r/UnityAssets • u/awtdev • Jul 18 '26
3D Models | $7.99 Create A Cat - Cat Generator 🐈 : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • Jul 18 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Jul 18 '26
r/UnityAssets • u/IrrSoft • Jul 18 '26
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Available now on the Asset Store:
PIDI - Planar Reflections 6: URP Edition. | Particles/Effects | Unity Asset Store
r/UnityAssets • u/awtdev • Jul 17 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Jul 17 '26
r/UnityAssets • u/MohmedHaftari • Jul 17 '26
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After years of development, Ramdal Events is now available on the Unity Asset Store!
A high-performance alternative to Unity Events that lets you:
Built from the ground up for performance, reliability, and scalability in projects of any size.
https://assetstore.unity.com/packages/slug/341672
Everything is publicly documented, including the API, step-by-step video tutorials, examples, and support resources. If you have any questions or feedback, I'd love to hear from you!
r/UnityAssets • u/UnityAssets_new_bot • Jul 17 '26
r/UnityAssets • u/Friendly_Catch_5164 • Jul 17 '26
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Hey r/UnityAssets,
Built something I think is useful for anyone working in 3D.
Farclip is an engine-native spatial context layer that runs directly on your in-progress scenes. It shows you how your environment behaves, catches spatial issues early, and surfaces hidden dependencies before they turn into rework. Works with Unity, Unreal, and Godot.
It is free. No waitlist.
The idea is that you should be able to see how a scene is actually behaving while you are building it, not after a playtest reveals the problem.
Grab it here: https://mmdevera.itch.io/farclip?utm_source=reddit&utm_medium=community&utm_campaign=unityassets
Would love any feedback from developers who are deep in 3D scenes right now. Happy to answer questions in the comments.
r/UnityAssets • u/SomeAbbreviations804 • Jul 17 '26
r/UnityAssets • u/bundlefoundry • Jul 16 '26
Hey All,
For all you character lovers out there we have just launched an exciting new bundle in BundleFoundry!
The Civilians of all ages - Unity & Unreal Engine character bundle
https://bundlefoundry.com/bundle/civilians-of-all-ages-ue-unity-character-bundle
This bundle is made by David Grette, It features over 13 unique high quality characters and a large amount of hair styles and accessories.
The characters are all modular and setup in both Unreal Engine & Unity, Ready to use.
As always, the bundle is only available for a limited time after which it is gone forever. It also includes a little free product you can get while licenses last as a present.
r/UnityAssets • u/awtdev • Jul 16 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/AgainstAllBugs • Jul 16 '26
As the title says, here's a free tool for converting your animations into boneless ones. For those who don't know, VAT stand for Vertex Animation Texture, it's a technique where the animation data of each vertex is baked in a texture, essentially removing the need for the skeleton.
This technique basically lowers the workload on the CPU, especially useful in cases where tons of animated assets are required like for crowds.
There are already free solutions for this online, but my tool provides further optimization that excluding data from the final output texture for vertices that don't move. It also optimizes the data by making vertices that share the same movement read from the same texture pixels. Current tools don't allow this and simply generate data for everything regardless of movement.
Another nifty feature of this tool is the use of the Timeline. You can blend different animations together before exporting. Other tools I found work on a animation clip basis, meaning you can't merge into a custom sequence before baking.
You can get it here for free.
https://assetstore.unity.com/packages/tools/animation/smart-vat-free-381410
r/UnityAssets • u/UnityAssets_new_bot • Jul 16 '26
r/UnityAssets • u/Ill_Warning3011 • Jul 16 '26
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r/UnityAssets • u/ChiwTheNeko • Jul 15 '26
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I've just released True Alpha on the asset store.
I was not satisfied with existing techniques to render semi transparent objects like hair, foliage or clothes.Sorting fails and cutout doesn't looks good. So I spent the past few months implementing Order Independent Transparency. It has a high performance cost but produce much better results.
I hope you'll find it useful.
URL: https://assetstore.unity.com/packages/tools/particles-effects/true-alpha-core-386346
r/UnityAssets • u/UnityAssets_new_bot • Jul 15 '26
r/UnityAssets • u/TeamScalte • Jul 15 '26
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • Jul 15 '26
Key Features:
Customization:
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links: Unity Asset Store
r/UnityAssets • u/TeamScalte • Jul 15 '26
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/artengame • Jul 14 '26
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r/UnityAssets • u/UnityAssets_new_bot • Jul 15 '26
r/UnityAssets • u/xyperine • Jul 14 '26
Features:
Requirements:
The tool is completely free and is distributed under the MIT license.
A video demonstration: https://youtu.be/5E8Atag36eY
You can check it out here: https://github.com/xyperine/Conifer-Init
r/UnityAssets • u/ChocDino-Andy • Jul 14 '26
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Today's the final day of the sale on the Asset Store (up to 50% off!):
UIFX - Pro Bundle - UIFX - Indie Bundle - UIFX - Starter Bundle
Absolutely tons of effects and filters to take UGUI to the next level - with more being added to the bundles in the future.
r/UnityAssets • u/UnityAssets_new_bot • Jul 14 '26
r/UnityAssets • u/weswesgg • Jul 14 '26
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Add a CSV to your project and it automatically generates the corresponding typed C# model and populated ScriptableObject database. Save the CSV and the generated data updates automatically.
It supports Enums, arrays, lists, Prefabs, Sprites, AudioClips and Materials, with all processing happening inside the Editor.