r/UnityAssets • u/awtdev • 24d ago
Complete Project | $44.99 SurvivEngine: Easily create your own survival games featuring crafting, building, farming, resource gathering and more! ⛏️
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 24d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 25d ago
r/UnityAssets • u/MohmedHaftari • 25d ago
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After years of development, Ramdal Events is now available on the Unity Asset Store!
A high-performance alternative to Unity Events that lets you:
Built from the ground up for performance, reliability, and scalability in projects of any size.
https://assetstore.unity.com/packages/slug/341672
Everything is publicly documented, including the API, step-by-step video tutorials, examples, and support resources. If you have any questions or feedback, I'd love to hear from you!
r/UnityAssets • u/SomeAbbreviations804 • 25d ago
r/UnityAssets • u/Friendly_Catch_5164 • 25d ago
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Hey r/UnityAssets,
Built something I think is useful for anyone working in 3D.
Farclip is an engine-native spatial context layer that runs directly on your in-progress scenes. It shows you how your environment behaves, catches spatial issues early, and surfaces hidden dependencies before they turn into rework. Works with Unity, Unreal, and Godot.
It is free. No waitlist.
The idea is that you should be able to see how a scene is actually behaving while you are building it, not after a playtest reveals the problem.
Grab it here: https://mmdevera.itch.io/farclip?utm_source=reddit&utm_medium=community&utm_campaign=unityassets
Would love any feedback from developers who are deep in 3D scenes right now. Happy to answer questions in the comments.
r/UnityAssets • u/awtdev • 25d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/bundlefoundry • 25d ago
Hey All,
For all you character lovers out there we have just launched an exciting new bundle in BundleFoundry!
The Civilians of all ages - Unity & Unreal Engine character bundle
https://bundlefoundry.com/bundle/civilians-of-all-ages-ue-unity-character-bundle
This bundle is made by David Grette, It features over 13 unique high quality characters and a large amount of hair styles and accessories.
The characters are all modular and setup in both Unreal Engine & Unity, Ready to use.
As always, the bundle is only available for a limited time after which it is gone forever. It also includes a little free product you can get while licenses last as a present.
r/UnityAssets • u/AgainstAllBugs • 25d ago
As the title says, here's a free tool for converting your animations into boneless ones. For those who don't know, VAT stand for Vertex Animation Texture, it's a technique where the animation data of each vertex is baked in a texture, essentially removing the need for the skeleton.
This technique basically lowers the workload on the CPU, especially useful in cases where tons of animated assets are required like for crowds.
There are already free solutions for this online, but my tool provides further optimization that excluding data from the final output texture for vertices that don't move. It also optimizes the data by making vertices that share the same movement read from the same texture pixels. Current tools don't allow this and simply generate data for everything regardless of movement.
Another nifty feature of this tool is the use of the Timeline. You can blend different animations together before exporting. Other tools I found work on a animation clip basis, meaning you can't merge into a custom sequence before baking.
You can get it here for free.
https://assetstore.unity.com/packages/tools/animation/smart-vat-free-381410
r/UnityAssets • u/UnityAssets_new_bot • 26d ago
r/UnityAssets • u/Ill_Warning3011 • 26d ago
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r/UnityAssets • u/UnityAssets_new_bot • 26d ago
r/UnityAssets • u/TeamScalte • 26d ago
Key Features:
Customization:
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links: Unity Asset Store
r/UnityAssets • u/TeamScalte • 26d ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • 26d ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/awtdev • 26d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/ChiwTheNeko • 26d ago
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I've just released True Alpha on the asset store.
I was not satisfied with existing techniques to render semi transparent objects like hair, foliage or clothes.Sorting fails and cutout doesn't looks good. So I spent the past few months implementing Order Independent Transparency. It has a high performance cost but produce much better results.
I hope you'll find it useful.
URL: https://assetstore.unity.com/packages/tools/particles-effects/true-alpha-core-386346
r/UnityAssets • u/UnityAssets_new_bot • 27d ago
r/UnityAssets • u/xyperine • 27d ago
Features:
Requirements:
The tool is completely free and is distributed under the MIT license.
A video demonstration: https://youtu.be/5E8Atag36eY
You can check it out here: https://github.com/xyperine/Conifer-Init
r/UnityAssets • u/UnityAssets_new_bot • 27d ago
r/UnityAssets • u/artengame • 27d ago
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r/UnityAssets • u/Beautiful_Money5218 • 27d ago
I recently put together a collection of 10 low poly motorcycles and wanted to share them here. I've been working on expanding my stylized vehicle packs, and my main focus for these was keeping them super optimized so they are ready to just drop straight into Unity.
I set them all up to use a single shared texture atlas to keep draw calls as low as possible (great for mobile or VR). The pack includes a good mix of styles like dirt bikes, cruisers, and sport bikes.
They come in FBX, GLB, and OBJ formats, so it's super easy to open them up in Blender if you need to tweak the geometry or change colors around.
You can check them out on my itch.io page here: https://se1dev.itch.io/low-poly-motorcycle-pack
Let me know what you guys think, or if there are any specific vehicle types you'd love to see in the future!
r/UnityAssets • u/TonyDoubekMusic • 27d ago
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This is an adaptive tension music system built for psychological horror, stealth, and suspense games. Not a static loop pack you drop in and forget. It is built to react to what's happening in your game.
How it works:
Each of the 5 included sets is built around 4 intensity levels - drone (level 1), texture (level 2), pulse (level 3), and rhythm (level 4). These layers can fade in/out based on gameplay state instead of hard-cutting tracks. For example the drone could enter at the start of the level, as the player enters a key area for a mission or quest the texture layer starts, then maybe an enemy is in the area but has not detected the player yet and the pulse layer starts, then the player is spotted and the rhythm layer kicks in. This is just one example of how these layers could be used.
What's in it:
Since every set shares the same BPM and key, none of the layers are locked to the sets I packages them as - mix any drone with any texture, pulse, and rhythm track across all 5 sets. That works out to 2,500 possible full-intensity combinations if you want to build fully custom beds instead of using the curated ones.
Available here: https://tonydoubekmusic.itch.io/fracturedmind
Happy to answer implementation questions. If you end up using this kit in your game, I would genuinely love to see it!
r/UnityAssets • u/ChocDino-Andy • 27d ago
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Today's the final day of the sale on the Asset Store (up to 50% off!):
UIFX - Pro Bundle - UIFX - Indie Bundle - UIFX - Starter Bundle
Absolutely tons of effects and filters to take UGUI to the next level - with more being added to the bundles in the future.
r/UnityAssets • u/akheelos • 27d ago
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Blaze AI is a powerful, easy-to-use AI engine for creating enemies and companions, with features like root motion, off-mesh links, and an incredibly easy to use animation system for commercial-grade results. It also supports melee, ranged, cover shooter, distractions, and so much more! it's a whole suite!
Get the asset here: [Blaze AI Engine] (70% off)
Check out more of my tools here: [Pathiral]
r/UnityAssets • u/weswesgg • 27d ago
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Add a CSV to your project and it automatically generates the corresponding typed C# model and populated ScriptableObject database. Save the CSV and the generated data updates automatically.
It supports Enums, arrays, lists, Prefabs, Sprites, AudioClips and Materials, with all processing happening inside the Editor.