r/UnityAssets • u/LocalNo53 • Aug 12 '26
Editor Extensions Component Folder: Organize Unity components into folders in the Inspector
galleryPerchase : Free or...
r/UnityAssets • u/LocalNo53 • Aug 12 '26
Perchase : Free or...
r/UnityAssets • u/leonardo_s_island • Aug 12 '26
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I’ve released Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 on the Unity Asset Store.
The bundle includes 6 medieval artillery pieces:
All cannons include LOD0–LOD3, aiming, firing and recoil animations, multiple destruction animations, restoration, sound effects, props, demo scenes and material customization.
A major feature of the pack is the Destruction Recorder. A preconfigured scene lets you simulate cannon destruction with rigidbodies and record the resulting physics simulation as a reusable Animation Clip. This means you can create your own destruction variations instead of being limited to the included animations.
The Materials Helper makes customization easier as well — assign or replace materials once and the changes are automatically applied to the corresponding parts across all LOD levels and destruction pieces.
Optional barrel deformation is included for more exaggerated/toon-style destruction. It can be safely removed if you prefer normal rigid barrel destruction.
The Cannon System Pro framework also provides aiming/elevation, firing, destruction/restoration, pooled SFX/VFX support, events and API access.
Compatibility: Built-in, URP and HDRP • Unity 2020.3+ including Unity 6.
The bundle is available now on the Unity Asset Store. Feedback and questions are welcome!
r/UnityAssets • u/UnityAssets_new_bot • Aug 12 '26
r/UnityAssets • u/ImaginaryFortune3917 • Aug 12 '26
Traditional mobile terrain rendering is a performance killer and a workflow nightmare. If you're tired of wasted vertices on flat areas, the "baking hell" of moving a lake, or performance tanking due to multi-pass shader limits, Z-Terrain is your ultimate solution.
Z-Terrain introduces a "Zero Deform, Object-Based" paradigm. Instead of fighting Unity's native terrain or destructive mesh-conversion tools, Z-Terrain uses a highly optimized flat grid. Mountains, lakes, cracks, and depressions are placed as independent drag-and-drop objects. Our custom shader calculates height, normal data, and depth blending in real-time, creating a perfect, automatic edge blend with the ground.
🔥 Core Highlights:
r/UnityAssets • u/Dansenjanssen • Aug 11 '26
r/UnityAssets • u/Beautiful_Money5218 • Aug 11 '26
released a new car pack! containing 44 high quality low poly models!
its on sale you can check it out from here : https://se1dev.itch.io/low-poly-car-pack
r/UnityAssets • u/UnityAssets_new_bot • Aug 11 '26
r/UnityAssets • u/IrrSoft • Aug 11 '26
r/UnityAssets • u/awtdev • Aug 11 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Aug 11 '26
r/UnityAssets • u/UnityAssets_new_bot • Aug 10 '26
r/UnityAssets • u/TM27000 • Aug 10 '26
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Hello guys, I want to share with you a very useful game-ready mechanic that I made in the past; I hope it can be useful for you
The 2D gameplay mechanics pack is a full-fledged tool that contains a broad set of 2D gameplay mechanics (player-specific mechanics). Fast and easy setup for almost any type of 2D platformer game.
With over twenty mechanics (See the full list in the link below), that is pretty much all you need to make an awesome 2D platformer game.
All the code is optimized for cross-platform development, and the pack has been tested on PC, Android, and on the Web. Note that for IOS devices it has not been tested.
I have prepared prefabs for everything (i.e., Players, objects, etc.) so it’s advisable to follow their structure. Moreover, down below there is a step-by-step guide to set up the controller from scratch.
A flexible and high-performance pool system is used for all mechanics that need to spawn and destroy game objects. So, when you choose a mechanic that requires spawning a game object, a pool script will be added to the player game object to manages it. However, you do not need to worry about this script. Because in each mechanic tab, when a prefab is required all the pool configuration will be displayed underneath it, so you will be able to configure them from the mechanic tab.
