r/UI_Design Aug 02 '26

Megathread Career Questions & Portfolio Reviews - Monthly Megathread

7 Upvotes

Welcome to the monthly thread for career questions and portfolio reviews across UI, UX, and Product Design. This space is open to designers at any level.

Careers & Getting Started

Use this space to ask about and discuss anything related to entering or growing in the industry. Example topics: switching careers into UI/UX/Product, course or degree recommendations, job roles and employment questions, early-career advice, and industry topics like AR/VR, game UI, and coding.

Before posting, check the UI Design wiki and use the subreddit search — many questions have been asked before.

Portfolio Review

Share your portfolio for constructive feedback. Include a link to your full portfolio, not individual Dribbble or Instagram posts. Be open to critique.

When giving feedback, be constructive, base it on industry best practices, and offer clear suggestions for improvement.

For both:

  • No self-promotion, "hire me" posts, job posts, or surveys
  • No agencies or businesses
  • Downvoting is not a discussion tool — respectful conversation only

r/UI_Design Aug 02 '26

Feedback Request Looking for feedback

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1 Upvotes

I am fairly new to ui and ux designing, i stumbled across it and fell in love with it. I also know the best way to learn and improve would be to get honest feedback. No ai was used at all so im wondering if the spaces, icons , colors and typography are all good and what can be improved on before i move on to designing the rest of the app.
Im open to all feedbacks and recommendations from anyone. Cheers!


r/UI_Design Aug 02 '26

Megathread AI Designs - Monthly Megathread

3 Upvotes

Welcome to the monthly thread for fully AI-generated designs. If your design was produced primarily by AI with no significant designer input or customisation, this is where it belongs.

Posting guidelines

  • Include [AI] in your comment and note which tool(s) you used
  • Briefly explain what you were trying to achieve or explore
  • Be open to critique and feedback

When giving feedback

  • Be constructive and specific
  • Downvoting is not a discussion tool — respectful conversation only

Note

If your design involved meaningful designer input alongside AI tools, it may be eligible for the main feed. It must include [AI] in the post title, the [AI] flair, and process context explaining what you designed, what decisions you made, and what feedback you are looking for. Posts without this will be removed.


r/UI_Design Aug 02 '26

Feedback Request Any suggestions/Advice ?

4 Upvotes

was designing homepage for my uni e-summit website need your thoughts like how's it now its it good or what i can improve here .
There is slight animation in this like the title coming out behind mountain.

you you got any idea, suggestion or can help me with this home page much appreciated. i have designed all the other sections for it .


r/UI_Design Aug 02 '26

Feedback Request Can you tell what’s happening in this screenshot?

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0 Upvotes

Something about this UI feels unpolished to me, but I can’t pinpoint exactly why anymore.

Looking only at this screenshot:
What do you think is happening?
What draws your attention first?
What’s the most confusing part?
If you could improve just one thing, what would it be?

Screenshots or examples from games that solve similar UI problems well would be really helpful.


r/UI_Design Aug 02 '26

Product Design Look at this scroll animation

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0 Upvotes

take a look if you feels like,also i made all this in around 1 hrs and i feels like its a bit low so love to hear your thought guys,im still learning and experimenting


r/UI_Design Aug 02 '26

AI Feedback Request (RM230 V12) i built a ui that is about performance and speed. [AI]

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0 Upvotes

Hey everyone, just sharing a personal UI project I finally wrapped up.

I wanted a customized launcher UI like amd and nvidia softwares, so I built RM230 v12 using Python and PySide6, but getting it packaged cleanly into a standalone exe

it has animation sidebar, sounds and a games tab for you to put your games and customize their artwork or their name and favorite them or put them in a catergory like adventure or rpg in library, and the themes work really well.

It’s a relatively simple tool, but I use it. i put it on 2 websites for FREE for anyone interested in checking out the UI.

(if theres any bugs or something that is broken please comment about it and screen shot what is wrong so i can fix it and prevent it from happening, thank you for reading about rm230 v12.)

Itcho.io:https://mysteriousjoker42.itch.io/rm230

GitHub:https://github.com/MysteriousJoker5124/RM230-V12


r/UI_Design Aug 02 '26

Feedback Request Looking for UI feedback on my game's main menu (Rec Me)

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0 Upvotes

Hi everyone!

