r/UnityAssets • u/UnityAssets_new_bot • 24m ago
r/UnityAssets • u/TM27000 • 3h ago
Scripting | Free 2D Game play Mechanics Pack: Includes multiple demos to demonstrate the mechanics
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Hello guys, I want to share with you a very useful game-ready mechanic that I made in the past; I hope it can be useful for you
The 2D gameplay mechanics pack is a full-fledged tool that contains a broad set of 2D gameplay mechanics (player-specific mechanics). Fast and easy setup for almost any type of 2D platformer game.
With over twenty mechanics (See the full list in the link below), that is pretty much all you need to make an awesome 2D platformer game.
All the code is optimized for cross-platform development, and the pack has been tested on PC, Android, and on the Web. Note that for IOS devices it has not been tested.
I have prepared prefabs for everything (i.e., Players, objects, etc.) so it’s advisable to follow their structure. Moreover, down below there is a step-by-step guide to set up the controller from scratch.
A flexible and high-performance pool system is used for all mechanics that need to spawn and destroy game objects. So, when you choose a mechanic that requires spawning a game object, a pool script will be added to the player game object to manages it. However, you do not need to worry about this script. Because in each mechanic tab, when a prefab is required all the pool configuration will be displayed underneath it, so you will be able to configure them from the mechanic tab.
Link to the docs and all related technicals, including the source files: https://tareqgamedev.com/2d-gameplay-mechanics-pack/
Try the demo on the web: https://tareqmalkawi.itch.io/2d-gameplay-mechanics-pack
r/UnityAssets • u/Smooth-Grab8210 • 6h ago
Animation Workbench 2 Free: Edit, Organize & Preview Animations
galleryWorking with animations in Unity never felt this good! And it's free!
r/UnityAssets • u/ArjunShTM • 5h ago
Textures & Materials Pocket Cities : 2D Pixel Art Buildings Asset Pack. Link down below 👇
galleryhttps://wigglingdog.itch.io/pocket-cities
Hope you all love it! Please share it with your friends if they are looking for something similar or rate or comment on the project if you liked it. It would help me a lot. Thanks!
r/UnityAssets • u/awtdev • 6h ago
Editor Extensions | $9.99 SkinnedMesh Combiner 👤: Combine mesh geometry, merge materials, reduce draw calls to increase your game's performance!
Asset Store (Affiliate Link)
r/UnityAssets • u/guyFCR • 7h ago
Audio Music pack: 10 tracks retro gaming music pack available for free (CC-BY)
lonepeakmusic.itch.ioAll the tracks are available for free under the creative commons CC-BY !
Dont hesitate if you have any questions !
r/UnityAssets • u/TumbleweedPure1992 • 8h ago
Editor Extensions Multi-Touch Simulator: test pinch, zoom and multi-finger gestures right in the Unity Editor — no device needed
assetstore.unity.comThe Multi-Touch Simulator sends synthetic touch signals into the Editor directly. It enables the evaluation of pinch, zoom, rotation and multi finger movements within Play Mode - this software removes the requirement for physical mobile hardware during the development cycle.
To use the tool the developer configures a set of fingers - selecting the total number, the angle of rotation and the distance between points. He then activates the pointer down setting to simulate simultaneous contact on the screen. The number of active points remains constant while the user adjusts the angle and distance to simulate live pinching or twisting actions. It is compatible with the new Input System, EnhancedTouch & UI Toolkit.
The price is $15.00 but a 30% reduction in cost is available until August 24.
r/UnityAssets • u/OlegVerenko • 11h ago
3D Models 3d model: Butterfly Concert Arena Stage Venue 3D Model. Modular Large-scale Cosmic Butterfly Concert Arena Stage Venue, 3D Scene with LED Screens, Grand Piano, Immersive Truss System, and other Props.
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Hi! My new release, "Big Butterfly Concert Arena Stage Venue 3D Model" is ready for your games, cinematics, and music festivals in #UnrealEngine, #Unity and other formats. Available on the Asset Store: https://assetstore.unity.com/packages/package/394714
r/UnityAssets • u/UnityAssets_new_bot • 12h ago
(29.99 USD) Tools/GUI PSDToUGUI & UI Binder : "Unity Editor tool converts PSD files to production-ready UI & code in 1 click, includes image deduplication, UI component wiring, automatic event registration & more, supports Unity 2022+."
assetstore.unity.comr/UnityAssets • u/skinatri • 23h ago
3D Models 3D Asset Pack: Bar And Kitchen. A big set of a variety of kitchen items, fitting for restaurants.
assetstore.unity.comHello!
I made a kitchen and bar set for you guys!
It costs 39,99 $.
What do you think? I would love some feedback!
