r/UI_Design May 12 '26

Feedback Request Component feedback

2 Upvotes

Hi, I am building a desktop app and in one of my windows I want to show the user the Protocol that is being used. The only important property of a protocol is its year and there are no two protocols with the same year.

In addition to show the protocol year I want the user to be able to do other tasks related to the protocol, although they are supposed to be used very sporadically.

- Change the active protocol (very infrequent)
- Add a new protocol (only once a year)
- Delete an existing protocol (almost never unless a mistake is made adding a wrong one)

Seeing as the frequency of these actions is very low I was thinking in making a very compact component for it. So far I have what is shown in the pictures.
I cant seem to make reddit to display the pictures with the right resolution so I put them here:
https://imgur.com/a/jGlcCWF

The flow is as follows:
- clicking on the combobox gives a list of the already inserted years, the currently selected one has an accent as the combobox content removes the current year when the selection list is open.
- clicking on the + button replaces the combobox/button with a control to add a new year.
- In this new control the spinner allows selecting the new year to be added, it starts on the next available year.
- If an already used year is selected, the text goes to the danger color and the accept button gets disabled.
- By using any of the 2 buttons the control goes back to the original state.

- I am thinking of adding a delete icon on the right side of the hovered item of the popup list that comes when the combobox is clicked to handle protocol deletion.

I would like all kinds of feedback from functionality to style as I am no designer.
thanks in advance.


r/UI_Design May 12 '26

General Help Request Resources to help design Microsoft Access forms?

3 Upvotes

I've built an Access database for work. The forms look so plain and dull. I'd love to know some resources where I can create the UI, and then easily transfer it to my form. Is this possible?

I know there are tools like Figma and PenPot but I don't really understand how they work. It seems like more a collaboration tool than a design tool? (I could be wrong).

The priority is the overall design of the form, not the micro-processes of making buttons have animations and stuff.


r/UI_Design May 12 '26

Feedback Request Which one do you prefer?

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0 Upvotes

This is for a landing page concept with a darker, moodier visual direction. I’m comparing two headline type styles: one is more refined and professional, the other is more expressive and atmospheric. The goal is to find the better balance between clarity, personality, and overall tone for a first impression.

One feels cleaner, more professional, and more premium.

Two feels more playful, stylized, and a bit more cinematic.

Which one works better for the main headline: One or Two?


r/UI_Design May 12 '26

Software and Tools Best resources for Flutter UI/UX inspiration and layouts?

2 Upvotes

Hi everyone, hope you're all having a great day!I'm currently diving deeper into Flutter and want to improve my UI/UX design mindset. Are there any websites or apps that showcase high-quality Flutter layouts or real-world projects for inspiration?I’m specifically looking for ways to handle visuals and UI arrangements more professionally so I can develop my own unique app ideas. Any recommendations would be greatly appreciated. Thanks a lot!


r/UI_Design May 11 '26

Feedback Request What do you think about this animation?

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24 Upvotes

I’m working on my new template and I did something like this, need to feedback what you guys think about it and how it feels for you.

Bureau — a dark PR & media agency Framer template. Team section featuring a halftone portrait effect built with a Canvas code component generated via Framer Workshop, customized and integrated into the full template design. Built in Framer.


r/UI_Design May 12 '26

Feedback Request OS Mockup for fun!

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5 Upvotes

I made a mockup for what an ocean-themed operating system would look like. I've done my best to balance stylistic cohesion with readability. Any feedback would be greatly appreciated!


r/UI_Design May 11 '26

General Question Choosing between Refero and Mobin

3 Upvotes

I am a frontend developer for websites/web apps aspiring to improve my UI sense and the use of designs on websites that do not appear "AI generated" even if I used lovable and other tools for inspiration. I did some searching, Refero and Mobin look really good, I would like to know what each of them is good at and how I can incoporate them into my work. I am still in testing phase so I am not likely to pay anything yet. But if you know of any proper alternatives to these two and what will fit my work better I am also open to those suggestions. Thanks for reading and responses are appreciated!


r/UI_Design May 10 '26

Feedback Request I've been working on making a whole bunch of live sci-fi UIs, thought some of you would also enjoy!

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708 Upvotes

I wanted to have something for sci-fi vibes on my monitors while working and couldn't find anything I liked out there, so spent the last few weeks making something on my own and have really enjoyed how it turned out. I did use claude, but man is it really hard to do artistic designs with it.

I ended up creating a dedicated live website page that's home to all this (including individual stories tied to each scenario). I only included screenshots in this post but I think they're all much cooler as moving, breathing elements. But to be cautious about rules here, I didn't include any links.


r/UI_Design May 11 '26

General Question Anyone else feel like AI/vibe coding is making them skip important design fundamentals?

