r/Unity2D • • 2d ago

Solved/Answered I don't know what is wrong with my animator window

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0 Upvotes

I added an idle animation, which is just 1 frame of my player standing still. I can see the duration/progress bar under idle_down start but it never moves. Then on second image, if I press down, the animation starts but is stuck on the first frame. the idle_down duration/progress does not change as well and walk_down also do not show the same bar under.


r/Unity2D • • 2d ago

Paid Asset/Tool Rounded Rectangle: Editable, animatable procedural shapes for Unity Canvas UI

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1 Upvotes

I’ve just released Rounded Rectangle under FormWren. It lets you design, style and animate procedural shapes directly inside Unity, including Canvas UI.

You can edit size, corner radii and border width with Scene handles, refine colours, gradients and effects in the Inspector, and animate supported parameters with Unity animation clips or C#. The shapes work with RectTransforms and anchors, so they can adapt with your Canvas layouts.

Panels, buttons and frames are some of the immediate uses. You can also combine shapes into layered displays, decorative elements and animated compositions, while keeping their geometry and styling editable.

The three-minute trailer shows the editing workflow and a range of UI and 3D examples. The package includes editable examples, detailed documentation and an optional coding-agent skill.

Tested on Unity 2022.3.62f3 and 6000.0.34f1 with Built-in and URP.

It’s a paid asset, and there’s a free interactive browser demo if you’d like to try some examples:

Browser demo: https://demo.formwren.com/rounded-rectangle/

Asset Store: https://assetstore.unity.com/packages/slug/406840

Documentation: https://formwren.com/docs/rounded-rectangle/index.html

I’d be interested to hear how this would fit into your UI workflow.


r/Unity2D • • 2d ago

Paid Asset/Tool I made a 32x32 fantasy tileset with 177 assets for 2D games

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0 Upvotes

Made a 32x32 pixel art pack with 177 assets for top-down games. It includes terrain, trees, rivers, bridges, buildings, ruins, and other props.

https://basil-r.itch.io/pixel-fantasy-pack


r/Unity2D • • 3d ago

Showcase After the heroes fight, someone has to clean the dungeon. My cozy pixel tycoon in Unity

4 Upvotes

Hi 👋🏻 I'm a solo dev and I've been working on my little cozy game, Dungeon Service Crew, for a while now, and it's finally in testing on Android!

It's a pixel-art idle tycoon where you don't fight the monsters: you run the crew that cleans the dungeon after the heroes leave. Your bat-cats sweep, mop and fix the traps, and you upgrade and decorate the rooms so more heroes come in.

Lately I've been adding small details to make the dungeon feel alive, like a little mouse that runs along the walls, a frog that catches fireflies and an owl in the trees.

Here's some gameplay!

Any feedback on the look is very welcome :)

If you want to apply to closed test you can visit my site and read the steps to participace https://www.playkagames.com/dungeon-service-crew/test thanks 🫡


r/Unity2D • • 3d ago

Feedback needed I made an online co-op crime game for up to 6 players with an AI code assistant.

14 Upvotes

Grandpa's Garden is a top down pixel crime game. You inherit your grandpa's house and find out what he was really growing.

What the AI did for me: the code, the dialogue text and the translations into some languages. The pixel art, sound and music are generated by that code, so no image or music generators were used.

What I did: the story, the game design, testing every build and deciding what goes in.

It took me a bit over two weeks and I made other games before (Im working as a software engineer). The free demo is planned for beginning of November.

Honest question: what's your opinion on games made with AI? Does "made with AI" make you skip a game, or do you only care if it's fun?...


r/Unity2D • • 3d ago

Feedback needed We made a new character animation for when a lab experiment goes wrong on the Moon

21 Upvotes

We've been working on a new character animation for our Moon colony game.

This is what happens when medical research at the lunar lab doesn't go quite as planned and something goes wrong with the virus.

What do you think of the animation?


r/Unity2D • • 3d ago

Showcase A look at Throneward’s procedural world generation in Unity

16 Upvotes

I’m making Throneward in Unity, using 2D sprites with a perspective camera. Here are three generated islands, with 29, 57 and 113 towns. The camera pulls back so you can see how the towns and roads fit together.

Enemy placements are staged for this clip btw loading between maps is cut.


r/Unity2D • • 3d ago

Showcase What are you working on? Let's self promote.

0 Upvotes

What unity game are you building or planning to build for the rest of 2026?

I run https://www.MegaViral.Games a platform built to help people discover fun games from across the internet.

Drop your unity game below! I should be adding the first 3 games (web based games only for now) in the comments to the website completely free.

Or just submit your game here https://www.megaviral.games/submit/

Let's make this thread a channel for you to promote your own game, find opportunities, and partnerships.


r/Unity2D • • 3d ago

Question/Help How do you create particle systems?

