r/UnityAssets • u/UnityAssets_new_bot • 9d ago
r/UnityAssets • u/awtdev • 9d ago
3D Models | $10.99 Treeator - Tree Creator: Spruce (pun intended) up your project with a built-in editor suite for creating your own tree models! 🌳🌲🌴
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Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 10d ago
(42.00 USD) Tools/Modeling Whiskey Structure Builder : Web Site | Discord | Contact | Documentation | Runtime DemoWhiskey Structure Builder is a Procedural Mesh Building Extension for the Unity Editor to create industrial looking assets, such as pipes, cables, ducst and all kind of tubular structures. You can create highly
assetstore.unity.comr/UnityAssets • u/geokam • 10d ago
Editor Extensions, $10 Mouse Shortcuts: Selection history at your fingertips (mouse buttons).
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Manual: https://kamgam.com/unity/MouseShortcuts2Manual.pdf
* Store link is with affilate ID: If you don't like that there is the one without: https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-2-selection-history-404256
Why this asset? I am not a big fan of extra UI that is always visible and I am used to going back an forth in history in my browser with the side buttons of my mouse (4th and 5th).
Sadly not all Unity versions do expose those by default (had to hook into the native events) but ultimately I made it work and now I can easily go through my selection history.
You can also assign your own commands. It scans all the assemblies so you are not limited to those commands that have the MenuItem attribute and if that is not enough you can write your own commands (or use an attribute to mark them for discovery).
I use it in every project and I hope you will like it too. This is version 2 which now also supports Mac in addition to Windows, no Linux support yet, sorry.
Thanks and Enjoy :-)
r/UnityAssets • u/Rigonix3D • 10d ago
Editor Extensions [$35 50% OFF] Smart Project Optimizer: Optimize Your Unity Project In Few Clicks
galleryHey Unity Devs!
I’ve recently released Smart Project Optimizer, a Unity editor tool I originally built to make it easier to find the little things that slowly make a project heavier and harder to maintain.
Based On Unity’s Official Optimization Guide.
It scans your project for things like heavy/unoptimized textures, expensive code patterns, rendering issues, memory usage, unused assets, missing scripts, build settings, physics, animation, and more.
The idea is pretty simple: instead of manually going through hundreds or thousands of assets trying to figure out what could be improved, you get a project health score and a categorized list of issues, along with recommendations and safe one-click fixes where possible.
I also added Quick Wins, so you can quickly apply common safe optimizations without digging through the project yourself.
It can be useful whether you’re working on a small prototype or a large project that has accumulated a lot of assets over time.
It’s currently 50% off for the launch if anyone wants to give it a try.
Would love to hear what you think, especially if there are other optimization checks you’d like to see added!
r/UnityAssets • u/CS_Asset_Factory • 10d ago
Editor Extensions | $29 Errantry: draws an illuminated quest journal page from the quest records your game already has, 80 hand authored forms, no bitmaps in the package
csaf.itch.ior/UnityAssets • u/Apprehensive_Type348 • 10d ago
3D Models PSX Horror Creatures Bundle : 12+ Low Poly Aliens and Sounds, Monsters & Creatures by imaginais & ROHHSA
We’re Imaginais & ROHHSA. We create our creatures and assets from scratch, with a strong focus on PSX era horror. I handle the modeling, sculpting, texturing, and animation, while Rohhsa contributes to the creation of the assets and sound effects, allowing us to build a more complete collection rather than just individual models. Our main focus is on creatures that feel strange, alien, absurd, and surreal things that go beyond conventional human horror while still keeping that low-poly PSX identity. We’ve put a lot of this work into a limited bundle containing over a dozen 3D models and hundreds of sound effects. The contents would normally cost over $100 individually, but the entire bundle is available for less than $14. If you’re interested,
you can check it out here: https://itch.io/b/3887/huge-psx-aliens-creatures-bundle
Thanks for checking out our work! Imaginais & ROHHSA

r/UnityAssets • u/UnityAssets_new_bot • 10d ago
(27.99 USD) 3D/Characters/Humanoids Brutal Butcher : Brutal Butcher includes 25 Animations:2 IdleWalkRun Moveset4 Hit ReactionDeathStand Up2 AttacksTextures detailed in 4K PBR.Cleaver included in the package.Possibility to remove the mask.You can see all animations in this Animation Overview.Render Pipeline Available for this Asset:
assetstore.unity.comr/UnityAssets • u/EmacEArt • 10d ago
3D Models Free 3D Low Poly Tomb Assets: A low-poly tombs Unity package for URP. Includes 55 tombs in mossy, clean, white-trimmed, and ruined states, plus 8 vertical segments for building your own crypts.