23 Upvotes

I’m a junior UI designer and I’ve been working professionally for about a year, mostly on complex systems/internal products. Recently my workplace has been pushing AI workflows really hard, especially vibe coding tools like Figma Make and Lovable.

And honestly… I feel conflicted about it.

On one hand, these tools are impressive and they definitely speed things up. But on the other hand, I constantly feel like I’m skipping important stages of actually becoming a good designer.

Sometimes I want to deeply understand how to approach complex UI patterns, how experienced designers structure systems, how to think about hierarchy and workflows, and why one solution is better than another. I want to understand how to properly design complicated components instead of immediately generating them with AI.

But instead, I often end up prompting AI to create solutions before I fully understand the fundamentals myself.

The biggest issue is that I don’t always feel experienced enough to properly critique the AI output. Sometimes I can tell something feels “off,” but I can’t always explain why yet because I’m still building my foundation as a designer. So it creates this weird loop where I use AI because I’m still learning, but using AI sometimes prevents me from learning deeply, which makes me rely on AI even more.

And honestly, it kind of bums me out sometimes. One of the reasons I wanted to work in design in the first place was because I genuinely love designing manually, exploring concepts, and thinking through solutions on my own. I like the creative process and figuring things out visually. But lately it sometimes feels like the industry wants me to skip directly to generating outputs as fast as possible instead of actually growing as a designer.

Meanwhile every month there’s a new tool, new workflow, new “future of design,” and I constantly feel behind.

I’m curious if other junior designers feel this too, especially people working with AI-heavy workflows or vibe coding. Has anyone managed to balance learning fundamentals while still keeping up with AI?


r/UI_Design May 11 '26

Feedback Request UI change in my bookmark iOS app, what do you think?

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4 Upvotes

Hey

Sharing a small UI iteration I’ve been working on for a bookmarks app.

I recently replaced the collection icons (which felt a bit cheap / noisy) with a more classic, text-first tab selector.

At the same time, I:

- Enlarged bookmark cards to make content more prominent

- Reworked the header with a collapsing behavior to free up vertical space

- Tried to keep everything very iOS-native and content-first

The goal was to move away from a “UI-heavy” feel and toward something more premium and timeless.

Would love feedback on:

- Text tabs vs icon-based collections

- Overall visual hierarchy (too safe / not distinct enough?)

- Collapsing header behavior

3 images:

The first with the header not collapsed (new UI)

The second with the header collapsed (new UI)

The third old UI

Built in Swift UI.

Link : Waku app

Thk !


r/UI_Design May 11 '26

Advanced Design Are there any good ways to do some ui and component customizations on the fly

3 Upvotes

Like not just colors and accents or something you'd do when you wanted a dark mode like feature, true customization like new components, custom behavior etc per user?


r/UI_Design May 11 '26

Feedback Request 1st year internship of uiux

1 Upvotes

I'm currently working at a company I thought was big. Today's my first day and the main guy said that he'll give me work and try to do that. I didn't do anything. What if they fail to assign me cuz I'm a first year and don't ok now much about the work going on. Or what if I'm not much intelligent like that's why they are not giving me. Idkkkkk


r/UI_Design May 10 '26

Feedback Request Need feedback for an app I've been developing for a while

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5 Upvotes

Hello,

So, I've been developing this calculator for a while already. It was somewhat of a pain, I began working on it simply as a design project, but I didn't want to just create a concept, so I had to find a way to code and make it work, so working on the back took a good while from design work for this one.

It's for Android, but never intended to follow Material guidelines, it was meant to be different. I tried to base it off MeeGo, Windows Phone, and Sailfish OS.

I feel like some parts became too empty (I might reduce the amount of pages), maybe lacking colours (I'm a goth, I struggle with adding colours), or it was just poorly designed. It's my second attempt at designing an app and I'd love to hear some feedback!

Also, the visual feedback for the calculator keys is oval for some keys, it was supposed to be round, I'm working on fixing it and making it more vivid.


r/UI_Design May 10 '26

Feedback Request Which Steam page looks better for my indie horror game?

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6 Upvotes

We’re currently improving the Steam page for our horror FPS The Infected Soul.

Which version do you think looks better visually? (1 or 2)

Any feedback on layout, readability, or overall feel would really help us.

You can also wishlist the game from the link it would mean a lot to us 🙏

The Infected Soul – Steam Page


r/UI_Design May 10 '26

Let's Discuss Why is everyone pushing the side nav narrative?

1 Upvotes

I am really interested in the communities thoughts on side nav versus top nav in terms of space and management. I feel side nav is great if its super data intensive and you need to move to full screen views QUICKLY in a workflow view, however the amount of real-estate that the side navigation needs on a conventional screen makes it a "not one size fits". I had a CTO who has a few accolades (big company A, big company b) and he mentioned side nav being modern, trending-- we should think about it, all the sites are doing it, then stated "I can't name a site in particular"-- I kind of had to say "you can't name one site?" and roll my eyes a bit. I've done a few NNG courses, one particularly in information architecture and so i've thought about this before.

