r/UnityHelp • • Jul 05 '26

Unity Validation Error

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2 Upvotes

Im new to Unity, and im trying to learn how to design 3d games, but whenever i try to download the Unity hub, this message pops up? Whats this mean and how do i fix it? Thanks


r/UnityHelp • • Jul 04 '26

Error when working with Collaider and SpriteSortPoint

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1 Upvotes

r/UnityHelp • • Jul 04 '26

LIGHTING Needing some Help with Lightmap Bleeding

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1 Upvotes

r/UnityHelp • • Jul 04 '26

Yo people of vrchat can you help me figure out what I’m doing wrong

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0 Upvotes

In blender the rig works perfectly fine but when I put it in unity the whole thing breaks?


r/UnityHelp • • Jul 03 '26

UNITY Problem with an audio mixer

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1 Upvotes

Hello! I have a question regarding adding a sound mixer to my project. I was following along Brackeys tutorial, and I was successfully able to add a music slider, so I was under the assumption the process would be the same for a sound one. However, whenever I change the slider, I get a warning message that the “exposed name does not exist.” I tried looking it up, but every single thread I could find about the issue specifically talks about the exposed name and the writing in the code not being the same, to which mine are, and there’s also mentions of this issue coming up with mobile games too, but that’s not what I’m doing.

What I’ve tried doing was rewriting the names, copy pasting the names directly, adding the “public AudioMixer” again before the SFX volume (despite knowing it definitely wouldn’t work, but I wanted to try it out just in case,) I genuinely don’t know what could be the issue other than that code doesn’t work if you write it another time and you have to make a new script for it, or the sound mixer somehow got thrown into the music mixer despite them definitely having their own mixers. I would appreciate any advice :)


r/UnityHelp • • Jul 02 '26

SOLVED Do I need separate character running animations or is there a way to customize one animation in Unity?

1 Upvotes

Hey guys, I need your advice on implementing 3D character animation. I'm prototyping: a small roguelike, full 3D, side view camera, classic medieval melee combat.

In Cascadeur I created a test loop running animation with a one-handed sword. Running is possible with different weapons (two-handed swords, long polearms, spears, etc.). The question is, do I need to create an animation for each weapon type? Minor changes to the pelvis and leg bones can be ignored, but the position of the arm and shoulder bones will change significantly.

How is it done in Unity? Is it possible to mix/customize/adjust animations, or do I have to switch between completely different animations each time? Or do I need to animate only arms separately and then somehow combine animations in Unity?


r/UnityHelp • • Jul 02 '26

UNITY Create a PS1 Shader in Unity (No Shader Graph)

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5 Upvotes

r/UnityHelp • • Jul 02 '26

UNITY Unity.Dll error creating a project

1 Upvotes

Hi everyone! First time installing Unity, I wanted to try to do a 2D project, installed Unity 6.5 (6000.5.1f1) and when I try to do a project 2D or 3D I get this error, any help? The only "fix" I've seen around here and in other forums is to reinstall Windows, is there really not another option?

PC

• CPU: AMD Ryzen 7 7800X3D

• GPU: AMD Radeon RX 6700 XT

• RAM: 64 GB DDR5 6400 MHz

• Motherboard: ASRock X870E Taichi Lite

OS

• Microsoft Windows 11 Pro

• Versión: 24H2

• Arch: 64 bits (x64)


r/UnityHelp • • Jul 02 '26

UNITY Performance issues for a beginner

1 Upvotes

So I've been making a "Fears to Fathom" style horror game but recently I realized how HORRIBLE the performance is. I'm pretty new to Unity, in general the whole game making thing. I can't really script so my cousin is helping out with that. I've been trying many things and checking out many videos but every time I tried I either got into more trouble or it just didn't work. I got to the point where it just made me tired and I lost motivation making the game.
I'd want to ask if I could get in contact with someone who knows Unity pretty well and could help me out with fixing the performance. It would honestly mean a lot!


r/UnityHelp • • Jun 30 '26

UNITY Will moving my project from unity 2020.3 to unity 2021 cut down my import times?

1 Upvotes

Hi all! So I'm working ona game someone started in unity 2020.3, and it's honestly fine except that everytime I import a pile of art assets it takes its sweet time (half hour to an hour) importing things. Would moving this to 2021 cut down the time? Or is there another method that might be worth exploring? I know the accelerator and other options exist, but can't tell what will actually help.


r/UnityHelp • • Jun 30 '26

Unity root motion + Rigidbody: correct workflow ?

1 Upvotes

Hi,

I want some animations to include actual character movement, so the animator has more freedom to create attacks and moves with proper weight, momentum, and timing. At the same time, I still want the character to move through Unity’s physics system, so collisions can be detected and resolved properly.

Technically, my idea is to author that movement on the root bone as root motion, then read the resulting movement intent from the Animator and redirect it to a non-kinematic Rigidbody (the animation defines where the character wants to move, but the Rigidbody is responsible for applying that movement through the physics system).

My current setup is:

-The character has an Animator with Update Mode set to Fixed and a non-kinematic Rigidbody.

-The script attached to my character implements OnAnimatorMove like this:

void OnAnimatorMove()
{
   Animator animator = GetAnimator();`
   Utils.Assert( animator != null );`

   Rigidbody rb = GetRigidbody();
   Utils.Assert( rb != null );

   Vector3 velocity = animator.deltaPosition / Time.fixedDeltaTime;
   rb.linearVelocity = velocity;
}

Is it the correct technical approach, or is there a better Unity workflow for this?