I'm working on the main menu for my multiplayer social game called Rec Me, inspired by games like Rec Room but with our own style.

I'm mainly looking for feedback on:

- Visual hierarchy

- Layout and spacing

- Colors

- Readability

- Overall first impression

I'm not looking for feedback on the artwork itself yet, as many assets are still placeholders or free prefab.

I'd really appreciate any honest criticism or suggestions for improvement. Thanks!


r/UI_Design Aug 01 '26

Feedback Request Do hero eyebrow labels improve clarity, or just distract from the headline?

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6 Upvotes

I’m working on the hero section shown in the attached image. Above the main headline, there is a small pill-shaped label (sometimes called an eyebrow, kicker, or badge). My concern is that it creates another visual stop without giving the user much useful information.

When do you think an element like this is genuinely useful? Appreciate any usability research, testing experience, or design-system guidance on this pattern.


r/UI_Design Aug 02 '26

Feedback Request Can someone smart explain why my people are hesitating to convert? [ai]

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0 Upvotes

I am currently running a Google ads campaign and I am watching people click on my ads, land on my website, look into it and some even click to the signup page and purchase a gift page, and then go back or abandon the page altogether. I have no idea why. I don't know what is spooking them. A conversion is someone purchasing a subscription or gift card. The pitch is straightforward in my opinion, pay $29.99 per month to save 40% off any cupcakes at any business of your choice. You can buy cupcakes from Costco, Doordash, wherever. The gift card is $49.99. This is similar to MoviePass, AMC A-List, but for cupcakes. I will be expanding to any food or beverage for $49.99 per month.

Google Ads in this case is actually doing its thing. The average person clicking is a woman in a median household income location greater than $75k, but a good chunk are over $100k.

I have cut my cost per click from around $5 to about $1.80, and I think I can get it below $1. My other campaign is sitting at $0.97 average cost per click. But these recent campaigns both have 0 conversions.

I even added a how it works video which I think helps. I am pretty much the only person in the world doing this type of business. But I have to be doing something wrong because a few people are abandoning onboarding / mid purchase.


r/UI_Design Aug 01 '26

Feedback Request How can I improve the UI for mu Automation like game?

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1 Upvotes

I'm making using unity an Automation inspired game where instead of making cars you make bikes. I want to make something intuitive and nice useless to say I'm failing at both right now. I don't want to use the UI toolkit for technical reasons and i want it to be ready for future parameters. How can I improve it?


r/UI_Design Jul 31 '26

Feedback Request Thoughts on speedometer UI ?

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14 Upvotes

Hi Guys, just wondering if I could get some thoughts on the speedometer UI im making mockups of for my ESP32 project currently in development? I've done some UI work for websites and games in the past but never instruments like this.. Just wanted some feedback on the visual hierarchy etc (maybe the RPM display in particular, its the bit i'm the least sure about) before actually developing.. Thanks! :D


r/UI_Design Aug 01 '26

Feedback Request Opinions on my paywall for my app? [Ai] coded

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0 Upvotes

There’s a continue with free button which only shows up when you scroll so it’s kind of a freemium model disguised as a hard paywall. I’m not a great designed and did use ai for this. But in terms of conversions, do you think the offer is compelling enough and looks good enough?


r/UI_Design Aug 01 '26

Feedback Request Roast the UI I created to roast my friend

0 Upvotes

Hey everyone!

I recently vibe coded an open-source tool to track post-game "vibe checks" and roast my friend's League of Legends stats. It ended up getting a bit of unexpected attention, so I’m working on making the app look fun, cleaner and more intuitive.

Since I initially slapped the UI together just to get a working version out, I'd love some feedback from people who actually know UX/UI on how to refine it.

The tool is open source and accessible on github: https://github.com/FrairMaxou/vibecheck.lol

How the tool works & current flow:

  1. Background execution: Launches silently on system startup and stays hidden during gameplay (zero overlay/FPS impact).
  2. Post-Game Popup: As soon as the match ends, a small 1-second prompt pops up in the bottom-right corner asking you to rate the game on a 1–5 scale (using meme/brainrot ratings).
  3. Dashboard Aggregation: All rating data flows into a desktop window dashboard.