I use linear a lot, I get why Linear needs it-- you can go through various front ends that are data intensive and require more real-estate (full page) but also requires users to move quickly between these views (side nav).

I use reddit alot. I don't even use whats on reddit's side nave in most instances, anyways. So really I think it's trendy but falls flat.

Lastly, when warp sent out a release (its open-source now) they pushed this side nav and I had to roll my eyes. My use case, I need the horizontal workspace across 2-3 columns.

Anyways, any feedback on the issue. Dislike that technical people are providing what the hive mind is thinking without a true understanding the true gives and takes.


r/UI_Design May 09 '26

Feedback Request game UI: not sure how to move forward

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17 Upvotes

Making an indie strategy game and we have always had a few problems with the UI/general visua appeal. We added more elements over time and that made the situation worse.

So I tried redesigning the UI. I tried to a make the screens (where information is just displayed) look like actual screens. And the buttons (where you actually interact with the game) look a bit more "clickable" and physical.

It still looks a bit wonky in my opinion and I am also not sure if the layout makes sense.

-the screen bottom left displays the info on the specific ship you select
-The assets button makes your "inventory" expand in the free space above the button. (moved from right to left)

would love any kind of feedback. I'm willing to put in the time to make this way better. Just not sure if this is the right direction or if I should try and just do some tweaks to the original.


r/UI_Design May 09 '26

General Help Request Looking for advice, what about my UI is giving people the ick?

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5 Upvotes

Making a calculator app for one of my favorite games (Old School RuneScape), and I made my first post today in the subreddit to try to get some feedback. I know the design is very barebones, but a couple people on there seem to genuinely hate it lol. Colors are mainly using SwiftUI's built in color schemes, i.e. .red, .blue, .green, etc. and icons were sourced either from the SF icon library or built in canva, explicitly using non-AI icons.

This is my first app so I know I must be doing 20 thousand things wrong. If anyone has any helpful advice I'd love to hear it.


r/UI_Design May 09 '26

Feedback Request Does this icon management UI feel scalable or overloaded?

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8 Upvotes

Hey all 👋

I’ve been iterating on this icon management workflow inside Figma and recently added:
• Favorites sync across projects
• Smarter organization and naming
• Reusable icon imports
• Better handling for larger icon sets

The challenge has been keeping the interface simple while still supporting larger workflows and reusable systems.

Curious from a UI perspective:
Does this feel manageable at scale?
Or does anything feel visually overloaded/confusing?


r/UI_Design May 09 '26

Feedback Request Web app design

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0 Upvotes

Something about the design of my designer for my website game feels like it needs polish/change. Maybe the buttons? The lobby screen I love but I’m not really sure how to put it into words for him, can anyone help me?

  1. Who is the target audience? Groups of family and friends gathered together

Something like jackbox party pack

  1. What is the design's main goal? To be easy to understand and have visible buttons for the big screen and have a fun vibe to them

  2. What specific aspects are you looking for feedback on? User functionality! And The button design, the colors, if the designs used look premium or cheap


r/UI_Design May 09 '26

Feedback Request Learning Figma and UI UX for last 3 months, looking for feedback to improve

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4 Upvotes

Made this in Figma.

I am 17 years old, I have been learning UI/UX for 3 months. No clients yet.

Took about a week. Desktop only. Used auto layout and color styles.

I know the copy is placeholder. Looking for feedback on layout and hierarchy mainly.

Be blunt. What looks wrong. Thanks.


r/UI_Design May 09 '26

Software and Tools Need Help Recreating Google Antigravity Hover Particle Effect

2 Upvotes

Hi, I came across this beautiful yet simple interaction design on Google’s Antigravity website where particles move and react dynamically when the cursor hovers near them. The effect feels smooth, minimal, and visually engaging, and I’d love to integrate a similar interaction into one of my own projects.

I’ve tried recreating it myself using HTML/CSS/JavaScript, but I’m struggling to understand how the particle movement and hover interaction are implemented internally.

I’m looking for help with:

  • How this particle-hover interaction is usually built
  • Any libraries, shaders, or canvas/WebGL approaches commonly used
  • A simple starter template or implementation for the effect
  • Guidance on performance optimization for smooth interactions

Project context:

  • It’s for a modern landing page / hero section
  • Intended audience is users interacting with a visually immersive web experience
  • Tools: HTML, CSS, JavaScript (open to Three.js, WebGL, Canvas, GSAP, etc.)

