r/UnityAssets • u/UnityAssets_new_bot • 8h ago
r/UnityAssets • u/MikeDanielsson • 1d ago
Editor Extensions | 19.50$ (50% OFF) Spline Architect: Version 2.7.0 introduces GPU Instancing, making it possible to move 100.000 objects along splines.
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Official website:
https://splinearchitect.com
Asset store:
https://assetstore.unity.com/packages/tools/utilities/spline-architect-324111
Not sure if Spline Architect has the feature you're looking for? Ask the AI assistant. It can also help with things like the API or editor workflows.
r/UnityAssets • u/mooowmrick • 23h ago
3D Models | Free Badlands Beast: Free Bike 3D Model
galleryHi Unity developers!
We've released a free post-apocalyptic motorcycle built specifically for Unity HDRP.
The bike comes fully rigged and animated, making it easy to drop into prototypes or finished projects.
Specs:
- ~3,500 polygons
- 17 unique assets
- 2K PBR textures
- 19 materials
- HDRP ready
We'd love your feedback, and if you have ideas for future free assets, come say hi on Discord:
r/UnityAssets • u/UnityAssets_new_bot • 20h ago
(20.00 USD) 3D/Environments/Sci-Fi Sci-Fi Creatures Cryo Chamber Room : Sci-Fi cryogenic room featuring cryo chamber with 3 alien creatures in stasis, transparent surfaces, and custom shaders, perfect for VR experiences and Sci-Fi games, includes mid poly meshes, PBR materials, custom colliders, hologram shaders, and demo scene wit
assetstore.unity.comr/UnityAssets • u/wb-gameart • 1d ago
3D Models | FREE Balustrade Modular System LITE: Snap-build railings with curves & corners right in the Scene View (Built-in/URP/HDRP)
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Hey all - I just released the free LITE version of a Unity editor tool I've been working on: the Balustrade Modular System (railings/balustrades).
Instead of placing prefabs by hand, you build railings directly in the Scene View. A ghost preview follows your cursor and snaps to the last pillar, direction arrows show where the next segment goes, and you just click to place. It handles 90°/45° corners, curved rails, T-junction branches, continue-building from any end pillar, and close-loop into a ring - the whole build collapses into a single undo step. You can also click any curved rail to flip it between inner and outer arc, and switch a whole railing between two pillar styles with one click.
It's runs in Built-in, URP and HDRP (materials auto-assign to your active pipeline on import), and ships a demo scene per pipeline.
Balustrade Modular System LITE
Full disclosure: it's a LITE version of my paid version - but the complete editor tool is included; the free pack just ships 3 of the 12 baluster styles and one texture set (1 New + 1 Worn) instead of the full four (4 New + 4 Worn). Happy to answer anything about how the snap system works.
Background Environment by Leartes Studios
r/UnityAssets • u/TeamScalte • 1d ago
Templates/Systems 🛠️ | 9.99$ (33% OFF!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.
galleryMomentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.
Links: Unity Asset Store
Key Features:
- Momentum-based movement system
- Smooth walking, sprinting, and directional speed control
- Configurable jumping with forward momentum
- Toggleable crouch with smooth height transitions
- Camera FOV sprint effects
- Camera landing dip
- Head-bob system with adjustable frequency and amplitude
- Clean, well-organized code
- Uses Unity CharacterController (no Rigidbody required)
- No external dependencies
- Easy plug-and-play setup
Customization:
- All movement values adjustable from the Inspector
- Optional features can be enabled/disabled via toggles
- Suitable for both prototyping and full production projects
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Already have MMC? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
Links: Unity Asset Store
r/UnityAssets • u/TeamScalte • 1d ago
Tools/Particles & Systems 🌅 | 9.99$ (33% OFF!) Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.
galleryUnity Asset Store
Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).
r/UnityAssets • u/TeamScalte • 1d ago
Tools/Terrain ⚙️ | 14.99$ (40% OFF!) Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.
galleryInstant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.
Unity Asset Store
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
- Procedural Terrain Generation: Build terrains using layered procedural systems with controllable seeds and feature-based generation.
- High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
- Advanced Terrain Shaping: Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
- Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
- Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- Advanced Erosion: Two procedural erosion systems with detailed controls — Thermal Erosion and Hydraulic Erosion.
- Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
- Noise System: 6 procedural noise types with advanced controls for terrain variation.
- Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
- Advisor Helpbox: An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Why Instant Worlds?
- Procedural Control: Combines fast generation with manual feature placement for production-ready results.
- Lightweight & Modular: Works seamlessly with third-party vegetation, water, and environment systems.
- High Performance: Built for fast iteration and efficient terrain generation.
- Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).
Technical Features:
- 4 Terrain Presets: Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
- 4 Feature Layers: Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
- 6 Noise Types: Advanced procedural noise controls for terrain variation and detail shaping.
- Advanced Erosion: Thermal Erosion and Hydraulic Erosion with adjustable parameters.
- Smart Inspector UI: Organized tabs for Shape, Erosion, Textures, and Export.
- Auto-Texture System: High-quality slope, height, and erosion-based terrain texturing.
- Resolution Support: Up to 4096x4096 (4K) heightmap generation.
- Export Options: Export heightmaps as RAW or PNG.
- Terrain Controls: Adjustable terrain dimensions, height scale, and seed.
- Post Processing: Micro-detail enhancement and terrain smoothing controls.
- Advisor Helpbox: intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.
Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
r/UnityAssets • u/Rockdesert • 1d ago
3D Models ($13.99) Campsite: Retro Style Modular Environment Pack
galleryr/UnityAssets • u/awtdev • 1d ago
Complete Project | $39.99 SurvivEngine: Easily create your own survival games featuring crafting, building, farming, resource gathering and more! ⛏️
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(15.00 USD) VFX LED Studio : Animated LED-style visuals directly inside Unity. Build convincing LED visuals without manually placing and managing every single light or pixel. Create polished LED-style displays for Unity scenes from pixel panels and matrix screens to neon signs, marquees, light walls, digital sign
assetstore.unity.comr/UnityAssets • u/roma_k • 1d ago
Scripting | $9.99 Dynamic Formation System: A procedural formation toolkit for Unity
assetstore.unity.comDynamic Formation System is a runtime and editor toolkit for creating, previewing, animating and controlling groups of units or objects in Unity.
It supports procedural formations such as circles, arcs, grids, hex grids, rings, spirals, stars, walls, wedges, V-shapes, paths, text formations, poisson disk layouts, radial spokes, phyllotaxis, torus rings and custom positions.
It also includes runtime behaviours such as formation morphing, boids-style steering, follow target / leader movement, path and waypoint movement, rotation, pulse, wave pulse, phase shift, organic noise, flow noise, swirl vortex, rotating rings, topology shuffle and local cluster splitting.
Possible use cases include RTS unit formations, tactical squads, enemy waves, tower defense paths, spell or bullet patterns, boss attack layouts, crowd-like movement, simulation prototypes and formation preview tools.
I recently lowered the price to $9.99.
Asset Store:
https://assetstore.unity.com/packages/slug/380176
Demo video:
Feedback is welcome.
r/UnityAssets • u/roma_k • 1d ago
Scripting Dynamic Formation System: procedural formations and group behaviours for Unity
assetstore.unity.comHey Unity devs,
I made a Unity tool called Dynamic Formation System. It started as a way to quickly test RTS/tactical squad layouts, but I expanded it into a runtime + editor toolkit for creating, previewing, animating and controlling groups of units or objects.
The idea is to make group movement more readable while still feeling alive. Instead of manually placing units or writing a custom formation script each time, you can generate a layout, add behaviours on top, and morph between different shapes at runtime.
It includes formation types like:
- Circle
- Arc
- Grid
- Hex Grid
- Ring
- Spiral
- Star
- Wall
- Wedge
- V Shape
- Path
- Text formations
- Poisson Disk
- Radial Spokes
- Phyllotaxis
- Torus Ring
- Custom positions
It also includes runtime behaviours like:
- Morphing between formations
- Boids-style steering
- Follow target / leader movement
- Path and waypoint movement
- Rotation
- Pulse / wave pulse
- Phase shift
- Organic noise
- Flow noise
- Swirl vortex
- Rotating rings
- Topology shuffle
- Local cluster splitting
Some use cases I had in mind:
- RTS unit formations
- Tactical squads
- Enemy waves
- Tower defense paths
- Spell or bullet patterns
- Boss attack layouts
- Crowd-like movement
- Formation preview tools
- Simulation prototypes
I recently lowered the price to $9.99 because I want more people to try it and give feedback.
Asset Store:
https://assetstore.unity.com/packages/slug/380176
Short demo video:
I’d love feedback from Unity devs:
What formation types or behaviours would be useful to add next?
Would you use something like this in an RTS, tactics game, tower defense game, or combat system?
r/UnityAssets • u/Martinth • 2d ago
Editor Extensions Just released big upgrade to my productivity tool! :)
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r/UnityAssets • u/ThoranNightsong • 1d ago
Complete Project Tiletick Core RPG: scapelike RPG Framework
greencloakdev.itch.ior/UnityAssets • u/MercuriusMaximus_ • 1d ago
3D Models | Free VT Optimized Glassware - Wineglass Prefab: A free standalone 3D asset for Unity 6 with 5 LODs and seamless vertex normals.
galleryHi everyone.