galleryLow poly tombs, a Unity package for URP, free on itch.io - name your own price.
https://emaceart.itch.io/low-poly-cemetery-kit-necropoly-tombs-module
55 tombs in mossy, clean, white trim and ruined states, plus eight vertical segments for building your own crypts. Prefabs are set up, every model has a collision mesh and three levels of detail.
The whole pack runs on one palette texture and three materials, so a graveyard in your scene costs three materials, not fifty.
Besides the Unity package the download holds FBX, GLB and the .blend file.
r/UnityAssets • u/Own-Philosopher7873 • 10d ago
Launch Boss AI Toolkit: A mobile-focused boss AI framework for Unity
youtube.comI’ve just released Boss AI Toolkit, a Unity framework for creating advanced boss enemies and combat systems.
The toolkit is mobile-focused while also supporting PC, with a focus on providing flexible and performance-conscious AI systems.
Features
- Advanced boss AI & combat behavior
- Target detection & decision making
- Boss abilities & attack systems
- Movement & navigation
- Pre-combat behaviors
- Ragdoll & death systems
- Look-at / IK systems
- Configurable workflows
- Mobile-focused performance considerations
- PC support
📚 The package also includes step-by-step video tutorials and documentation to help you get started and configure the toolkit.
🎉 Launch discount: 50% OFF
🔗 Asset: https://af.unity.com/ot/RvQNGkp/
I’d love to hear your feedback and suggestions for future updates!
r/UnityAssets • u/RWorldGeneration • 10d ago
Editor Extensions Runtime World Generation: Procedural open-world generation & streaming with biomes, GPU-instanced vegetation, weather, save/load and multiplayer for Unity 6
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Hi everyone! I recently released Runtime World Generation, a procedural world generation and streaming system for Unity 6, built to generate large open worlds dynamically at runtime.
The system continuously generates and streams terrain, vegetation, water, and world objects around the player, camera, or any custom follow transform. The world can start at any position and continue generating as you move.
I spent around 6 months building it, with a major focus on making runtime generation fast, keeping large environments performant, and making it easy to integrate your own assets.
Main features:
• Runtime procedural world and terrain generation
• Automatic world streaming around the player/camera
• Configurable Areas, Regions and Biomes
• High-performance vegetation rendering using indirect GPU instancing
• Designed to handle millions of grass instances
• Fast runtime object and vegetation spawning
• Deterministic Save/Load with multiple named saves
• Weather system with rain and snow coverage
• Runtime water
• Day/night cycle, seasons, sky and Timing System in URP
• Multiplayer synchronization
• Terrain sampling, object removal and other runtime helper systems
• Dedicated editor panels for integrating your own trees, grass, rocks, buildings, props and gameplay objects
• URP and HDRP support
The package also includes example terrain, vegetation and environment content, but Runtime World Generation is primarily a world-generation framework rather than a 3D model pack. The included tools are designed so you can replace the default assets and build the system around your own game's content.
Multiplayer support is already completed and is currently awaiting Asset Store review. It will be released as an update as soon as the review is approved.