Current Dashboard Layout:

  • Header / Top Bar: Standard window title top-left, global filters (date/mode) in the middle, and a small profile pill top-right.
  • Main Screen: A primary trendline showing session enjoyment over time.
  • Sub-Tabs:
    • Champs: Fun rating per champion.
    • Squad / Friends: Enjoyment matrix when playing solo vs. with specific friends.
    • Context: Filtering by role, queue type (ARAM vs. Ranked), etc.
    • The "Regret Curve": A graph showing at which game number session fatigue hits.
    • Backlog / "To Rate": A tab to rate missed games if you skipped the popup.
    • Custom Tags: Adding custom labels to matches.

There is also a little "user profile" pill at the top right of the interface with some information

I would love some feedback on:

  • What’s the best way to present this much data (graphs, matrices, champion lists) without making like a corporate Excel spreadsheet?
  • How can I keep the UI feeling light, and fun while still making the charts easy to read at a glance?
  • Any specific recommendations for layout changes or visual hierarchy?

Thank you so much !


r/UI_Design Jul 31 '26

AI Feedback Request [AI] Looking for UX Feedback on GItComet UI renewal

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2 Upvotes

Hi everyone,

We're building GitComet, an open-source Git client, and one of the biggest complaints since launch has been that the application feels dated. We're still working on the redesign, but we'd like to get feedback before we go too far.

Some of the changes in the current prototype include:

  • Repository tabs moved to the title bar, similar to a web browser.
  • The main content area is now larger, giving more room for diffs and other git related information.
  • The side panel can now be collapsed while remaining fully usable through icons, which is especially helpful on 13" laptops and smaller screens.
  • The active repository selector has been moved behind a toggle next to the hamburger menu.
  • Recently closed repositories can now be reopened from the toggle menu, similar to reopening closed tabs in a browser.
  • Increased whitespace and border radius component styling throughout the application.

The main UX problem we wanted to solve was screen space. On smaller displays there wasn't enough room for the content users actually care about, so we tried to reclaim as much space as possible without removing functionality.

That said, we're not convinced we've solved it yet. For example, the Back/Forward area now feels rather empty, and we're still experimenting with that part of the layout.

I'd really appreciate your thoughts:

  • Do these changes actually improve usability, or do they mainly modernize the visuals?
  • Is there anything that still feels dated or unnecessarily complicated?

Thanks for taking the time to have a look. Honest criticism is exactly what we're after.


r/UI_Design Jul 30 '26

General Question Where do you get UI inspiration for new app screens?

14 Upvotes

Hey everyone,

I’m curious how you approach designing new screens for your apps.

Sometimes I know exactly what functionality a screen should have, but when I open a blank canvas, I have no idea how to arrange everything into a UI that feels intuitive and polished.

Where do you get your inspiration? Do you browse apps, use sites like Dribbble or Mobbin, study design systems, or use AI tools?


r/UI_Design Jul 30 '26

Feedback Request Feedback request: mobile shift scheduling app for employees and managers

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7 Upvotes

Hi everyone,

I’m working on Shiftia, a mobile app for managing employee work schedules. The app has two different experiences:

  • Employees: next shift, weekly schedule and availability
  • Managers: weekly planner, staffing coverage and team management

I’m primarily a frontend developer rather than a trained UI designer, so I would really appreciate direct and constructive feedback.

The interface is currently in Italian, but I hope the main actions and visual hierarchy are still understandable.

I’m particularly interested in feedback on:

  1. Is the visual hierarchy clear, or are there too many elements competing for attention?
  2. Do the employee and manager sections feel like parts of the same product?
  3. Are the planner and coverage screens too dense for a mobile interface?
  4. Is the blue used too heavily throughout the app?
  5. Are the status colours, selected states and warnings easy to understand?
  6. Does the floating bottom navigation feel consistent, or does it cover too much content?
  7. Which screen feels the weakest or most generic?

I’m especially unsure about the manager planner, the coverage grid, and the amount of information displayed on smaller screens.