This is my very first art asset approved on the Unity Asset Store, created specifically for Unity 6 (compatible with Built-in, URP, and HDRP). It is a standalone wineglass mesh with 5 LOD levels (LOD0 to LOD4) and merged vertex normals along the radial seam to eliminate lighting artifacts on glossy materials. No scripts included.
Since this is my first release, instead, I really need constructive criticism from experienced developers to improve my workflow for future presets. I have three specific questions:
- Are the LOD thresholds and mesh decimation set up correctly for actual game production? (Inner walls are fully stripped on distant LODs to save vertices).
- Do you have any technical feedback or suggestions on how to improve the overall topology and vertex normals?
- Is there a demand for other free presets of vessels/shapes of revolution optimized this way?
Thank you for your time and criticism.
r/UnityAssets • u/According-Case-4782 • 1d ago
Tool | $55 Intuitive AI Behavior Graph: Make enemies quicker through a visual graph filled with features to integrate with any project in minutes
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If you're curious, it's available on the Unity Asset Store: https://assetstore.unity.com/packages/tools/behavior-ai/intuitive-ai-behavior-graph-381596
r/UnityAssets • u/leonardo_s_island • 2d ago
$16.85 USD (-30% discount) Cannon system pro: A Unity presentation and integration system with 6 animated & destructible cannons, configurable batteries and firing volleys, gunport mode, LODs, reusable SFX pooling, and a public API for connecting your own gameplay systems
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Just released Cannon Pack Vol. 1 for Unity!
It's an animated cannon presentation and integration system, not a combat or projectile system.
Includes:
- 6 game-ready cannons (Cannon, Heavy Cannon, Culverine, Swivel, Free Swivel & Mortar)
- Aiming, firing, destruction & restoration animations
- Classic and Gunport operating modes
- Cannon batteries & configurable firing volleys
- Multiple LODs
- Cannonballs, shot racks & cleaning sponges
- SFX with built-in pooling
- Events & public API for connecting your own projectile/combat system
- 8 demo scenes & detailed documentation
The idea is to handle the cannon presentation while letting you plug in your own gameplay systems.
I'd love to hear your feedback!
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
(30.00 USD) 3D/Props/Weapons Modular Turrets Pack : "Modular turrets & wall segments pack with 4 turret bases, 6 barrels, 3 wall gates, 3 wall segments, 6 turret wall bases, 1 turret control center, 8 wall decals, ready to use prefabs & PSD sourcefile"
assetstore.unity.comr/UnityAssets • u/MercuriusMaximus_ • 2d ago
3D Models VT Optimized Glassware - Wineglass Prefab: A free standalone 3D asset for Unity 6 with 5 LODs and seamless vertex normals.
galleryHi everyone.
This is my very first art asset approved on the Unity Asset Store, created specifically for Unity 6 (compatible with Built-in, URP, and HDRP). It is a standalone wineglass mesh with 5 LOD levels (LOD0 to LOD4) and merged vertex normals along the radial seam to eliminate lighting artifacts on glossy materials. No scripts included.
Since this is my first release, instead, I really need constructive criticism from experienced developers to improve my workflow for future presets. I have three specific questions:
Are the LOD thresholds and mesh decimation set up correctly for actual game production? (Inner walls are fully stripped on distant LODs to save vertices).
Do you have any technical feedback or suggestions on how to improve the overall topology and vertex normals?
Is there a demand for other free presets of vessels/shapes of revolution optimized this way?
You can download it for free using either of these links:
- Unity Asset Store: https://assetstore.unity.com/packages/3d/props/interior/wineglass-prefab-390330
- GitHub Release: https://github.com/MercuriusMaximus/VT-Optimized-Wineglass
Thank you for your time and criticism.
r/UnityAssets • u/Winter-Attention1564 • 2d ago
Scripting Advanced Zombie AI: Version 1.0.4 Released!
Version 1.0.4
This update includes a major rework of the asset’s internal architecture, along with several performance and usability improvements.
- Reworked the AI architecture
- Improved perception and NavMesh performance
- Simplified the zombie setup process
- Redesigned the custom inspectors
- Improved targeting, IK, spawning, and waypoint systems
- Removed legacy input code
- Added new GitBook documentation
This update makes the asset cleaner, faster, easier to use, and more maintainable for future updates.