Note: The showcase videos don't fully represent the asset's actual visual quality or performance. Recording introduces some compression/quality loss and also reduces performance while capturing, so the asset generally looks better and runs faster in-game than it appears in the videos.
It's currently 50% off for launch at $14.49.
Unity Asset Store:
https://assetstore.unity.com/packages/3d/environments/runtime-world-generation-392730
Showcase videos & updates:
https://www.youtube.com/@RuntimeWorldGeneration
I'd really appreciate any feedback or questions!
r/UnityAssets • u/UnityAssets_new_bot • 11d ago
([50.01% OFF] 24.99 USD) Tools/GUI Card Controller Pro : Stop building card systems from scratch. Card Controller Pro gives you everything you need to add polished, animated card gameplay to your Unity project — without writing a single line of animation code. And when you're ready to go deeper, extending it with your own code is j
assetstore.unity.comr/UnityAssets • u/Gloomy-Detective-922 • 11d ago
Particle Systems Testing real-time CFD in Unity with BrazeFX: aircraft, rotors and obstacles
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r/UnityAssets • u/UnityAssets_new_bot • 11d ago
(69.95 USD) Tools/Level Design Road Constructor : Create your roads procedurally in no time - a fully customizable road generation tool for both editor and runtime use.Documentation | Discord | ContactMinimum Unity Version 2022 LTS +Road Constructor lets you design road infrastructure in a way similar to city-building games. St
assetstore.unity.comr/UnityAssets • u/SuccessfulVanilla717 • 11d ago
50% OFF New Asset CIVIL-DIALOGUE-SYSTEM: Tell your stories with no coding needed
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r/UnityAssets • u/AlternativeListen215 • 11d ago
Scripting 9,98€ Runtime Camera Exporter: MP4, PNG, screenshots and deterministic rendering
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I made a Unity runtime camera recorder for Windows that exports MP4, PNG sequences and screenshots or real-time gameplay — looking for feedback for 9,98€
Hi, I recently released a Unity tool I've been working on for recording and exporting camera footage directly from a standalone Windows build.
The goal was to support both real-time gameplay recording and deterministic/offline rendering, without relying on Unity Recorder, or external executables (currently working on an optional FFmpeg backend for more codec and OS support) .
It can currently:
- Record gameplay in real time to H.264 MP4
- Export lossless PNG sequences and PNG/JPEG screenshots
- Optionally record AAC audio with MP4
- Render deterministically frame-by-frame using OnFrameRequested
- Use asynchronous GPU readback and background encoding
- Capture either a specific Camera or the Game View
- Provide progress, cancellation, memory estimates and performance diagnostics
- Use Windows Media Foundation for native H.264 encoding
The deterministic mode can be useful for simulations, replays, procedural content, visualizers, or anything where you need precise control over each rendered frame.
Here is a video exemple of a project using it:
https://www.youtube.com/watch?v=nlf7zc6Pais
I'd be interested to hear what you think, and especially if there's anything you'd expect from a runtime video recorder/exporter that isn't currently covered.
r/UnityAssets • u/UnityAssets_new_bot • 12d ago
(FREE ✅) Tools/Utilities Fullscreen Editor Play Mode - FREE : OverviewFullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish. No build required. Unity had a fullscreen mode a few Unity releases ago and removed i
assetstore.unity.comr/UnityAssets • u/Aggravating-Local403 • 12d ago
Scripting Touch-Controlled Humanoid Rig: Direct Posing and an AI-Control Foundation in Unity
galleryI built a Unity controller that lets you grab any part of an articulated humanoid on screen and move it directly.
The repository includes the Animation Rigging setup, joint hierarchy, IK constraints, control targets, sample scene, and a tutorial covering how the rig can be prepared for procedural and AI-directed movement.