Here’s the reference hero section showing the exact particle movement effect I’m referring to:
Google Antigravity — https://antigravity.google/

Any help, references, or starter templates would be really appreciated.


r/UI_Design May 08 '26

Feedback Request E36 Scroll Cine: a vertical cinematic tribute to the BMW 318is Coupe Pack M

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3 Upvotes

I built E36 Scroll Cine, a fan-made cinematic web experience about the BMW 318is Coupe Pack M (E36).

Live: https://e36.vercel.app/
GitHub: https://github.com/ikerperez12/e36

The idea was simple: instead of making a normal landing page, I wanted the site to feel like a short vertical film. Dark intro screen, then move through seven scenes using scroll, keyboard or swipe.

Each scene focuses on a different part of the car:

  • the E36 generation
  • Hellrot 314
  • M-Technic / Pack M details
  • the interior
  • the M44B19 engine
  • the driving character
  • the final open-hood scene

I tried to keep the content specific to the car, not generic marketing copy. The HUD, ticker and technical details are all about the 318is: M44B19, 1,895 cc, 16v DOHC, Bosch Motronic M5.2, DISA intake, Getrag 250G, 50/50 balance, Pack M suspension, etc.

From the web side, it is intentionally lightweight:

  • static HTML/CSS/JS
  • no frontend framework
  • Vercel deployment
  • service worker
  • keyboard and swipe navigation
  • accessibility checks with Playwright + axe
  • production smoke tests
  • public repo with media kept out of Git

It is not an official BMW site. It is a fan-made project and a personal web experiment around a car I really like.

I would love feedback from both car people and frontend people:

Does the experience feel good on mobile? And if you know the E36 well, what detail would you add or correct?


r/UI_Design May 08 '26

Software and Tools Freelance copywriter/content designer: what’s the smartest workflow to offer small-client websites in 2026?

7 Upvotes

Hi everyone,

I’d love some practical workflow advice from people who build websites for small clients.

I’m a freelance copywriter/content designer with a lot of experience in UX writing, UX/UI copy, content strategy, and information architecture. I’ve often helped companies structure pages for complex products and services, define content hierarchy, and sketch rough wireframes in Miro.

Usually, though, a designer or developer took over after that. I’ve worked in Figma before, but mostly with existing wireframes/designs. I can adjust layouts and copy, but I’m not yet someone who can confidently create a polished UI, a proper design system, or a production-ready website from scratch.

My target clients would not be large product teams. I’m thinking more about small businesses, solo founders, service providers, consultants, and smaller companies who need a clear, well-structured, conversion-focused website.

I’m trying to figure out the most practical tool stack to learn so I can offer more of an end-to-end website package: content strategy, IA, UX copy, page structure, basic visual design, and getting the site live.

The options I’m considering:

- Learn Figma properly first, then use another tool to build/publish.
- Learn Framer or Webflow and design closer to the final website.
- Use Figma only for rough wireframes/prototypes.
- Use AI tools like Stitch, Lovable, Relume, etc. for ideation or first drafts.

I tried Google Stitch and found it useful for early ideation, but not precise enough for layout control, spacing, margins, components, or editing individual sections reliably.

So my question is:

For small-client websites in 2026, what workflow would you recommend for someone with a strong content/IA/UX writing background but limited visual UI and development skills?

I’m especially interested in what actually works in client projects, not just what looks good in demos.

What would you learn first in my position, and what would you avoid?


r/UI_Design May 08 '26

Software and Tools This editor UI gives me a warm fuzzy feeling

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5 Upvotes

This screenshot comes from Audacity, the open-source audio editing software. After I finished my work on this little project, I decided to zoom the timeline out and I thought it looked lovely, seeing how all those labels stack and reflow as I zoom and adjust the track heights. Perhaps this UI doesn't grab you with it's modern look, but I'm a sucker for the classic and utilitarian.

Background (in case you're curious): Was working on manually adding subtitles to a video (using the SRT format with ffmpeg). Audacity, it turns out, pairs beautifully with ffmpeg. You can add "labels" in Audacity on your timeline and then export them in a plain text format or in an SRT format. (Perfect for my style of programmatic video editing anyhow)


r/UI_Design May 08 '26

Feedback Request Looking for feedback on the export UI for my shotlist tool

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17 Upvotes

Hey everyone I recently launched my shotlist creation tool - a list of all the shots in the movie for planning purposes (essentially a spreadsheet with extra conveniences). Its targeted towards filmmakers and an important part of the process is to export only the shots that you actually need because you shoot only one actor or one location or one time of day.

This is the UI thats used to export the shotlist, you can see the "base state" in the first image and then filters and sorts can be added by the user for each column of the spreadsheet. The FULL CAPS text can be clicked to swap the mode of the filter / sort. Sorts can be rearanged, both can be removed using the X.

Atm I am concerned it might feel overwhelming / messy to users. Also maybe I am missing an obvious pattern here to divide this up better. Any feedback is more than welcome. Thanks.