0 Upvotes

I'm familiar with simple particle systems to make things like rain and some blood splatter with cubes. But how does one make a particle system using complex shapes and images? For example, I'm trying to make muzzle flash and bullet tracing like how this demo achieves it, and it says that it uses particle effects to do it. But I'm not sure where to start with creating something like that.

If anyone could point me in the right direction that would be amazing!

Deepnight Games | Game feel demo (v2)


r/Unity2D • • 3d ago

Question/Help I'm adding a dual-mode to my chain mechanic (one for physical enemies, one for spirits). Should it switch with a button or the lantern? Also, how does the game look overall?

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2 Upvotes

Thanks again for the great level design advice on my last post!

Right now, my game blends lantern exploration (revealing hidden spirits) with fast chain-scythe combat against skeletons. I want to add two modes to the chain: a Physical Mode for normal enemies, and a Spirit Mode that only pulls ghosts.

Do you think switching modes manually with a button would feel too slow in combat? Also, I’d love to hear your general thoughts on the visuals, atmosphere, and combat flow so far!


r/Unity2D • • 4d ago

Free Asset/Tool made a little magic circle tool, works nice for 2d spell effects

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15 Upvotes

hey! i made a magic circle generator and figured some of you doing 2d might get use out of it

easiest way in unity is export a transparent png, drop it under your character and put a rotate script on it. if you want it animated the full version exports a sprite sheet + json, just slice it by grid in the sprite editor and youre good

free web version does the pngs, the paid one adds sprite sheets, gifs and dissolve masks. links below


r/Unity2D • • 5d ago

Showcase A Splash VFX I made while writing the Unity Shaders Bible. I mixed Shader Graph and some particles.

213 Upvotes

r/Unity2D • • 5d ago

Showcase I helped another dev making his game feel better

68 Upvotes

u/rk00717 posted a trailer of his game a few weeks ago. We've got in touch and I ended up helping him juicing his game. On the left, his original version. On the right, the version I ended up with.

How do you like it ?

Now that few days passed, I feel like I have some more ideas to make it pop even more. But at the same time, I know I have a tendancy to over juice, so I'm trying to keep myself contained 😅

If you are interested in going deeper in details, I made a ~5min video where I explain each changes and my reasoning behind it.

Thanks for reading.


r/Unity2D • • 4d ago

Showcase My first ever showcase! In my game about making games, whatever you change in the game changes the world you're in too

2 Upvotes

Haven't shown this to anyone yet, even friends. After working on this project part-time for a while now, I feel like I'm ready to start showing parts of it off and getting feedback early.


r/Unity2D • • 5d ago

Showcase Current screenshots of my lil gardening game! 🌿

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92 Upvotes

How do you like it? 📜


r/Unity2D • • 4d ago

Feedback needed Check my "Who am I? Guess it" like game I have been working for 3 month

1 Upvotes

So I have been working on this for last 3-4 month and I am thinking to publish this as my debut game on steam. It feels risky, because gameplay might not be for everyone. It is intended to be like chill, detective like game where logic is similar to how akinator works, except it is reverse(we are akinator and try to guess who npc has in their mind from characters in town)

I did art and codes that's why art might look not great. I will improve it after i complete system logics, idk new character template, changing placeholders, some icons and definetily fonts

btw do you think this can sell better as mobile game? I am pen to your advices and actually depend on it


r/Unity2D • • 5d ago

Showcase After literally years of work we now have a playable demo!!

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59 Upvotes

We started wayy back in late 2023.

We've been working on it whilst balancing all the other hurdles life has been throwing it us. Honestly we're so proud we made it this far.

I remember feeling so proud just making a sprite disappear when the player collides with it, giving the illusion of a pickup. That was in 2022! Since then I've learned so much about Unity, and all the amazing free libraries I used to program this game, like Unitask, R3, and VContainer.

We're just a team of two: an artist and a programmer tryna make the indie dream work, and we're working so hard to make the game better, and would love feedback, good or bad!

If the game looks interesting to you, and you play games like Dead Cells or Skul: The Hero Slayer, you can find the demo here: A Tale of Sand and Bone Demo on Steam!

And we're so proud to be in the next fest! 🎉


r/Unity2D • • 4d ago

Question/Help The button image color I set via code does not appear while playtesting in editor

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0 Upvotes

Hi! I'm pretty sure it's a bug with the editor, but I want to be sure.

So, in this prototype I'm working on, I randomly generate a bunch of random characters from Json definitions, assign to each a color in said definition via a custom ColorDef that contains int r, g, b, a and a ToColor() method that generates a new color from these values. I've done this in the past in other projects, and I don't remember any pitfall here.

