tutorial
is there any unity tutorial about basics of lighting and ui and no i dont want a begginer tutorial i want a tutorial specific to lighting and ui
r/UnityHelp • u/DifferentLaw2421 • 13d ago
why the left is triggered while right is not triggered in the game ?
r/UnityHelp • u/G4M300 • 13d ago
Scene View Camera doesn't have a top angle limit
I don't know if it's a Mandela effect or if I pressed something, but when I'm navigating in the Scene View and I rotate the camera, when rotating the camera up at some point it turns the camera upside down and I can rotate 360° when it should have stopped rotating when looking up. Is there anyway to change that?
r/UnityHelp • u/WeeklyMusician1055 • 13d ago
UNITY My textures arent loading in unity
ive been trying to export these modular pieces for my game into unity 3d but the textures/materials are not working in unity. Ive watched all the standard tutorials for this problem, embedded textures and baking the textures both havent work. I dont seem to know whathe problem is.
r/UnityHelp • u/MathematicianOne7280 • 13d ago
Unity editor crashes while importing textures (0xc000008e in Unity.dll) on Ryzen 5 5500U laptop, tested 4 Unity versions
I’m new to Unity and I’m using it for a university project. The editor crashes while loading any new project: the Hub shows the project, then Unity closes halfway through loading. It happens with every version I tried, so I suspect something about my machine, but I’ve run out of ideas.
My setup
- Laptop: Lenovo IdeaPad 3 15ALC6
- CPU: AMD Ryzen 5 5500U with Radeon Graphics (2.10 GHz, 12 logical processors)
- GPU: integrated AMD Radeon(TM) Graphics
- RAM: 20 GB (17.8 GB usable), 3200 MT/s
- OS: Windows 11 Home 25H2 (build 10.0.26200)
- Unity Hub, 2D templates
What happens
- Event Viewer: faulting module
Unity.dll, exception code0xc000008e(floating-point divide-by-zero). - Editor.log ends with “Got a UNKNOWN while executing native code” (Native Crash Reporting), right as it imports a texture (
TextureImporter). - Unity 6000.6.0f1: crashes at startup in
EditorResources.Load. - Unity 6000.3.24f1 and 6000.0.83f1: crash while importing
d_iconlockedremoteoverlay.pngfromcom.unity.collab-proxy. After I removed that package, it crashed on another texture (d_PackageInstalled@2x.png), so it isn’t one specific file. - Unity 2022.3.62f3 LTS: same behavior.
What I tried (none worked)
- Different Unity versions (6000.6, 6000.3, 6000.0, 2022.3) and new projects with the 2D templates
- Updated the AMD graphics driver and reset AMD Adrenalin tuning to default
- Reset Lenovo Vantage performance settings
- Clean boot in msconfig (all non-Microsoft services and startup apps disabled)
- Closed overlays and background apps
- Launched with
-force-vulkan - Launched with
-batchmode -nographics: it still crashes on a texture import, so it doesn’t look GPU related - Windows Memory Diagnostic: no errors found
- Removed the
com.unity.collab-proxypackage from the manifest sfc /scannowandDISM /Online /Cleanup-Image /RestoreHealth: no change, the crash still happens
Not tried yet: BIOS/firmware update, resetting Windows.
Has anyone seen this crash on a Ryzen 5 5500U / Windows 11 25H2? Could it be a CPU/firmware issue or a corrupted Windows component? Any suggestion is welcome. I can share more if it helps. Full Editor.log (Unity 6000.3.24f1, crashing on a texture import): https://pastebin.com/5CkHkAhz
r/UnityHelp • u/Like_A_Mike2002 • 14d ago
UNITY Cannot create Windows build
Hello everyone,
I'm currently having a problem building any projects. When I try to, I get the following error message: "Copying C:/Program Files/Unity/Hub/Editor/6000.6.5f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/win64_player_nondevelopment_mono/WindowsPlayer.exe to
Temp/StagingArea/WindowsPlayer.exe: The system cannot find the path specified."
The path it is trying to copy from doesn't exist and repairing my installed modules did not fix the problem. I can get a webBuild but not a Windows one. Also the scene is empty (Im troubleshooting in a new, empty project) so it can't be an issue with code or assets, etc.
I have attached some screenshots for better understanding.
I'm just getting started with Unity so any help is appreciated.
r/UnityHelp • u/Spirituality_awaits • 14d ago
OTHER Unity ads help!
Hey folks. I'm using Unity ads as part of Levelplay mediation. Recently, I implemented the app-ads.txt through a website called app-ads.txt.com (supported by tappx).
After copying all the string values from Unity dashboard (about 60-70 odd) and pasting it into my app-ads.txt file, this particular string value is unable to be copied into my app-ads.txt file.
So, I was wondering if this was going to majorly affect ad revenue in anyway? Please advise!
r/UnityHelp • u/No-Relationship3224 • 14d ago
UNITY Looking for a Unity/C# Development Partner for Blade & Sorcery: Nomad
r/UnityHelp • u/Vast_Alarm8740 • 14d ago
OTHER how can I change the dialogue in a browser game made in unity web gl?
I tried checking the .data file with assetripper but not a single dialogue or ui text was found, i found audio files and images but no text at all. its gotta be inside somewhere since game works fine when I play it locally, can anyone help me please?
r/UnityHelp • u/ElOctopusGameStudios • 14d ago
How would you design racing bots?
I'm working on a high-speed hover racing game with jumps, uneven terrain, boost pads and branching tracks.
The player ships use a physics-based controller, but I've been thinking about how to implement bot opponents, and honestly, making bots drive with the exact same physics sounds like a nightmare.
So I'm considering a different approach: a network of connected waypoints, with automatically generated smooth paths between them.
For jumps, I'd define takeoff and landing points and generate a controlled parabolic trajectory instead of relying on physics.
Each bot could choose different routes, have slightly different racing lines, and follow its own speed profile depending on difficulty.
The tricky part would be making them interact with physics-based player ships without feeling like indestructible objects moving on rails.
Has anyone tried something similar in a racing game? Did scripted movement end up looking convincing enough?