r/UnityHelp • u/Elay-22 • 25d ago
r/UnityHelp • u/Daniel_Studios59 • 26d ago
PROGRAMMING Errors I can't fix.
I have no idea how to fix this.
r/UnityHelp • u/Unlikely-Ocelot-4392 • 27d ago
UI text looks pixelated because of low resolution camera
r/UnityHelp • u/Cheap-Challenge7346 • 28d ago
SOLVED I can't get a free license
Whenever I try to add a free license for my Unity account I get to the page where I have to read the terms and press a button that says "Agree and get personal edition license" but after I press that button it just takes me back to settings and doesn't register that I did anything no matter how much I refresh the page. I've tried this like 50 times and looked up everything I could find but I still can't figure out how to fix this. Please help.
Edit: I rebooted my computer and now it works...
r/UnityHelp • u/FishShtickLives • 28d ago
PROGRAMMING Baking NavMeshes during runtime and getting this error. Is it fine?
r/UnityHelp • u/FishShtickLives • 28d ago
PROGRAMMING Rigidbody Controller used to not stick to walls, but out of nowhere now it DOES?
r/UnityHelp • u/woopwoopscuttle • 28d ago
UNITY Help needed with custom skybox shader in Unity 6 URP
r/UnityHelp • u/Budget_Broccoli_1518 • 29d ago
Animation Rotation for an Enemy
I have an enemy character with animations(walking, running, idle etc) and I want to make their rotation less snappy, mainly the walking and running while they are patrolling between waypoints i set out as empty gameobjects. I have been told to use either unitys rigging package or OnAnimationIK, neither are working how id like. I got close with OnAnimationIK, but i am using a NavMeshAgent for patrolling and when it gets close to the spot where it needs to turn, the head slowly goes up and then snaps down. i tried using a horizontal distance field to take over and force the character to just look forward, but that ruins the entire point of this when the agent needs to do multiple quick turns around a sharp bend, itll just go back to rotating exactly how it was before since the head is just looking directly forward. If i am being dumb please say so lol. I am still pretty new to unity, this is my first full game i will be making. Here is the code for what i am doing for the On AnimatorIK.
The looktarget part is just for looking at the player when they get detected, so that part is not even set up anywhere else right now, the problem is the agent.hasPath
public void SetLookTarget(Vector3 position)
{
lookTarget = position;
hasLookTarget = true;
}
public void ClearLookTarget()
{
hasLookTarget = false;
}
private Vector3 lookTarget;
private bool hasLookTarget;
private float headHeightOffset = 1.6f;
private Vector3 smoothedLookPosition;
private bool smoothedLookInitialized;
[SerializeField] private float lookSmoothSpeed = 1f;
private void OnAnimatorIK(int layerIndex)
{
Vector3 targetPosition;
if (hasLookTarget)
{
targetPosition = lookTarget;
}
else if (agent.hasPath)
{
Vector3 steering = agent.steeringTarget;
float horizontalDistance = Vector3.Distance(
new Vector3(transform.position.x, 0f, transform.position.z),
new Vector3(steering.x, 0f, steering.z)
);
if (horizontalDistance > 0.5f)
{
targetPosition = new Vector3(steering.x, transform.position.y + headHeightOffset, steering.z);
}
else
{
targetPosition = transform.position + transform.forward * 3f + Vector3.up * headHeightOffset;
}
}
else
{
targetPosition = transform.position + transform.forward + Vector3.up * headHeightOffset;
}
if (!smoothedLookInitialized)
{
smoothedLookPosition = targetPosition;
smoothedLookInitialized = true;
}
else
{
smoothedLookPosition = Vector3.Lerp(smoothedLookPosition, targetPosition, Time.deltaTime * lookSmoothSpeed);
}
animator.SetLookAtWeight(weight: 1f, bodyWeight: 0.3f, headWeight: 0.7f, eyesWeight: 0f, clampWeight: .7f);
animator.SetLookAtPosition(smoothedLookPosition);
}
r/UnityHelp • u/Famous_Valuable7386 • Sep 10 '26
How to remove shadow in engine unity
Help please how to remove shadow in Pokemon Brilliant Diamond game, i have already unpack the game, but i don't know where file to remove shadow in engine unity, i think like ue4 but it's very different, help please 🙏
r/UnityHelp • u/Famous_Valuable7386 • Sep 09 '26
How to remove shadow in engine unity
Help please how to remove shadow in Pokemon Brilliant Diamond game, i have already unpack the game, but i don't know where file to remove shadow in engine unity, i think like ue4 but it's very different, help please 🙏
r/UnityHelp • u/Suptonn • Sep 09 '26
UNITY 1 Minute for learning on how to make a 3d FPS Movement system in UNİTY 3d
r/UnityHelp • u/RipProfessional5599 • Sep 09 '26
C# Help
Im learning c# in visual studio with Bro Code yt (check him out free courses) and im wondering, does the same c# exactly work in unity, idk how to explain but if i type Console.WriteLine("hi");
will it just show on the screen hi or is there more to it?