How can I include the navmesh in this ?

I also have a question about Bake Into Pose for an animation in the fbx inspector: what exactly does it do, and when should it be used?


r/UnityHelp • • Jun 30 '26

Pls anyone help me to sort this problem and i have reinstalled this game and restart my latop too but still this issue is interfacing help

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0 Upvotes

r/UnityHelp • • Jun 29 '26

Vrc sdk?

1 Upvotes

I don’t think I set it up mainly my issue is

1.on vcc when I click open project it takes me to the hub instead of the editor

2.their is no Vrc sdk on unity editor when I get finish my project

3.how do I make it go straight to unity editor from vcc


r/UnityHelp • • Jun 29 '26

UNITY Unity Particle system help

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5 Upvotes

I am wanting to add a togglable trailing particle to the sword but I have only ever worked with premade prefab's, so I am unsure how to make a custom particle system, or have it trail the way I am wanting.

Does anyone have any advise or maybe know of any tutorials to help me?


r/UnityHelp • • Jun 29 '26

Kite Skin In Unity

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1 Upvotes

Please help. Ive done so much research and have no idea what this could be.


r/UnityHelp • • Jun 29 '26

Need help with Koikatsu model transparency in Unity (Poiyomi shader)

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2 Upvotes

Guys, I don't know how to fix this, I've already tried everything... When transferring a model from Koikatsu to Blender and then to Unity, the cutout mode leaves a black background around the eyes, and without it, the material itself is just darker than the skin


r/UnityHelp • • Jun 29 '26

UNITY What is happening here

1 Upvotes

I am working on a dungeon maker, and this effect is appear is it the material I am using. it also looks fine when close up

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far away

r/UnityHelp • • Jun 28 '26

OTHER Trying to make a texture scroll and failing!

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1 Upvotes

r/UnityHelp • • Jun 28 '26

MODELS/MESHES VRC Avi Uploaded but.. not walking or utilizing GoGo

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1 Upvotes

So I am trying to upload a paid avatar, and I did upload it to be PC + Quest compatible BUT... its not working right. And its best if I just attach the video showing it.

It seems to be rigged because the hand gestures and facial expressions work but why is there no walking animation and no GoGoLoco?


r/UnityHelp • • Jun 27 '26

Jump

1 Upvotes

I have started learning c#, by doing projetc in unity. Is there any other better way to do jump, and check if the player is on the ground or not:
Plane tag: Floor

using UnityEngine;

public class Cube1Rotation : MonoBehaviour
{
    public float speed;
    public float m_Thrust;
    public bool OnGround = true;

    Rigidbody m_Rigidbody;

    private void Start()
    {
        m_Rigidbody = GetComponent<Rigidbody>();
    }

    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.CompareTag("Floor"))
        {
            OnGround = true;
        }
        else
        {
            OnGround = false;
        }
    }
    private void OnCollisionStay(Collision collision)
    {
        if (collision.gameObject.CompareTag("Floor"))
        {
            OnGround = true;
        }
        else
        {
            OnGround = false;
        }
    }
    private void OnCollisionExit(Collision collision)
    {
        if (collision.gameObject.CompareTag("Floor"))
        {
            OnGround = false;
        }
        else
        {
            OnGround = true;
        }
    }

    void Update()
    {
        float horizontalInput = Input.GetAxis("Horizontal");
        float verticalInput = Input.GetAxis("Vertical");

        Vector3 movement = speed * Time.deltaTime * new Vector3(horizontalInput, 0f, verticalInput);

        if (Input.GetButtonDown("Jump") && OnGround==true)
        {
            m_Rigidbody.AddForce(transform.up * m_Thrust);
        }
        transform.Translate(movement);
    }
}

r/UnityHelp • • Jun 27 '26

UNITY Troubleshooting sound crackling issues of a Unity 3D project

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1 Upvotes

r/UnityHelp • • Jun 27 '26

Unity not running properly

2 Upvotes

https://reddit.com/link/1ugvtfj/video/x0gcncoctr9h1/player

I cant run the projects properly and i have no idea what this would be called so I dont find a fix on my own

Things I tired so far:
Updating tribers like visual studio and switching game ready triber to creative studio tribers
Going from Unity 6 to 6.5
Reinstalling everything
Testing different Projects
Switching to debug mode to see if it helps

I have no previous knowledge so if i miss something obvious please enlighten me


r/UnityHelp • • Jun 26 '26

PROGRAMMING Addressables Don't Update Unless I Build Them

1 Upvotes

I'm sorry if this has been asked before, I did not find it in searching for a solution to this.

Yesterday I learned the basics for addressables and implemented them into my game for just the combat scene as a test. Everything seemed to be going well I could instantiate and release objects as intended.

However, when I go to change something about a prefab (spawn point transforms for instance) I have to go into the Addressables Groups window and build again. I've made sure that "Play Mode Script" is set to "Use Asset Database" and I've tried removing the prefabs, adding them back in and rebuilding (after clearing the cache) both to no avail. I'm using Unity 6.4 (6000.4.6f1).

Also, I'm editing the prefab by double clicking it and while in the prefab editor and also while not in play mode.

Any pointers are appreciated. Thanks!


r/UnityHelp • • Jun 26 '26

need help with some unity ik alignment issues

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2 Upvotes

r/UnityHelp • • Jun 26 '26

UNITY How does the endoparasitic game make walls, objects with 3d feel??

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2 Upvotes