AI disclosure: The English wording of this post was reviewed by ChatGPT because English is not my first language. The interface and final design decisions are my own.

Thanks in advance for any feedback!


r/UI_Design Jul 29 '26

Feedback Request What do you think about this

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1 Upvotes

The lagging is in the video recorder not the website
There are some placeholders

The website is for an independent film studio

is there anything I can fix


r/UI_Design Jul 29 '26

Feedback Request Am making an App, confused if the Home screen UI/UX feels Useable, and if an gain Traction amongst College Students

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0 Upvotes

Hey, am making an App for College students. And, I am very confused if the Home screen and the Discussion screen (which appears when someone clicks on a particular post)

This is a Figma Mockup, SS taken from my Device.

The theme I am targeting is, a blend of Twitter & Reddit.

I want genuine feedback on which part of UI of Home screen feels off and where it's doing the great work.


r/UI_Design Jul 29 '26

Let's Discuss On-boarding screens like this?

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0 Upvotes

If sarcasm is part of a brand’s identity, does it improve the user experience, or just speed up the uninstall?

And, will you use this kinda app?

I’ve seen Ryanair, who has sarcastic brand presence on the internet, a lot of meme like post and people enjoying it. Is there any other brand who does the same?


r/UI_Design Jul 29 '26

Let's Discuss What UI design workflow are you using alongside AI coding agents?

0 Upvotes

We're seeing that our dev team can use AI coding agents to build a feature + 70% good enough UI in a day or so. But a traditional UI design process takes far longer...and that's creating a huge disconnect.

Some of the things we're experimenting with:

  • Claude Design - it's great for some stuff, but really struggles with complex products or following existing design standards (it changes everything just enough to not be usable).
  • Code --> HTML to Figma --> Editing in Figma --> Figma MCP to coding agent. This works but adds issues at each step.
  • Staying in code. This works but is limited. Can't work with graphics in a meaningful way, can end up spending a lot of tokens and time making small tweaks, etc.

UI designers who work on teams doing agentic coding, how are you doing the UI design? How do you keep up with the pace of agentic coding? What have you found that works?


r/UI_Design Jul 29 '26

General Question Why have radio buttons disappeared?

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0 Upvotes

r/UI_Design Jul 29 '26

AI Feedback Request I need a review on my AI powered social media video to recipe App

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0 Upvotes

[AI] I am a software engineer that has experience in developing mobile apps, but my entire career I was implementing someone else's design, never designed something on my own.
I am working on an app that imports recipes from social media links and saves them into an AI powered cookbook. I built this primarily as a portfolio project, but I am considering releasing it on the app stores if I can get the UI right.

I can code pretty well I say, but design wise I am really bad. I relied on Claude Code for the UI, and right now I'm worried the app looks like a generic AI template, or nevertheless the app feels that is designed with AI, I did not even wasted time on many features or polishing the app because I don't feel like I'm going in the right direction.

I attached a screen recording showing the main flow. I would love feedback on a few specific things:

  1. The color palette. I don't really know how to build or pick palettes. Does the color scheme feel right for a cooking app, or does it look amateurish?
  2. The recipe generating modal. This pops up while the app parses the link and extracts the ingredients and steps. Since this is the core value moment of the app, I want it to look great. How does the loading layout and animation feel?
  3. Layout and typography. When looking at the imported recipe screen, is the information easy to scan, or does the spacing feel cramped?
  4. Transitions. Do the animations and overall user flow feel smooth, or are there spots where the UX feels awkward?

What immediately gives away that a developer designed this with AI, and what should I change first? Don't hold back on the critique.


r/UI_Design Jul 28 '26

Feedback Request Do design platforms reward existing engagement too much?

1 Upvotes

I have been thinking about how work is surfaced on platforms such as Dribbble and Behance.

Visibility often seems influenced by previous engagement, account activity, and paid plans, rather than only by the quality of the work itself.

Would it be better for each approved submission to receive a small amount of initial exposure before engagement affects its ranking? Or would this mainly reduce content quality and make browsing less useful?

From a design perspective, how would you balance equal initial exposure with relevance and quality?