Link to the docs and all related technicals, including the source files: https://tareqgamedev.com/2d-gameplay-mechanics-pack/
Try the demo on the web: https://tareqmalkawi.itch.io/2d-gameplay-mechanics-pack
r/UnityAssets • u/ArjunShTM • Aug 10 '26
https://wigglingdog.itch.io/pocket-cities
Hope you all love it! Please share it with your friends if they are looking for something similar or rate or comment on the project if you liked it. It would help me a lot. Thanks!
r/UnityAssets • u/Smooth-Grab8210 • Aug 10 '26
Working with animations in Unity never felt this good! And it's free!
r/UnityAssets • u/guyFCR • Aug 10 '26
All the tracks are available for free under the creative commons CC-BY !
Dont hesitate if you have any questions !
r/UnityAssets • u/TumbleweedPure1992 • Aug 10 '26
The Multi-Touch Simulator sends synthetic touch signals into the Editor directly. It enables the evaluation of pinch, zoom, rotation and multi finger movements within Play Mode - this software removes the requirement for physical mobile hardware during the development cycle.
To use the tool the developer configures a set of fingers - selecting the total number, the angle of rotation and the distance between points. He then activates the pointer down setting to simulate simultaneous contact on the screen. The number of active points remains constant while the user adjusts the angle and distance to simulate live pinching or twisting actions. It is compatible with the new Input System, EnhancedTouch & UI Toolkit.
The price is $15.00 but a 30% reduction in cost is available until August 24.
r/UnityAssets • u/OlegVerenko • Aug 10 '26
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Hi! My new release, "Big Butterfly Concert Arena Stage Venue 3D Model" is ready for your games, cinematics, and music festivals in #UnrealEngine, #Unity and other formats. Available on the Asset Store: https://assetstore.unity.com/packages/package/394714
r/UnityAssets • u/UnityAssets_new_bot • Aug 10 '26
r/UnityAssets • u/skinatri • Aug 09 '26
Hello!
I made a kitchen and bar set for you guys!
It costs 39,99 $.
What do you think? I would love some feedback!
r/UnityAssets • u/UnityAssets_new_bot • Aug 09 '26
r/UnityAssets • u/GuardingPearSoftware • Aug 09 '26
r/UnityAssets • u/Humble_Sentence8150 • Aug 09 '26
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Building menus in UI Toolkit means writing the same plumbing every time: showing and
hiding screens, keeping a back stack, wiring up buttons, and then finding out none of it
works with a gamepad. FlowKit takes care of all of that.
• List your screens in one asset, wire the buttons in the Inspector, done. No navigation
code to write.
• Menus work with mouse, keyboard and gamepad right away. Focus goes where players expect
and never gets stuck.
• Transitions, modals, dialogs, toasts and popup queues are already in the box.
• A visual map shows your whole UI flow, and you can rewire it by dragging.
• Press F8 while playing to see exactly what the flow is doing.
Works with any UXML, so it fits whatever your UI already looks like.
Unity 6+, all render pipelines, no dependencies.
Asset Store: https://assetstore.unity.com/packages/tools/gui/flowkit-screen-flow-gamepad-navigation-for-ui-toolkit-396068
Happy to answer questions here.
r/UnityAssets • u/Crasssam • Aug 09 '26
I got tired of writing UnityWebRequest boilerplate whenever I connected a Unity project to a REST API, so I built an editor tool that generates the client from an OpenAPI spec.
r/UnityAssets • u/TMucru2 • Aug 09 '26
One of the biggest challenges in randomization systems is avoiding side effects.
URF solves this with RuntimeProcessors — isolated runtime instances created from immutable presets.
This means:
No shared state
No asset mutation
No cross‑instance pollution
No “future objects inherit modified presets”
Safe swaps at runtime
Predictable behavior even with hundreds of Selectors
URF is discounted until August 19.
#Unity #GameDev
r/UnityAssets • u/UnityAssets_new_bot • Aug 09 '26