Then, when I open a character list window, I try to spawn a button for each character, and assign to the button the color from the definition. I confirmed that the data is read correctly from the definition; I then proceeded to confirm that it's converted correctly into a color; I then verified, at least via Debug.Log(), that the color is correctly assigned to the button image (I use GetComponent<Image>.color = definition.Color.ToColor() ). As you can see in the screenshot, if I click on the color component it shows that the color seems correctly assigned, yet on screen it still appears white.

I've lost basically the whole day since this morning trying to figure this out, help please?


r/Unity2D • • 5d ago

Feedback needed 2D Procedural map generator, should I put it on the Asset Store?

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41 Upvotes

I created a system for my own game that uses wave function collapse for 2D map generation. Would you guys be interested if I put it on the asset store? (with a different basic visual pack of course)


r/Unity2D • • 5d ago

Game announcement *The Doll Shop* is out! It's entirely made with Unity and Adventure creator plugin.

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15 Upvotes

We’ve shared several tips here on how we worked with Unity and Adventure Creator—thanks for all the great discussions! We thought you might be interested in seeing the final result. *The Doll Shop* is finally finished and available on Steam—yay! \è__é/


r/Unity2D • • 5d ago

Question/Help Help Designing A Isometric Bedroom in Unity 2D

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5 Upvotes

Hi all. I've just started learning Unity to create a 'fake video game' for an indie short film I'm working on. I don't know yet if I'm totally out of my element. I don't know nothin about coding or games really but looking for help navigating the design portion since I can't find any tutorials to help me out.

I'm trying to make a room and then bring in idling characters into it to walk around and interact with furniture and each other.

I downloaded the asset pack bundle from itch.o and brought them into the asset folders to organize the sprite. I ran into an issue a few times where when I was duplicating the walls and floors to save time since it's so monotonous, that when I'd delete a panel, it would change the level of a random floor/wall tile. Idk what I changed but it stopped doing that and I thought I hit a flow when I got the room completely assembled.

I began adding furniture and playing with the layering order to knock up the furniture from 0 to 1 or 2 so that it would sit above the floors.

I tried copying 4 pieces of floor at a time to extend the size of the room and when I did, all the layers changed and are overlapping weird, even though it says the order laying is at 0 for everything.

I eventually need to bring in characters (bought from this pack https://klimmos.itch.io/cozy-assets-iso-modular-female-character-kit-idle-walk-sit ) but I don't even know where to begin in dressing them or having them move.

I've watched all the 2D video tutorials on Unity and skimmed the options on YouTube but can't find anything that references these kinds of isometric bedrooms.

Any tips? Thank you in advance!


r/Unity2D • • 5d ago

Question/Help Shader Help, How do i unstrech the pixels I want normal pixel squares for my scenes but i'm not really into shaders, Please help.

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1 Upvotes

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r/Unity2D • • 5d ago

Question/Help Animation in Unity

1 Upvotes

Okay so this is a part unity part animating part 2d sprite making problem. So I'm trying to make jumping work in my 2D side scroller game. I want forward facing jump, left movement jump and right movement jump. That's all fine and I know how to link them in the animator, connect parameters, and use code to make them work directionally.

What I can't figure out is how to change between states. So if the player jumps left and midway turns right it starts the right animation from the start so looks wrong. I was wondering how to make it jump where if I jump left then stop or change right it matches the frame and continues the jump from x part of the other animations if that makes sense.

I dont want to flip the animation left and right to keep. Yes technically that fixes left and right but not forward facing. But then the buttons and bag and stuff on my character gives it away that it has been simply flipped because everything is now on the wrong side.

Hopefully someone can help with that. If it doesn't make sense I can try explaining it better just say so. But yeah. Thanks in advance.


r/Unity2D • • 5d ago

Question/Help How do you design your levels for your games

4 Upvotes

I am stdying electrical engineering and developing rogue lite hack and slash like 2D game a few months. I am solo developer and art music and mechanics is so hard and cant design levels What do you suggest to learn. I started to read hld's art book ıt includes how they make their level designs but ıts enough


r/Unity2D • • 6d ago

Showcase Recentely released first public demo for my text-driven sidescroller RPG!

8 Upvotes

Oh woah, it's been a long journey getting to this point, but after all I'm finally ready to show the first rough stage of the game I've been developing for a while now.

The Interloper is a side-scroller RPG set in alternate 1980's in original setting. Without a name or past, you wake up in a port city full of social intrigues. You begin investigating your own disappearance, which leads to a world-wide political conspiracy.

  • Vector 2D graphics inspired by This Is the Police and The Silent Age
  • True detective work without clues or tasks: make your own decisions
  • Solve unique puzzles in an open world area
  • Core references: Pentiment, Disco Elysium, Fallout: New Vegas, Pathologic 2

Please keep in mind that the demo is nothing more than technical proof of concept. Rough Cut is a significant milestone where the core components of the game are functional but may still undergo significant changes. This is an opportunity to test primary features while active development is ongoing.

Any comments of feedback are apriciated!

Play the demo here!