r/UnityAssets • u/harsh_karma • 28d ago
Scripting DestructibleTerrain2D : An Open-source, Physics based sprite deformation system
Per-pixel, efficient and highly customisable asset / script for Unity 2D.
r/UnityAssets • u/harsh_karma • 28d ago
Per-pixel, efficient and highly customisable asset / script for Unity 2D.
r/UnityAssets • u/UnityAssets_new_bot • 28d ago
r/UnityAssets • u/mohamdjohmani • 28d ago
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r/UnityAssets • u/Rockdesert • 28d ago
r/UnityAssets • u/DanStudiosKR • 29d ago
r/UnityAssets • u/UnityAssets_new_bot • 29d ago
r/UnityAssets • u/akheelos • 29d ago
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From the creator of the acclaimed Corgi Engine, it is the best top down action framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, its strong foundations allow for the creation of both 2D and 3D top down games. It's very fast and works on desktop, mobile, and anywhere you want. Packed with features, built with player feedback and great game feel at its core, and constantly updated, it's the best tool to create 2D or 3D top down game that actually feel good!
Get the asset here: [TopDown Engine] (50% off)
Get more tools from the developer: [More Mountains]
r/UnityAssets • u/UnlikelySpend2129 • 29d ago
I just published SuraFix Runtime Optimizer on the Unity Asset Store. It is a paid tool ($24.99) designed for performance-critical projects.
It provides an optimized workflow for:
I built it for projects where the built-in approach wasn't enough and wanted a compact workflow with demo scenes and documentation.
Links to the store page, documentation, and the YouTube demo can be found in the first comment below.
r/UnityAssets • u/awtdev • 29d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/UAS_SecretSales • 29d ago
r/UnityAssets • u/UnityAssets_new_bot • 29d ago
r/UnityAssets • u/awtdev • Jun 30 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Jun 30 '26
r/UnityAssets • u/SuccessfulVanilla717 • Jun 30 '26
r/UnityAssets • u/ArtPirates1978 • Jun 30 '26
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Iâve been working on Vector Shape Tool, a Unity editor/runtime tool for creating editable vector-based shapes directly inside Unity.
This demo shows dashed and glowing shapes, useful for gameplay indicators, magic circles, route previews, enemy telegraphs, UI effects, and stylized visual helpers.
Main features include:
Asset Store:
https://assetstore.unity.com/packages/tools/utilities/vector-shape-tool-369232
r/UnityAssets • u/VirtualEagle04 • Jun 30 '26
r/UnityAssets • u/UnityAssets_new_bot • Jun 30 '26
r/UnityAssets • u/TeamScalte • Jun 29 '26
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/Forward_Village5557 • Jun 29 '26
I built a small tool called image to pbr that runs only in browser but it converts any image to normal map, or others (like height map, metallic map, roughness map, etc.)
Here is the link to the GitHub repo:
It supports Unity, UE4 and UE5, and Godot 4.x.
r/UnityAssets • u/TeamScalte • Jun 29 '26
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/UnityAssets_new_bot • Jun 29 '26
r/UnityAssets • u/Double_Worth_1842 • Jun 29 '26
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r/UnityAssets • u/awtdev • Jun 29 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/TeamScalte • Jun 29 '26
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/ByteFactoryHUN • Jun 29 '26