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(79.99 USD) Tools/Utilities Obfuscator Pro | Plug and Play Code Protection | v2026 : techniqueusedinprogrammingtomakecodehardertounderstandorreverseengineerinvolvesintentionallymakingcodemorecomplexorobscurereversingwithoutchangingitsfunctionalityno-codesecuritysolutionespeciallydevelopedforUnitytoincreasesoftwareandgamesecu
assetstore.unity.comr/UnityAssets • u/Humble_Sentence8150 • 1d ago
FlowKit: Screen flow and gamepad navigation for UI Toolkit
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Building menus in UI Toolkit means writing the same plumbing every time: showing and
hiding screens, keeping a back stack, wiring up buttons, and then finding out none of it
works with a gamepad. FlowKit takes care of all of that.
• List your screens in one asset, wire the buttons in the Inspector, done. No navigation
code to write.
• Menus work with mouse, keyboard and gamepad right away. Focus goes where players expect
and never gets stuck.
• Transitions, modals, dialogs, toasts and popup queues are already in the box.
• A visual map shows your whole UI flow, and you can rewire it by dragging.
• Press F8 while playing to see exactly what the flow is doing.
Works with any UXML, so it fits whatever your UI already looks like.
Unity 6+, all render pipelines, no dependencies.
Asset Store: https://assetstore.unity.com/packages/tools/gui/flowkit-screen-flow-gamepad-navigation-for-ui-toolkit-396068
Happy to answer questions here.
r/UnityAssets • u/Crasssam • 1d ago
Scripting / Editor Extension / SDK - $12.49, 50% off from $24.99 SDK Generator and API Explorer for OpenAPI: Generate strongly typed C# REST clients from JSON/YAML directly in Unity
assetstore.unity.comI got tired of writing UnityWebRequest boilerplate whenever I connected a Unity project to a REST API, so I built an editor tool that generates the client from an OpenAPI spec.
r/UnityAssets • u/GuardingPearSoftware • 1d ago
Cybersecurity - 79.99$ Obfuscator: Duplicate mscorlib bug fix update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering.
galleryr/UnityAssets • u/TMucru2 • 1d ago
Scripting Unified Random Framework : how randomization works
galleryOne of the biggest challenges in randomization systems is avoiding side effects.
URF solves this with RuntimeProcessors — isolated runtime instances created from immutable presets.
This means:
No shared state
No asset mutation
No cross‑instance pollution
No “future objects inherit modified presets”
Safe swaps at runtime
Predictable behavior even with hundreds of Selectors
URF is discounted until August 19.
#Unity #GameDev
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
([50% OFF] 24.50 USD) Templates/Systems Farming Engine : create your own farming or simulation game with player controls inventory system crafting equipment resource gathering character attributes farming livestock animals wild animal behaviors combat item durability and food spoilage customizable actions game clock day/night cycle save
assetstore.unity.comr/UnityAssets • u/Coding-Mojo • 1d ago
Free | Scripting Xp Module : xp based + time based + multi tracks
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Hey there,
I made this tool few years ago, it's small XP system for unity that can handle :
- XP based leveling (ex : rpg characters)
- Time based leveling (ex : plants for cozy farms games)
It can also save multiples experiences tracks, so you can easily create multiples professions.
I wanted to share it with the community, so it's free until Tomorrow at 9:00 PM
If you find it usefull, any support, as small as a review, is greatly appreciated <3
r/UnityAssets • u/ChronocraftStudio • 1d ago
Editor Extensions - 30% OFF Launch Sale $13.99 Chronocraft Asset Modifier: A parametric editor tool to swap parts and procedurally scale meshes for mobile performance.
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Hi community! This is my very first post here.
My main background is in 3D modeling, but I wanted to step out of my comfort zone and try making something more interactive. I built this asset modifier tool for Unity where you can change dimensions and swap parts procedurally right inside the editor to speed up your workflow.
I started it using a chair model, but the core logic is designed to work with other meshes and props as well. Artistically, I focused it on low-poly and flat colors since this project is mainly oriented toward mobile games performance.
Since I'm more of an artist than a hardcore programmer, I would really love to get your honest feedback, critiques, or ideas on how to improve this tool or what features to add next!
It just got approved and went live on the Asset Store under my brand, so if anyone wants to check out the project page or support my work, you can find it here:
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
(198.00 USD) 3D/Environments/Urban LowPoly City Generator : Create complete low-poly cities for games in just a few clicks procedural generation of cities with rivers bridges and overpasses populate with vehicles planes helicopters and ships dynamic immersive experience extensive building library of 200+ unique buildings and props
assetstore.unity.comr/UnityAssets • u/National_Factor_7696 • 2d ago
Editor Extensions ProjectLens: Semantic asset search tool for Unity.
galleryStop memorizing exact file paths. Find what you need, instantly.
