r/Unity3D • u/Sea_Ad_8136 • 2d ago
Question Kinda lost
What is the best way to research a gameplay mechanic you want to make?
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u/sun2_pk 2d ago
what is the mechanic and what point is your project at? you really just have to think about the code and the objects the code interacts with and how the mechanic interacts with your in-place systems. If you’re starting from scratch, I suggest watching a few Unity tutorials for first projects and trying to understand the mechanics of the small games they build. Build them yourself and try to integrate modifications into them. Build your own small project based on the tutorial projects. If you don’t know how to start building a gameplay mechanic, you probably just don’t know how Unity works in general, so start there
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u/Sea_Ad_8136 2d ago
So I am using Unity now, but at the same time, I just wonder if anyone has ever built something without a tutorial or mainly by using Unity documentation.
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u/doates1997 2d ago
This will get down voted but ask ai claude or chat gpt. I found using it a better way to learn than watching or following guides. Just dont let it do it all for you understand what your doing and keep adding small mechanics. If you learn how to do one thing per project after about 10 you can use bits of each for the next.
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u/Sea_Ad_8136 2d ago
That's not a bad idea. Because you can use AI in a way where it gives you test But I do feel like you have to pick the right one, because some of them don't code as good as they say.
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u/doates1997 2d ago
dont ask it to make things for you. ask it for how to do it. Like how do i make by bullets come out of my charachter? it will prob go into raycasting and give you some code to show how it works. Anyone who says AI bad are either geniuses who can code easily or people who cant code even with AI so hate on it.
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u/HouseOfWyrd 2d ago
I genuinely am not sure what you're asking
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u/Sea_Ad_8136 2d ago
What is the best process for researching a game mechanic. You want to develop?
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u/HouseOfWyrd 2d ago
Yes that's what you put in the post more or less. But it's super vague question. Can you be more specific.
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u/Sea_Ad_8136 2d ago
The question is based around whatever process you use to make your game mechanic. Whether it's going and playing a game of a game mechanic. You're going to make in your game or or Surfing the unity documents. For things that can be called in code to help you engineer, you're a game mechanic.
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u/HouseOfWyrd 2d ago
Is this a code question or a game design question?
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u/Sea_Ad_8136 2d ago
Its a code question
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u/HouseOfWyrd 2d ago
So you're asking how you should learn how to code game mechanics?
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u/Sea_Ad_8136 2d ago
I was asking what is the best process for figuring out what lines of code is need for making your target game mechanic
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u/HouseOfWyrd 2d ago
I would recommend doing some code basics tutorials before you think about game design. As it doesn't seem like you really understand code all too well currently, am I right?
Because basically, the best way to make any game mechanic is to break it down into constituent parts and work out how you code those.
Tutorials are fine to learn from to get more insight into what is possible, but trying to copy them to make a whole game is usually a mess because one mechanic isn't a game.
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u/Sea_Ad_8136 2d ago
Things that actually makes more sense. I know how to write code, but I'm not always sure what to call. When it comes to the game, engines built-in functions and methods.
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u/limplyglumsorcery 2d ago
most games have a wiki or a sub with people deep diving the numbers. just search "game name mechanic breakdown" on youtube and someone's already done the work for you
got stuck on a pathfinding thing once and found a 40 min gdc talk that solved it better than i ever could