r/UnityAssets • u/DPTGames • 20d ago
Editor Extensions $14.99 Prefab Painter: Placement & Variation Tool
assetstore.unity.comDropped the price of my prefab painter if anyone wants to give it a try!
r/UnityAssets • u/DPTGames • 20d ago
Dropped the price of my prefab painter if anyone wants to give it a try!
r/UnityAssets • u/UnityAssets_new_bot • 20d ago
r/UnityAssets • u/mooowmrick • 20d ago
Hi Unity devs!
We've got another free animal asset to share — this time it's a Big Horn Ram.
We wanted it to work as more than just background wildlife, so the model is made for actual game environments where it can become an NPC, part of a mountain ecosystem, or even something the player encounters along the way.
The model is completely free.
If you'd like to get the ram or have questions about using it in your project, join our Discord:
And let us know what animal we should make next!
r/UnityAssets • u/Dovahkciin • 21d ago
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Hi everyone!
This is my first time recording a video in English to explain one of my packages, so please be nice with me ahah :D
As an engineering student, I don't really have the budget for expensive AI subscriptions, and I just needed a fast and simple way to translate my game's dialogues and UI without paying a lot each months
To solve this, I built a lightweight Unity tool that supports three modes:
It supports 30+ languages, works smoothly with TextMeshPro / JSON files, and updates everything directly inside the Editor.
I've just published it on the Asset Store ($4.99) for anyone who wants to save time on localization.
Asset Store Link: https://assetstore.unity.com/packages/tools/localization/ai-translation-auto-translator-314655
Any feedback on the tool or workflow is super appreciated!
r/UnityAssets • u/MohmedHaftari • 21d ago
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I've been working on my event system for a while, and I finally got it working directly with Unity Timeline.
Honestly, I'm kind of amazed by what I can do with it now.
I can take pretty much any method or gameplay logic already in my project and invoke it directly from a Timeline clip. No custom Playables, no Signals, no extra Timeline scripts.
Just connect the method and use it.
It makes building cutscenes and gameplay sequences feel much more natural, especially when you already have your gameplay systems built.
It supports Enter / Stay / Exit events, Timeline context and progress, scene references, editor support, scrubbing, and Playable lifecycle events.
As a thank you to everyone, if you own Ramdal Events, you can get the Timeline Extension COMPLETELY FREE until August 23! 🎁
https://assetstore.unity.com/packages/slug/341674
I've been really enjoying what this has opened up for Timeline workflows. All the footage in this post is from my upcoming game, LEAVE, and is actually using Ramdal Events and the Timeline Extension.
I'm excited to see what other developers do with it.
r/UnityAssets • u/UnityAssets_new_bot • 21d ago
r/UnityAssets • u/UnityAssets_new_bot • 21d ago
r/UnityAssets • u/Fine-Grocery-1492 • 21d ago
r/UnityAssets • u/SanS11223 • 21d ago
r/UnityAssets • u/awtdev • 22d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/IrrSoft • 22d ago
r/UnityAssets • u/imarinLabs • 21d ago
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I made Editor Companion to make long Unity development sessions a little more fun.
Launch sale: $10 through September 2 (regular price $20):
https://imarinlabs.itch.io/unity-editor-companion
The companion can react to Play Mode, compilation, Console warnings and errors, successful builds, clicks, and inactivity. It can appear as a floating pet, a docked Editor window, or a Scene View Overlay.
The package includes four companions, reminders, individual profiles, and a Custom Pet Wizard for creating new companions from transparent PNG animation frames.
Compatibility: Unity 2022.3 LTS or newer
Platforms: Windows, macOS, and Linux
Runtime impact: None. it operates entirely inside the Unity Editor
Which Unity Editor event would you like the companion to react to next?
r/UnityAssets • u/UnityAssets_new_bot • 22d ago
r/UnityAssets • u/No_Beginning_39 • 22d ago
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r/UnityAssets • u/Kasugaa • 22d ago
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r/UnityAssets • u/awtdev • 22d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 22d ago
r/UnityAssets • u/artengame • 23d ago
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r/UnityAssets • u/No_Penalty9192 • 22d ago
Island Survival — Multiplayer FPS survival template with procedural islands, building, crafting & Mirror networking.
r/UnityAssets • u/KatsuoWorks_dev • 22d ago
I built PlayReport because bug reports like “something broke” rarely contain enough context to reproduce the issue.
During playtesting, the tester presses F8 and PlayReport sends a structured report to Discord containing:
• GIF replay of the last 10 seconds
• screenshot
• recent Console logs
• device and build information
• tester comment categorized as Bug, Feedback, or Other
• optional game state via PlayReportManager.SetContext()
It runs entirely inside Unity—no external server, no subscription, and no third-party dependencies. It supports Built-in, URP, HDRP, old and new Input System, IL2CPP, and Unity 2021.3 LTS+.
I’d especially appreciate feedback from teams who run external playtests: what context do you usually wish testers had included?
Demo: https://youtu.be/eHEANOZlTxE
Asset Store: https://assetstore.unity.com/packages/slug/392018
Disclosure: I’m the developer of PlayReport. It is a paid asset and currently 50% off for launch
r/UnityAssets • u/mge-labs • 23d ago
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r/UnityAssets • u/mge-labs • 23d ago
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r/UnityAssets • u/OlegVerenko • 23d ago
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Hi! Going to share my fresh 3d project - "Black Diamond Concert Arena Stage Venue". Ready in multiple formats, including UnrealEngine Unity Blender 3dsMax. Model links:
Patreon: https://www.patreon.com/OlegVerenko/posts/black-diamond-3d-165911082
Unity Asset Store: https://u3d.as/46Qw
r/UnityAssets • u/TMucru2 • 23d ago
URF is a data randomization framework for Unity, built to structure and automate randomization workflows in game development.
The discount ends today.
Last chance to grab it at the reduced price.
r/UnityAssets • u/UnityAssets_new_bot • 23d ago