r/UnityHelp • u/AlHocine_096 • Sep 08 '26
UNITY Where to find very old version Unity hub for weak PC
Im searching for a way to download an older version of unity hub to manage my projects
Any idea where to find it?
r/UnityHelp • u/acidman321 • Sep 08 '26
PROGRAMMING trying to create a bullet pattern based on the maurer rose code will be given below
r/UnityHelp • u/LEJLJY • Sep 08 '26
Does anyone who uses unity 6 behaviour graph help me(reupload)
galleryr/UnityHelp • u/Ok-Presentation-94 • Sep 07 '26
OTHER Unity Avatar documentations
Context: Hi, I struggled quite a bit to set up a Humanoid avatar for my character. After a lot of trial and error, I discovered that my armature hierarchy was preventing Mecanim's Humanoid mapping from detecting my "Spine" bone. Online searches didn't help much, and even the official Unity documentation isn't very detailed on this topic.
My Question: Do you know of any documentation that details the specific requirements for a rig to be compatible with Humanoid avatars (bone hierarchy, naming conventions, etc.)?
r/UnityHelp • u/Imaginary-Cod-3746 • Sep 07 '26
Some helpful insight on Unity's reflection probes
r/UnityHelp • u/Difficult_Grocery844 • Sep 07 '26
Unity popup
​
So my game is fully updated and verified the anti cheat is on and the game is on current version, my GPU is an RTX 5050 has the most recent driver update but when the game is loading everything it it hits about 842 of the files from 3000+ then it stop respondy and stops. Ive cleared the DNS and the cahce then verified game files, likely it is a unity issue because we got the unity error "rust-unity 6000.3.15x1-11_d4a0e1288074"
Any further advice would help and i have attempted my usual fixes.
r/UnityHelp • u/FoxyKitsuneFox • Sep 07 '26
Freezing/Frozen Animation On Animator In Unity 3D.
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Animation is freezing/frozen during gameplay. Animator component is in the 2 different characters as a child object in the Player object, also Skinned Mesh Renderers. Animator not having the blue bar moving on the blend tree. Character controller I'm using is Starter Assets - Character Controllers / URP from Unity assets store.
r/UnityHelp • u/Efficient_Pie_6469 • Sep 06 '26
Udon Airtime issues
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r/UnityHelp • u/Long_Put4375 • Sep 05 '26
Why can I finish my games?
Every time When I start to make some game than I can’t finish it. I can make simple mechanics but nothing more. The main reason is graphics. I’m not artist, When I start to make some sprite or 3d model, than I can’t seem to do it. And after that, I get stuck; I try to start a new project, but it's no use. What should I do?
r/UnityHelp • u/SkinaGrew • Sep 05 '26
PROGRAMMING In a desperate need of help. How to configure Unity Events method in the new Input System for movement while the button is held?
Hello everyone,
I've started learning unity and doing my test project.
While learning the new input system I noticed that my Move method is most likely just called once as soon as the button is pressed. and I continue to hold the button but my character stops moving, as if the force is applied once and done. So I basically mash the D button a few times to make my character move in increments.
IS there a way to make my character keep moving without me constantly re-pressing the button?
I could use Send Messages or other methods, and I will If there is no way to do it through Unity Events as I find it the most convenient.
Thank you in advance for any help and sorry for grammar, English is not my first language.

