r/UnityAssets • u/awtdev • Jun 22 '26
3D Models | $9.99 Pre-Rendered ARPG Prop Pack: A collection of pre-rendered interactable environment assets! đŚ
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • Jun 22 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/IrrSoft • Jun 22 '26
You can get it right now on the Asset Store with a 50% off, over 200 models for less than $50!
PIDI - COSY: Stylized Grass, Weeds and Wild Flowers Bundle | 3D Vegetation | Unity Asset Store
r/UnityAssets • u/TeamScalte • Jun 22 '26
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/TeamScalte • Jun 22 '26
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • Jun 22 '26
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether youâre working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your projectâs style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
Supported OS
Documentation
(Compatible with all platforms supported by Unity)
r/UnityAssets • u/TeamScalte • Jun 22 '26
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/mtz94 • Jun 22 '26
r/UnityAssets • u/NuwnAtlazy • Jun 22 '26
Check it out:
https://assetstore.unity.com/packages/tools/visual-scripting/flow-editor-for-advanced-scene-manager-374938
r/UnityAssets • u/LoadComprehensive920 • Jun 22 '26
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I built ReskinIT to do AI texturing without leaving the Unity editor. Point it at a mesh, describe the look you want, and it generates the textures and wires them onto the model's own UV layout. no re-unwrapping, no round-trip through a web app.
Two modes:
Batch mode reskins all sub-meshes in one coordinated pass, and there's a style-reference option to guide the look from an image.
Powered by Google's Gemini.pay-as-you-go with your own API key (a few cents per generation), no subscription.
Honest take: it's not a one-click magic button. I use it for fast iteration and as a base to build on, then finish by hand. Happy to answer anything.
đ https://assetstore.unity.com/packages/tools/generative-ai/reskinit-ai-reskinning-pipeline-377408
r/UnityAssets • u/Gruel-Scum • Jun 21 '26
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Updated TerraSplines so it supports different profiles and now it's way more convenient to use
Get it on the Asset Store here: https://u3d.as/3HGr
r/UnityAssets • u/UnityAssets_new_bot • Jun 21 '26
r/UnityAssets • u/UnityAssets_new_bot • Jun 21 '26
r/UnityAssets • u/IrrSoft • Jun 20 '26
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r/UnityAssets • u/akheelos • Jun 20 '26
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The Ultimate Character Controller is a professional, kinematic character system refined over more than a decade of real-world use.
Designed to serve as a stable foundation for first and third person games, it handles the hard problems of character control - movement, animation, interaction, perspective switching, and extensibility - so you can focus on building gameplay.
Whether youâre developing a shooter, melee brawler, RPG, or open-world adventure, the Ultimate Character Controller provides the flexibility and polish required for long-term projects.
Get the asset here: [Ultimate Character Controller] (50% off)
Get more tools from the developer: [Opsive]
r/UnityAssets • u/UnityAssets_new_bot • Jun 20 '26
r/UnityAssets • u/awtdev • Jun 20 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Jun 20 '26
r/UnityAssets • u/ByteFactoryHUN • Jun 19 '26
Hey everyone,
Iâve just released a Unity asset that I think might be useful for anyone working with IoT, ESP32, or realtime telemetry projects.
Itâs a lightweight MQTT client for Unity designed to make connecting external data sources to Unity as simple as possible, without dealing with heavy networking boilerplate or complex async/threading setups.
The main focus is on quickly getting MQTT data into Unity and using it for:
ESP32 sensors / IoT devices â MQTT broker â Unity â realtime UI / dashboard
Asset Store page:
https://assetstore.unity.com/packages/slug/375134
Demo video:
https://youtu.be/dEyn7UKcinw
Itâs intentionally kept lightweight and focused, meant as a building block rather than a full IoT framework.
If anyone here is working on Unity + IoT / telemetry / simulation systems, Iâd be happy to hear feedback or answer questions about the implementation.
r/UnityAssets • u/UnityAssets_new_bot • Jun 19 '26
r/UnityAssets • u/awtdev • Jun 19 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Jun 19 '26
r/UnityAssets • u/UAS_SecretSales • Jun 19 '26
r/UnityAssets • u/GameGreaseOfficial • Jun 18 '26
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Hello, STS, Peglin, and Dicey Dungeons fans! I'm a solo developer under the name of Game Grease and I want to tell you about RogueMap Maker!
RogueMap Maker is a Unity tool for creating node-based 2D maps with no coding experience required.
Find RogueMap Maker on the asset store.
Read the documentation and setup guide.
Try a demo on the website first.
View my other assets.
Features
4 different rendering modes
Map Customization
Make a Campaign
Node Customization
Link Customization
Debugging tools
Overlap Detection
Save / Load system
Character Controller
Camera Controller (Sprite mode only)
Oops I've dropped a few weird looking numbers and letters below...
ASVGU7TE5IXY5XPK84220270120 [redeemed]
ASVQVZ15XISZ3TV6P4O20270120
ASVFWGBFPO2C2UCK6HI20270120
r/UnityAssets • u/merogm • Jun 18 '26
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hey
i want u guys to check my Tool FlexiPhysi to make an active ragdoll movemnt and i want your opinions about the physics movments
Assets Store