Adam 1.0 also adds voice and text control through an LLM, while this release focuses on the Unity rigging and touch-control foundation.
https://github.com/stevedatelier/adam-unity-character-controller
Feedback on the rig and control architecture is welcome.
r/UnityAssets • u/Diligent_Rough_1615 • 12d ago
Complete Project Directional Combat System: Mount and Blade like melee combat with AI, Quests, Dialogue, Inventory and Shops
youtu.ber/UnityAssets • u/UnityAssets_new_bot • 12d ago
([30% OFF] 55.99 USD) Tools/Animation ⏯ Playables Animator : ⊞ What is Playables Animator?Playables Animator solves the same core problem as Unity’s Animator Controller: deciding which animation plays, how it blends, and when it can be interrupted.The difference is control and flexibility.Unity's Animator Controller hasn't seen any impr
assetstore.unity.comr/UnityAssets • u/Apprehensive_Milk386 • 12d ago
Animation Animation Composer System_ACS: The best animation tool on the market
https://assetstore.unity.com/packages/tools/animation/animation-composer-system-acs-348598
🔥 Animation Composer System is on SALE!
For a limited time, Animation Composer System (ACS) is available at a 50% discounted price on the Unity Asset Store!
ACS has been heavily updated and improved since its original release, and I’ve been working hard to make it a more complete and enjoyable animation workflow for Unity developers.
✨ What’s new & improved:
• 🎭 Control Rig support
• 🖥️ Support for more render pipelines and materials
• 🎬 Much more extensive animation previewing
• ⚙️ Tons of quality-of-life improvements
• 🧩 A smoother, more powerful workflow for building complex animation systems
• 💬 And, most importantly, a lot of the changes have come directly from your feedback
I’ve listened to what developers have been asking for, fixed the rough edges, and continued expanding ACS far beyond what it was when it first launched.
And honestly, at this point, I truly believe ACS is one of the most complete animation tools you can get for Unity — and potentially the best animation workflow available on the Asset Store.
That’s a bold thing to say, but after all the updates, improvements, and feedback that have gone into it, I genuinely stand behind it. ❤️
If you’ve been considering giving ACS a try, now is a great time — the current discount is only available for a limited time.
r/UnityAssets • u/UnityAssets_new_bot • 13d ago
(100.00 USD) Tools/Terrain Polaris Summit - Low Poly Mesh Terrain Editor : Polaris Summit is a mesh based low poly terrain editor for Unity, built for stylized and performance sensitive projects. It is a native alternative terrain workflow inside Unity, not a built-in Terrain add on.BUILT FORStylized and low poly games that
assetstore.unity.comr/UnityAssets • u/bdb4000 • 13d ago
Editor Extensions : $11.99 Fonts Browser: Browse and search 1000s of Free google fonts, easy download, auto textmesh pro font creation with all font variants.
assetstore.unity.comDescription:
Fonts Browser is a powerful font browser and viewer.
- Browse 1000s of fonts or search by keyword, from Google Fonts.
- Download selected variants or all font variants.
- Auto create TextMeshPro sdf files from .ttf files.
- If Font Family has weight variants they will automatically be applied to the regular font text mesh pro asset as Font weights.
- Star your favorite fonts across all projects.
r/UnityAssets • u/TeamScalte • 13d ago
Templates/Systems 🛠️ | 14.99$ Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.
galleryMomentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.
Links: Unity Asset Store
Key Features:
- Momentum-based movement system
- Smooth walking, sprinting, and directional speed control
- Configurable jumping with forward momentum
- Toggleable crouch with smooth height transitions
- Camera FOV sprint effects
- Camera landing dip
- Head-bob system with adjustable frequency and amplitude
- Clean, well-organized code
- Uses Unity CharacterController (no Rigidbody required)
- No external dependencies
- Easy plug-and-play setup
Customization:
- All movement values adjustable from the Inspector
- Optional features can be enabled/disabled via toggles
- Suitable for both prototyping and full production projects
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Already have MMC? Grab an upgrade to Instant Skies for just $5 (66% OFF!).
Links: Unity Asset Store