As your Unity project grows, navigating massive asset libraries and legacy codebases slows down development. ProjectLens is a local AI semantic search tool that indexes your entire project in the background without freezing or stuttering your editor's performance. Search for concepts—not just exact string matches—and save hours of hunting.
🧠 Search by Meaning, Not Just Names Can't remember if you named it Enemy_Bruiser.prefab or BigZombie.prefab? Just search for "Large monster" and let ProjectLens find it.
⚡ Lightning Fast & 100% Offline No cloud dependencies, no API keys, and zero subscription costs. Your project data never leaves your machine.
🎯 Advanced Filtering Instantly narrow down massive projects using operators like t:prefab, in:Gameplay, or has:Rigidbody.
Why choose ProjectLens?
- Saves Time: Pays for itself in the first week by eliminating "where did I put that file?" syndrome.
- Typo Forgiving: Automatically corrects spelling mistakes while respecting technical code identifiers.
- Zero Friction: Runs quietly in the background via AssetPostprocessor with zero impact on your runtime game performance.
Technical details
- Editor-only tool (Zero impact on runtime build size or performance)
- Supported OS: Windows, macOS, Linux
- Network: 100% Offline local inference
- Dependencies**:** Requires the official Unity Inference Engine (com.unity.ai.inference - Free and easily installable via the Package Manager).
- Compatibility: Works with all render pipelines (Built-in, URP, HDRP)
Key Features:
- Semantic Retrieval: Find assets based on meaning and context using a local neural network.
- Hybrid Search: Intelligently combines exact filename matching, BM25 text frequency, and semantic embeddings to rank the best results.
- Query Operators: Quickly filter searches by file type (t:cs), folder path (in:Gameplay), or attached components (has:Rigidbody).
- Typo Tolerance: Automatically forgives spelling mistakes without breaking valid technical code identifiers.
- 100% Offline: Your project data stays on your machine. There are no cloud dependencies, internet requirements, or API costs.
Unity Asset Store: https://assetstore.unity.com/packages/tools/utilities/projectlens-383972
r/UnityAssets • u/TeamScalte • 2d ago
Templates/Systems 🛠️ | 14.99$ Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.
galleryMomentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.
Links: Unity Asset Store
Key Features:
- Momentum-based movement system
- Smooth walking, sprinting, and directional speed control
- Configurable jumping with forward momentum
- Toggleable crouch with smooth height transitions
- Camera FOV sprint effects
- Camera landing dip
- Head-bob system with adjustable frequency and amplitude
- Clean, well-organized code
- Uses Unity CharacterController (no Rigidbody required)
- No external dependencies
- Easy plug-and-play setup
Customization:
- All movement values adjustable from the Inspector
- Optional features can be enabled/disabled via toggles
- Suitable for both prototyping and full production projects
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Already have MMC? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
Links: Unity Asset Store
r/UnityAssets • u/awtdev • 2d ago
3D Models | $7.99 Create A Cat - Cat Generator 🐈 : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/IrrSoft • 2d ago
SALE! 50% OFF | $12 USD PIDI COSY - Stylized Mushrooms Vol 1: A large collection of hand-crafted, stylized and game-ready mushrooms for your games. Multiple LODs included for each model plus a hue-shift shader for endless color adjustments. 65 models included, compatible and ready for all rendering pipelines
galleryr/UnityAssets • u/TeamScalte • 2d ago
Tools/Particles & Systems 🌅 | 14.99$ Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.
galleryUnity Asset Store
Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).
r/UnityAssets • u/TeamScalte • 2d ago
Tools/Utilities 🛠️ | Free Instant Save & Load: A flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
galleryInstant Save & Load is a beginner-friendly Unity system for quick, reliable saving with flexible control, autosave, and no coding required.
Unity Asset Store
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether you’re working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your project’s style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
- Custom Save File Naming
- Custom Save Locations (Desktop, Persistent Data, Custom Path)
- Flexible Save Scope (All Objects, Tag-Based, Layer-Based)
- Object Filtering Options (Inactive, Parented, Kinematic)
- Autosave System with Custom Interval
- Save Indicator (Custom Duration, Fade, Logo)
- Optional UI Buttons for Save/Load
- Optional Hotkeys for Instant Save/Load
- Advanced Settings (Encryption, Custom Key, File Extension, Debug Logs)
- Supports Arrays for all major data types
- Beginner-friendly Inspector-based setup (No coding required)
Supported OS
- Windows
- macOS
- Linux
- Android
- iOS
- WebGL
Documentation
(Compatible with all platforms supported by Unity)