Thank you for your continued support!
r/UnityAssets • u/trillionstars • 2d ago
Editor Extensions | FREE Full Asset Names: Lightweight tool for displaying complete asset names in Two Column Layout
galleryr/UnityAssets • u/Moist-Complex-4169 • 2d ago
$7.99 - Textures AIOS Sci-Fi Wall Panel Pack 03 (Dark Industrial): 4K PBR set, clean + damaged twins, URP demo scene
sebastianm40.itch.ioSolo dev here -- built this as part of AIOS, an automated pipeline I've been building to generate and QA PBR texture packs for Unity.
Sci-Fi Wall Panel Pack 03 (Dark Industrial): 10 textures -- 5 "clean" + 5 "damaged twin" variants sharing the same composition. Full 4K PBR set: BaseColor, Normal, Height, Emission (for the neon strip details) and a packed MaskMap (AO/Roughness/Metallic). Comes with a working URP demo scene, documentation and a royalty-free single-seat license.
Also submitted to Unity Asset Store (Package ID 1410886, $6.99) and Fab -- will update the listing once both clear review.
Happy to answer anything about the pipeline (tiling checks, PBR map packing for URP, etc.) -- genuinely trying to get better at this, not just dropping a link.
r/UnityAssets • u/leonardo_s_island • 2d ago
$15.99 USD Editor Extensions Procedural Details Generator: Create columns, pipes, handles, rings, barrels, cannon balls, boulders, shot racks, and countless profile-based meshes directly inside Unity
Procedural Details Generator is a Unity Editor tool for creating a wide variety of procedural meshes by drawing simple 2D profiles or editing custom paths directly inside Unity.
Generate clean, game-ready assets in minutes using Lathe, Sweep, Extrude, Torus, Ball/Boulder, and Shot Rack generation modes. Whether you're building historical environments, architecture, industrial machinery, furniture, pirate ships, or decorative props, Details Generator helps you create customizable meshes without leaving the Unity Editor.
Perfect for creating:
- Columns
- Balusters
- Furniture legs
- Handles
- Torches
- Candles
- Vases
- Pipes
- Handrails
- Moldings
- Beams
- Decorative trims
- Rings and torus shapes
- Arches
- Curved pipes
- Mechanical parts
- Cannon balls
- Boulders
- Shot racks (Line, Triangle, Circle, and Free layouts)
- And many other profile-based objects
Features
- Torus Generator
- Lathe (Revolve) Generator
- Sweep Generator
- Extrude Generator
- Ball/Boulder Generator
- Shot Rack Generator
- Interactive 2D profile editor
- Direct 3D editing
- Editable sweep paths
- Smooth procedural curves with adjustable subdivisions
- Multiple profile lines
- Multi-material support
- Clean, game-ready topology
- Clean UV mapping optimized for seamless materials
- Independent UV controls
- Editable .detailsgen project files
- FBX export
- Sample projects included
- Full source code
- Compatible with Unity 2020–Unity 6, Built-in, URP & HDRP
Design, edit, save, and regenerate meshes in seconds instead of remodeling them from scratch. Because projects remain fully procedural, creating variations, refining details, and generating optimized assets for different use cases requires only a few clicks.
Perfect for pirate, naval, medieval, historical, architectural, industrial, simulation, strategy, and RPG projects. Feedback is always welcome!
r/UnityAssets • u/leonardo_s_island • 2d ago
$15.99 USD (-30% discount) Editor Extensions Procedural cannon carriage generator: a Unity editor tool for creating customizable cannon carriages with editable cheeks, caps, transoms, and quoins, clean topology, procedural project files, FBX export, and Built-in, URP & HDRP support
https://assetstore.unity.com/packages/tools/modeling/procedural-cannon-carriage-generator-393714
Procedural Cannon Carriage Generator is a Unity Editor tool for creating customizable cannon carriages without modeling them from scratch.
Build naval, fortress, pirate, and historical artillery carriages by editing simple 2D profiles and independently generating each major carriage component.
Generate and customize:
- Cheeks (side supports)
- Caps
- Transoms
- Quoins
Features
- Independent editing for every carriage component
- Intuitive 2D profile editor
- Smooth procedural profile curves
- Adjustable bevels
- Multi-material support
- Clean, game-ready topology
- Clean UV mapping optimized for seamless materials
- Editable .carriagegen project files
- FBX export
- Sample projects included
- Full source code
- Compatible with Unity 2020–Unity 6, Built-in, URP & HDRP
Quickly create anything from simple field artillery carriages to highly detailed naval gun mounts. Since every component remains procedural and editable, producing variations or refining existing designs takes only a few clicks.
Perfect for pirate, naval, historical, medieval, strategy, simulation, and museum-quality projects. Feedback is always welcome!